Is there going to be any hope for TEC in 1.1?

I guess we will all just play advent or vasari which is what I see happening. The short comings have been discussed to death. Is there going to be something done to address the situation? Or is it gonna be TEC vsTEC Advent vs Advent you get the idea. If you play mp you know what I mean.
128,254 views 66 replies
Reply #1 Top
I'm new to Sins and enjoy playing TEC in single person. A lot of members have given great advise on making a pretty strong empire and I do pretty good when playing against AI. Maybe we could just consider it more of a challenge instead of short comings.
Reply #2 Top
Funny If I like to play single player np. But I dont. This game is all about mp. Get in the fight and get into mp then leave me a comment such as the one you just left.
Reply #3 Top
This game is all about mp.


For YOU perhaps, but not necessarily everyone else.


Mad Cat
Reply #4 Top
This game is all about mp.


No... just... no.

At least, I HOPE not!
Reply #5 Top
Haven't played a single game online. Won't. Don't need to.
Reply #6 Top
If you play mp you know what I mean.


You opened yourself to both MP and SP comments. Next time just specifically state you're talking about MP balance to get MP response.

From an SP point of view though I still see TEC as faulty. If I build a cannon I instantly get gibbed by a bunch of pissed off armies who by all rights shouldn't even know I have it yet. RA doesn't give that and imo it is a very powerful tool both offensively and defensively.

Advent culture is the bomb and I imagine so in MP even more. Someday I'll play MP. I'm still working on 4 hard AI. Since I locked AI according to a suggestion yesterday my game was incredibly smooth this morning, though I had to goto work after crushing light green!
Reply #7 Top
I apologize to all the strictly sp types. I wish you would come to the mp community. If its a hosting issue. Ill help in any way I can. PM me and we'll see what we can come up with.
As for sp I use it to test tactics, but I find the ai lacking. After 1.04 that improved somewhat. Only in an OMG they must have a hedge fund backing their empire kinda way. :)
To all you sp types don't you want to obtain victory against a breath thinking being?
Reply #8 Top
I apologize to all the strictly sp types. I wish you would come to the mp community. If its a hosting issue. Ill help in any way I can. PM me and we'll see what we can come up with. As for sp I use it to test tactics, but I find the ai lacking. After 1.04 that improved somewhat. Only in an OMG they must have a hedge fund backing their empire kinda way. To all you sp types don't you want to obtain victory against a breath thinking being?


I have noticed a similarity between the MP crowd in non-MMOs and the PVP crowd in MMOs--they seem to have an inability to understand that anyone could have a viewpoint or interest differnt than theirs. You really need to understand--intellectually at least--that people have differing likes and interests. Other than MMOs, I have never played any game online and have no desire to ever do so. This is for a myriad of issues that are sufficient for me personally and have nothing to do with hosting, though thanks for your kind offer.
Reply #9 Top
I'm still learning at a rapid pace every game I play in SP. I know MP is different but a lot of what I'm learning is functionality. For instance this weekend I just learned that you can click the left planet bar that displays how many ships you have in the system to select and move them. I also read today that a lot of players effectively scuttle the abundance of carriers they get from RA to boost econ and built support ships more effectively. That being said, since I rely on RA in SP games when I play Vasari, I noticed I have relatively little experience with support cruisers...of varying kinds. I typically stick with LRM's and HC's or RA spam. So right now the deluge of information is high enough that I'm at a point where I am satisfied.

I can easily stomp what appears to be 4 hard AI now and theoretically more when locked. It's all about focusing on the efficiencies of all the great UI features I fear I won't have time for in MP.
Reply #10 Top
This game is all about mp


uh...actualy one could argue the opposit.
how many mp games do you play with more than 100 planets? 200?
my guess would be pretty rare as these take so much time to complete.
sp there is no limits
unless you have a tight group of friends who all play sins and all have the exact same schedules (you do work or go to school right?) my guess is it would be extremely difficult to play mp on maps that big

thats just my op tho  ;) 
Reply #11 Top
What's the average planet amount/time to complete ratio in MP? I'm hoping for 2-4 hour runs (solid 3's if possible).
Reply #12 Top
Honestly I dont think that the TEC has it that bad. So individually its units suck. The TEC is MEANT for spamming. They have the best economy in the game.
Reply #13 Top
Just finished a TEC 3star sp game that lasted over 13hrs (total not in one sitting). I lost but had a great ttime, I know I made some major blunders but I'm learning from experence and from this forum. There is so much to learn I don't know how anyone can master 3 races, so I think I will stick with TEC. Happy hunting...
Reply #15 Top
That's ok, all the SP guys' nicknames fit on the left sidebar where they belong.

