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What we want in patch 1.05 ;)

What we want in patch 1.05 ;)

You knew it was coming.

I thought that the time of release for 1.04 (a job well done from the change list) would be a good time for none other than a list of desires for the next patch!

RULES FOR THIS POST:

1) Please respond in the form of a link to a new post.

2) Do not argue with someone's post on this thread.

3) Balance ideas should include a specific fix.

I do not expect everyone to follow the rules, but it would be nice if the people who read this would take them into consideration.

93,665 views 48 replies
Reply #26 Top
I have to agree with the whole campaign idea. If there is so much history and lore why not build on that and have the campaign revolve around that.
I would also like to see more ships, mainly capital class, and none of this balance nonsense. No war has ever been balanced, i don't recall Churchill ringing Hitler and saying "no no fair that you have V2 rockets and we have nothing to match it so don't use them." Want to prove yourself as a true strategest then use a weaker race to win ;)
Reply #27 Top
i know its alot to ask but it would be nice to have a campaign... i really want to know who is chasing the vasari and it would be nice to tell us in the story. Im pretty sure stardock can think of something cool, or talk to authors of sci fi books like halo or something...


A campaign has been semi-confirmed for the upcoming expansion; I doubt we'll see it in a content patch, though I suppose it's possible.

@Fearzone, it seems like the prerequisite for big, awesome (and hopefully B5-like) battles is a sufficient economy to BUILD those fleets, which I can't imagine ever happening on a 3-6 planet map. Sure, you'd run into your enemy sooner, but with your two-planet economy, it'd be a spat between half a dozen frigates on each side, not a big epic one.

I'd also like a little extra length for the ship and planet names. Being cut off with "TEF Jormungan" just takes a little of the fun out of it. 13(?) characters isn't a whole lot.

And to weigh in on the OT discussion, Hegemonia was indeed pretty but also a very mediocre game. I haven't beaten Nexus yet, but it's good-looking as well. Both those games were limited in scope, though, so I don't think Sins could realistically aspire to match their graphics, at least not without shrinking into the same hardware market as Crysis.
Reply #28 Top
I would also like to see more ships, mainly capital class, and none of this balance nonsense. No war has ever been balanced, i don't recall Churchill ringing Hitler and saying "no no fair that you have V2 rockets and we have nothing to match it so don't use them." Want to prove yourself as a true strategest then use a weaker race to win


You might have an inkling of an argument if this were a war simulator. It isn't. It isn't made for realism. If you like unfair fights and that feels more 'realistic' to you, you can load up against 9 Unfair AI and go at it. You also have the option to go against 9 other people if you really wanted. You also have the option to mod a race into oblivion. But most people don't like being walked all over by something imbalanced, and similarly dislike walking all over something using imbalance.

You also used a terrible example. The Axis powers were the 'weaker race' of WWII. They didn't win or even come close because after a certain point, the odds were against them to an enormous degree.

Additionally, war is not a platform to 'test' strategy in real life. It's a physical and political struggle where people die, are seriously injured, and literally lose their sanity. You have imperfect information and must act on that information, and inevitably something will go wrong (or right). It's like playing chess without being able to see the other player's pieces or only knowing in general where some pieces are.

Speaking of which, chess and Go and other games like them are real tests of strategy. Everyone knows what's going on, everyone knows the rules of the game, everyone is evenly matched so the winner is, by definition, the best player - the best strategist - and it has nothing to do with luck, doesn't depend on third-party information etc.
Reply #29 Top
I would also like to see more ships, mainly capital class, and none of this balance nonsense. No war has ever been balanced, i don't recall Churchill ringing Hitler and saying "no no fair that you have V2 rockets and we have nothing to match it so don't use them." Want to prove yourself as a true strategest then use a weaker race to win


You're comparing apples to oil refineries.

War is serious and fatal business. Sins is a video game. One is a life and death struggle, the other is meant to be an entertainment product.

Its not a plus when a game company tells you "our game has three races and lots of ships, but if you ever want to win a game you should only play Vasari and only build Enforcers."
Reply #30 Top
The order of players selected before game start should match the player order in the map's .galaxy files, so you can pick what planet/system you start in, instead of it being randomised (if the map allows it/has player numbers assigned to starting planets).
Reply #31 Top
[quote]i really want to know who is chasing the vasari and it would be nice to tell us in the story. quote]

Didn't like the Intergalactic Carebears idea?  :LOL: I'm still laughing over that April Fools day, so many good ones.
Reply #32 Top
I am with "monkeyboy". I would love to see a single player campaign. ;)
Reply #33 Top
IGN has an article about the (probable) future Sins expansion pack and one of the main things they want to include is a campaign, so it's pretty likely actually, though also pretty far down the line. I can't wait :)
Reply #34 Top
Yes, yes, Ironclad has already stated that they want to do a campaign, but because they don't like standard RTS campaigns, we won't see their take on it until the expansion.

-HM
Reply #35 Top
I'm perfectly happy to wait until the end of summer for the expansion/campaign, so long as the wait is worth it.
Reply #36 Top
I'm perfectly happy to wait until the end of summer for the expansion/campaign, so long as the wait is worth it.


