What we want in patch 1.05 ;)

You knew it was coming.

I thought that the time of release for 1.04 (a job well done from the change list) would be a good time for none other than a list of desires for the next patch!

RULES FOR THIS POST:

1) Please respond in the form of a link to a new post.

2) Do not argue with someone's post on this thread.

3) Balance ideas should include a specific fix.

I do not expect everyone to follow the rules, but it would be nice if the people who read this would take them into consideration.

93,645 views 48 replies
Reply #2 Top
There won't be a 1.05 unless plans change.
Reply #3 Top
There won't be a 1.05 unless plans change.


To clarify, the next patch is going to be 1.1 -- a major "content" level patch, rather than a bugfix / balance tweak patch.

Known features include new "tunneling" netcode for hosting, and an "ultra high" graphics set of models and effects.
+1 Loading…
Reply #5 Top
1.1 is adding new ship "The Astek." Which will pwn face ;O
Reply #6 Top
...and effects
Thanks, Ron. Other references to 1.1 had cited higher-poly models, but not more graphically intense effects to go with them. That was on my wish list.

I'd like a graphical switch option for more types and models for and more persistent debris. What got me jumping on board Sins was a wonderful screenshot that a friend on a different forum posted during beta, showing a post-capship+frigateswarm battle pile of space junk.

-- Retro
Reply #7 Top
Hmm personally i'd like a no rush timer for small maps like say 10-20 minutes depending on the size so its not a rush to get to the enemys homeworld.
Reply #8 Top
No rush timer would be nice for the more casual gamers out there. A graphics upgrade would also be welcome. I already love the game, I can't imagine it with higher res textures, polys, and effects! =)
Reply #9 Top
I've played both, and Hegemonia (if that's the game you're referring to) had nice graphics, but it sucked and it brought my computer to a standstill when it was released. Sins has great graphics, maybe not to the level of Hegemonia's, but it won't kill your average gaming rig and it supports a great number more ships on the screen before things begin to bog down. If SoaSE were released with a graphic level that brought my half-decent computer down to 4 fps, it wouldn't be nearly as enjoyable. For the performance it provides, Sins' graphic presentation is, pardon the pun, stellar.

-- Retro
Reply #10 Top
im hoping for different looking interface's for each race instead of tec for all
Reply #11 Top
I am having a hard time with Fleet management. For the next version, I would love to be able to guard certain ships (Advent Guardian)with a couple HC and attack other specific types, aka ships with buff abilities.

Right now, battle tactics are a bit "kill the man with the ball" and not the targeted attacks I am currently attempting with great difficulty (especially the defending aspects)
Reply #12 Top
then use shift?.....
Reply #13 Top
I actually have one small request. It's an Advent tweak, and it's such a small request. When you want to research the pop increase to ur starting terran, well, you can't as Advent. You must research desert pop% increase FIRST before you research the terran upgrade..........WHY?!?!?!?!?!?!?

The Vasari can do this at the beginning, and they're a friggin ALIEN race. Why can the Advent not do this? Ok, so they're humans that we banished and they love the desert worlds, I get that, but they're still human. Just get rid of that research requirement. It's just annoying.

Or go the other way around. Make the Vasari research lava colonization before they can research terran colonization. Either way, change it. It's just annoying.
Reply #14 Top
If I were to guess, I'd say the whole Advent/desert thing is likely a tribute to Homeworld. That story started out with a strong female leader living on a desert world.

-- Retro
Reply #15 Top
Thanks, Ron. Other references to 1.1 had cited higher-poly models, but not more graphically intense effects to go with them. That was on my wish list.


Hey, I could be wrong. I know I heard about the models, I thought effects (explosions) were going with them. But that could have been somebodies wish list or something...
Reply #16 Top
This game has graphics? wow I guess never of you played Nexus or Hegenmina. Those are effects! lookem up


Try to keep the discussion relevant to this game. And Nexus was lame :).

Here's my idea: Alliance Viewer
Reply #17 Top
Hmm personally i'd like a no rush timer for small maps like say 10-20 minutes depending on the size so its not a rush to get to the enemys homeworld.


This is already in.

You just build frigates.
Reply #18 Top
Some type of expensive space station that acts as a semi planet with logistic & tactical slots that we can build/deploy in choke point systems of wormholes/dead asteroids/plasma fields/etc/etc/ so as to control key nodes better.
Reply #19 Top
Longer ship and planet names... I can't name my battlecruisers "Azhanti High Lightning". :(
Reply #20 Top
I actually have one small request. It's an Advent tweak, and it's such a small request. When you want to research the pop increase to ur starting terran, well, you can't as Advent. You must research desert pop% increase FIRST before you research the terran upgrade..........WHY?!?!?!?!?!?!?The Vasari can do this at the beginning, and they're a friggin ALIEN race. Why can the Advent not do this? Ok, so they're humans that we banished and they love the desert worlds, I get that, but they're still human. Just get rid of that research requirement. It's just annoying.Or go the other way around. Make the Vasari research lava colonization before they can research terran colonization. Either way, change it. It's just annoying.



in a few maps the hw is desert. Vasari's cant not increase max pop but Advert can. Both tec and advert have a desert tech but not vasari
Reply #21 Top
I actually have one small request. It's an Advent tweak, and it's such a small request. When you want to research the pop increase to ur starting terran, well, you can't as Advent. You must research desert pop% increase FIRST before you research the terran upgrade..........WHY?!?!?!?!?!?!?The Vasari can do this at the beginning, and they're a friggin ALIEN race. Why can the Advent not do this? Ok, so they're humans that we banished and they love the desert worlds, I get that, but they're still human. Just get rid of that research requirement. It's just annoying.Or go the other way around. Make the Vasari research lava colonization before they can research terran colonization. Either way, change it. It's just annoying.



in a few maps the hw is desert. Vasari's cant not increase max pop but Advert can. Both tec and advert have a desert tech but not vasari
Reply #22 Top
Advent homeworld was desert. And Vasari was volcanic :/
Reply #23 Top
Advent homeworld was desert. And Vasari was volcanic :/



hmmm guess I didnt read that in dept with Vasari. Review states they like to rule their cities from planet orbit. It didnt state it was volcanic. If vasari hw was volcanic why would they make vasari research volcano to colonize it?
Reply #24 Top
An option for generating smaller maps (3-6 planets/asteroids) so the big cool Babylon 5 space battles can be had within an hour instead of three. That means more colonizable structures like research stations (in addition to the metal and crystal mines that already exist) to get things moving along. Also colonizable artifacts-- that you don't have to spend money and metal to find, this would add an interesting exploratory dimension, and perhaps even create a race for that "key" artifact. This could potentially add more diverse strategies (i.e. invade the asteroid with 2 colonizable military research labs, versus the one with 3 colonizable civilian research labs) so there are more variations in the flow of the game. A very small random map generator would also be nice.

I'm sorry if this is a big request but I like fast down and dirty fighting in addition to building big space empires.
Reply #25 Top
i know its alot to ask but it would be nice to have a campaign... i really want to know who is chasing the vasari and it would be nice to tell us in the story. Im pretty sure stardock can think of something cool, or talk to authors of sci fi books like halo or something...