Actually, that's a pretty lame comeback. In reality, there's tons of reasons people don't play online, from connectivity to time constraints; some people feel they aren't 'good enough' to hack it online (which is largely true, I know I'd get stomped). Some folks find sufficient challenge in single player without needing the challenge to their patience of multiplayer issues, like the dreaded minidumps I hear so much about. I had a minidump once in a single player game. I was -mad-. I can only imagine having to deal with that on a regular basis.

And some of us -like- the TEC and may not want to play vs. other players if the TEC are really as bad as people make them out to be.

Also, it's easy to make a single player game that will outstrip in difficulty any MP game you're ever likely to play ;)
Reply #16 Top
@Wrekem
The large single system usually runs 1.5 to 2 hrs depending on skill and map layout.

You sp guys who want to learn. The best way is to play some 1v1's and get plastered. I know that sounds bad, but find the best players and try to play them. Cause then you go into single player mode and watch replay and learn how to really play. See how you were defeated and how the other player started whatnot and so on. See what and when they researched items. Don't be scared we are enriched by all who join us no matter their skill level.
Reply #17 Top
Missile barrage fix will be great for TEC! But i suggest getting the armor upgrades ASAP or your Marza wont live to LVL 6 :O Also repair rate upgrade, and you can circle repair bays till you get Missile Barrage and wipe whole enemy fleet unless he runs.

Think my new TEC strategy will involve gettign the AOE missile upgrade for LRMs ASAP! With it they should hold up fine vs other long range frigates.
Reply #18 Top
SP question....why is it that the AI always masses planet bombers?

as for online, I don't have time, and I'll only play if any of my friends get this game....which is a good possibility considering how ridiculously epic it is. SP suits me fine....
Reply #19 Top
TEC are actually significantly worse off in Single Player as well, at least in a late game, big galaxy situation. It's not hard to extrapolate those problems into multiplayer, even though I don't partake and the problems aren't really the same. In 1v# comp games, both Vasari and Advent have hugely useful late game techs that facilitate a reasonable rate of victory.

Vasari have Phase Stabilizer Nodes, which trivializes defense and allows fleet consolidation because the AI don't prioritize them. Every planet you own is a choke point when they all have gates. Overseers shine in big fleet battles because of their direct heal and the AI's tendancy to attack capital ships, even when pointless. If you can stand the macro, RA and salvage spec is a better economy than TEC has by far, though I don't use RA myself. The Evacuator's gravity bomb is hugely useful in trapping fleets, and explosive nanites is hugely useful in wiping them with a chain reaction. Subverters, enough said.

Advent has a fleet superiority that mostly lies in its ridiculous capital ships. While people are already quite aware of Illuminators and Repulsion, there are several other key advantages Advent get against greater numbers. Malice and Cleansing Brilliance allow for a maddening rate of kills, Vengeance and Telekinetic Push essentially shut down all strike craft, and the Rapture aura for allied strike craft is just incredible for razing orbital structures. This race is a little tougher than Vasari to manage on a wide scale, but once you get the steps down it's a juggernaut.

TEC have... ? Novalith cannons I guess? The late econ tech involving recources for enemy production is good, but it's only good in a big game with several players. Dreadnaughts are about the only strong AE that the TEC have, and without the disables Vasari have to make up for it. TEC support cruisers have abilities that are too subtle for late game fleet battles. The capital ships are strong in direct combat, but not on a scale wide enough to deal with multiple foes. Armistice is good, but again the problem is in kill speed/efficiency, not survival. If you can't kill lots of ships quickly, they'll just warp away from superior fleets and stalemate you with hit and run. TEC is the only race that seems to need a choke point.