Just remember that the game only came out in February...6 months isn't a whole lot of time to start agitating for an expansion :)
Reply #37 Top
Yes, I suspect we won't see an expansion until earliest some time next year. I'd like to be wrong, but...

-HM
Reply #38 Top
Oh and another thought is a strike team capability, a ship can launch a strike team pod at another ship and depending on chance or whatever, the strike team could take over an enemy ship. (maybe even a capital ship if a whole army of pods were launched). Just a thought... :p
Reply #39 Top
I agree with Hollow Man. An expansion is far from trivial, and IronClad is working on 1.1 besides. It's not like they have a staff of hundreds like Blizzard.

-- Retro
Reply #40 Top
Im gonna be unrealistic and say immplement some form of campaign in the current game, supposing its in the form of heaps of text missions from each faction, imagine the scope of a campaign if you made it so basic?? you could through time have thousands of text faction missions and I would rather see content than glitz tbh because you have massive scope and it would be much easier to put big scripted text campaigns per faction in every few months, you could have an ongoing saga , theres an idea for your business model because if people know you are adding a few lines of text campaign per patch you are going to get constant sales, look at gcviv 2 its still selling yet and this way would be even better
Reply #41 Top
Is any chance that un next patch will be few leaders for each group with little different atributes. Or if you will have chance to make your ow unexperienced leader and during games you will train him and so.

And if there will be something more about enemies which are after vasari.

Reply #42 Top
I would like it, if making a fleet, real meant something. Right now, it is only a replacemeet for hotkeys, with focues fire, engagement range and fleet Cohesion. It also addeds a retreat command, and a fleet squadron Mangement button(which with all the small ships, is real nice).

So here what I would do.

A fleet, is a group of ships that have a centralized command system, which allows them to fight as a group, right? So why not make, it so when they are in a fleet, that they have a improved command system.

Improved system

Make it so, when you turn on/off auto cast for any ship, you also turn off auto cast for all other ships, of the same type. This is one of the things, that Sins, has a problem with. You have to select each ship of the same type, and turn off the same abilitie for all those ships in the fleet, which given the number of ships, can lead to a lot of time, focues on micro, instead of fleet control.

So the people, who use hot keys can turn off the auto cast for one of the Serevun Overseer's Reactive Nanite Armor, with out turning off the auto cast, for all the other Secevun Overseer, with in that hot key group. But if that Serven Overseer was in a fleet, then all Serevun Overseer's Reactive Nanite Armor auto cast, would be turned off.

Second, I would add that if I select the fleet, and hit the button for an defensive abilitie(Reactive Nanite Armor) then all ships of with that abilitie would use it at the same time. There would have to be a fleet AI in place, so that they did not just cast it on the same ship. So lets say That I have a fleet, of Serven Overseer and I hit there Reactive Nanite Armor button on the fleet. Each ship will target an different ship, so that there abilitie, comes, to it full effect. This would Radiance Battleship,as there animosity abilitie could then be split between a group of Radiance(which is other reason for a fleet AI).

Offenive ailities is something, that we will have to test. Should hitting the button, make all the ships, of the same type, use that abilitie, on one ship or a group? Should it be all the ship of the same type or the best one for the job?

Reply #43 Top
Is any chance that un next patch will be few leaders for each group with little different atributes. Or if you will have chance to make your ow unexperienced leader and during games you will train him and so.And if there will be something more about enemies which are after vasari.



ok, I think I understand what you are saying.... you want them to add actual characters to the game, like captains or merchants or whatever, that would have skill or abilities that would add benefits to some part of the game. throughout the game, you could train them and give them new abilities and whatnot, stacking with those of the structures built and researches done and whatnot... I was actually thinking along those lines today....

I just got the game the other day, and the idea hit me after only playing one mission for an hour. this game would really rock if they took a leaf out of Midevil(sp?)Total War's book. If they added a leader character unit that was skilled at something, say, governing. place him on a planet and that planet's income goes up or it's allegiance goes up or the chances of rebellion go down (as I'm new, I don't know how a lot of these tricks work). or there can be other types of characters that are merchants that run trade stations and ships. or politicians that actually travel to the home worlds of the other factions and conduct business instead of this unrealistic insta-trade thing that goes on. or you could sit one in the pirate base so that you can have a more realistic black market or something... I think a character system is a phenominal idea that could make this already awesome game 10x better!
Reply #44 Top
I agree with the "making your character" idea, it would be pretty cool and would immerse players more...
Reply #45 Top
It would be nice if there was a way to assign a fleet to a hotkey (C-1, C-2 etc). Right now you can assign all the ships in the fleet to a key, but then ships that are added to the fleet aren't added to the hotkey group.
Reply #46 Top
I'd like 2 keyboard shortcuts.
--select all bombers in system
--select all fighters in system

please? launching all of either fighters or bombers while docking the other, hot-keying them, and then doing the reverse becomes tedious once you start moving your forces around.
Reply #47 Top
Use Alt - click fighter ( or bomber) No need to dock all of one to hot-key them.
I know the next patch is 1.1 but are they going to release a hotfix because my crash problem has been solved IC told me but that means its going to be attached at the back end of 1.1 I assume.