USAF_Ronin USAF_Ronin

Big star system

Big star system

Anyone try to make a star system with more then 5 planets?  I know how to make custom worlds and all that but I never tried for more than 5.

Reason I'd thought it would be cool to make a star system with all 12 of the human colonies in Battlestar Galactica.  But to be perfectly honest I don't know if each planet:  capria; toran; and so on were all in the same star system or on multiple star systems.  The show was never clear on this.
121,004 views 32 replies
Reply #27 Top
another thing if i make a planet size smaller then 5 it does not show up on the map so i wonder if i make planet size 1 with a moon would it rotate around it even tho it looks like it is not there ??? I`ll try it


any thing smaller then a 4 game crashes :(

Nasty

Reply #28 Top
...the tilt1 & tilt2 options for moons? In my games, the pathways differ from what gets animated in the map editor UI

--Please give more INFO on what you mean or are after here??


These Tilts can create a sort of "Slingshot" trajectory effect to the edited moon;

so i simply edited the test *Moon Rider* planet with those

(SatelliteSize)10.0000(/SatelliteSize)
----(Orbit)200.0000(/Orbit)
----(OrbitSpeed)0.5000(/OrbitSpeed)
----(Tilt1)-10.472(/Tilt1)
----(Tilt2)26.18(/Tilt2)

Orbit seems to cap out at the 50 maximum & so, gameplay didn't use the 200 above.

Normal tilt values were decimals (#1 was -0.010472 in fact when the default sliders were being used as they should)) instead of an integer. So i wanted to test if the actual loooooong elliptic path (AS it was animated in the map editor) could be reproduced exactly as i needed during games.

The cool thing being that this Moon was entering the Star Corona, looping back out towards its planet swinging underneath the blue_selector and on its returning path, hovered above the same blue_selector -- thus, heading at the Sun Corona for one more skimming burnt hell... Knot completed & starts all over again!! BUT, in the editor only.

Multiplying the values by 100% - had no effect and the usual boring circular path was still showing up in game.

What does it really take to force a Moon to simply react as designed?

Sadly, if this is only a show-off by coders to amuse us they might as well scrap the Tilt-S option since the game itself can't pick edited stuff (improper values or bugged process, btw) -- unless, i am missing some important information.

;)

Reply #29 Top
....any thing smaller then a 4 game crashes Nasty


Meaning Planets cannot be sized BELOW 4 (which in fact, would be 4% of the Star itself *or* a fixed propertion made up of an abstract mathematic value comprehensible by the Map Editor only?)!

Arrrrgh, at least we can have Stars with 1, only.

Lotsa of other try-out & errors testing to do to understand & exploit the Editor mysterious settings since we don't actually have true help within the UI.
This utility needs a complete and solid overhaul if you ask me. It works, but it certainly should perform way better than it is.

I just want a simple spreadsheet in it, to reduce micman clicks to a reasonable level... AND, some rundown over the exact values for a number of key items.

Besides, why shouldn't it be possible to read any customplanets.xml files and insert Rings, Sizes, ownerships to a randomized map (for location & distribution reasons only) and be done with it?

Right now, all i really want to do is to create_make_edit three different maps for X-Worlds; UFOD_TFTD_APOC sort of an introduction to the Mod assets by displaying the concept all at once. Heck people could even actually PLAY on those if i'd throw in a few tactical spots and a bunch of different fleets.

As it is now, the editor would enforce me into a typing nightmare for three weeks. Let's see -- 13 races per theme, 4 to 5 planets each, room for 8 Minors maximum, some colonizable empties... yup, SD coulda made my modding life easier.

Arrrrrhgh, again.
:)
Reply #30 Top
yeah the editor does more with the moon then the game does :(

Nasty
Reply #31 Top
Shoots!
Now, that's what i call a downer.

Please, StarDock -- fix this or else pull this splendid but useless gizmo right out the editor engine unless you can mimic the exact feature & behavior in our games.

Or even, tell us what to do to enjoy this like it should.
Reply #32 Top

As I said it can be done manually it just takes a very long time :)



as you can see the planets are more the 3 tiles from the sun.

this is a custom map to test mods it also has the dread lords in it that if you let come to power are very hard to beat!!!

I need to tweak it a little more but it is done for the most part

Nasty


I see the Map Image is gone wonder why I still have this account. I did Finally get the map done for the most part I`ll upload

another PIC of it soon!