Yeah, TEC can win 1v1 just fine, but the AI is so weak in battles that TEC problems don't really start to shine through. You can also win against AI building only capital ships or zero capital ships, either of which is hugely underpowered all things considered. Multiplayer is much more competitive, and forces players to really analyze the potency of each race. I agree that TEC needs something beyond fixed Marza to be on the same level as the other two. Sadly, I'm still not versed enough in the game's nuances to suggest exactly what it is they need.
Reply #20 Top
The (insert-TEC) capital ships are strong in direct combat, but not on a scale wide enough to deal with multiple foes


uh...the kol is the best cap in the game for that very reason. a kol is not the strongest head to head but can soak up massive damage while dealing out its own to multiple foes

Reply #21 Top
I have never played on line before and the way you mp guys sound, I bet you are just waiting to get some of us sp guys on line and beat the crap out of us ;) , someday you will see me and some of the others on line after we have mastered the sp skirmishes with ease, so watch yourself :SURPRISED: .
I also like playing the Techs and yes most of the time even on small maps against the Vasari I get dusted royally but I learn a thing or 2. I think that from the way the story was written The Traders are similar to the Federation Of Planets because of being such a large organization they had grown fat and complacent and thoughts of conquest or war was like a sickness to them just like the federation on Star trek, and just like the Federation they felt superior and smug about their huge merchant fleets and the huge number of frigates to protect them. When the Vasari came the Traders were caught with their pants down around their ankles and it became even more dire when the people that they banished came back for revenge opened up another front (Hence the title Sins of a Solar Empire!)now they are scrambling to learn war once more and that takes time, thats why I look forward to the expansion pack to see how the mad men that made such a excellent game will come up with new Tech ships and high technology, so don't count the Traders out yet :CONGRAT: !
Reply #22 Top
uh...the kol is the best cap in the game for that very reason. a kol is not the strongest head to head but can soak up massive damage while dealing out its own to multiple foes


Your quote is out of context, and you don't seem to get the point. The Kol is a great ship, but it is no fleet killer. To get the best use out of it, the battle has to last a long time. You don't have this kind of time against multiple AI, which is what the paragraph you took the sentence from is about. Banking on Kol(s), you can only kill fast enough to sustain a stalemate, and the overall conquest is far more difficult than it is with other races.
Reply #23 Top
This game is all about mp.


Wrong, I have never played this game MP sans LAN a few times. This game is NOT all about MP.

Reply #24 Top
I dunno... I don't have anything AGAINST mp... I just don't see any reason.

I can't play around to my liking, for one, and two, it's a lot harder to get an mp game going and u can't pause.
Reply #25 Top
if u can't win by rush sit back and bunker bring novaliths up and win
takes u a lot more time but if u care about winning a 4-5h mp game just bunker after mid-game with tec and bring as much novaliths up as u can
then double hit every planet of the enemy
still if they manage to recover their planets they wont survive a single hit some minutes later by your novaliths so u can prevent the enemy to get his planets back up
also u can go for insurgency wich will make it even harder for your opponents to bring their lost colonies back online

so tactic for tec is - put the pressure early on your opponents if you can't take em out sit back and bunker - fortify as much as u can
a big capital ship fleet won't hurt either
good defense = alot of flak,alot of hoshikos and kodiaks, a lot of repair stations,3-5 light factories, and some culture backup from other planets.
and of course phase jump inhibitors!!! always build them in mostly every system so your enemy cant rush threw your defensive lines
even if the enemy slips threw just follow, your kodiaks can intercept in the next system so the enemy will suffer losses on the way to your novalith possitions

with the novalith in your homesystems far away from the front you force the enemy to come to your heavily defended systems where u can crush them while your novaliths still firering

your caps should look like this:
4-5 marza 4-5 dunovs 1-2 akkan 1-2 sova +2 more caps
and just stay at your chokepoint systems and wait till your novaliths are up
sovas are just after the big fight at your system u can rush and embargo the next systems wich hurts the broken economy of your enemy even more
buy lvls for your caps if you got the money


so the short version:
if u can't win over an enemy buy a quick rush
you have to win by attrition but stay on defense as long as necessary
get as many planets as u can but watch out for choke points dont overstretch
a short front is always easier to defend
tactic is quite lame but who cares history is writen by the victors!