Are the TEC, future Humans?
In Sins Lore , are the TEC the human race. Does earth exist in the sins universe?
And if so , when there is a campaign ,are you going to introduce earth and stuff into the storyline?
In Sins Lore , are the TEC the human race. Does earth exist in the sins universe?
And if so , when there is a campaign ,are you going to introduce earth and stuff into the storyline?
I imagine that when the sequel is published a great deal moe lore will be published.
I think they did what star wars did (IE a galaxy far far away)
makes sense
I heard the Stardock ceo say that there was a firm idea behind the "sins" of each empire. He gave a clue and said that one or more of the various sins in game paralleled what was going on in the world after 9-11.
You can go in a lot of directions with that but it may be corporate greed and governmental use of economic and military power could be the TEC's sin. Since they had earth events in mind, it seems plausible "earth" could be the source of TEC...maybe it was the Terran Economic Council at the start.
Guess it depends on whether or not the devs are predominately Glenn Beck or Michael Moore fans.
"Be kind, don't flame..only you can prevent forest fires."
Uh, I heard the TEC was called the Trade order. Anyway reading the earlier discussion about Earth, I had a random idea for a possible new game mode, is the any mod where one of your objectives is to defend a single specific planet from being destroyed by the enemy? And if you do lose the planet even once you automatically lose? Its just a random idea, any thoughts?
TEC are atheists.
Advent are religious fanatics.
Vasari are genocidal sociopaths.
Put them together and they don't play well.
Seems like it should be the Sins equivalent of say capital risk. In other words you can't change your home world and if you ever lost it, game over. Might need to prevent novaliths from targeting home worlds in that mode but otherwise sounds good.
Oh yeah, I forgot about the novaliths. Or maybe instead of the home world it could a planet with a powerful relic and once one faction captures they have to hold it (maybe for a set amount of time) to win?
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