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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,502,531 views 4,959 replies
Reply #451 Top
Arakcheev: Although in the next release, I have committed the cardinal sin of changing the "vanilla" races. I had to for HammerSun's mod, or else the original races would get wiped out.DANMAN


So, does that mean you just upgraded the "vanilla" races or they are now the HammerSun's races?

Also, happy to see your almost done with 1.3 and love playing 1.2.
Reply #452 Top
Siath:
You are right. You must delete them or move them to a different folder to get rid of a particular race. Setting the selectable option to FALSE just prevents the player from using the race, but the AI still can!

eviljim:
What I had to do was give all the "vanilla" races a new technology to research. This way they can stay alive against the new Pirate and Rogue threat. That's all I did. Just trying to keep the "balance" in order.

I am glad you like the mod, that makes me happy. It's the only kind of payment I get. Satisfaction in knowing that the players of the mod are satisfied, yet wanting for more.

Thank you again for your comments!

DANMAN
Reply #453 Top
BTW how is the progress for 1.3? I'm pumped to play it
Reply #454 Top
It's pretty far along, just read the page before this one (sorry, don't feel like typing it again.)

BUT, know I have to wait until this new 1.05 comes out, so I can bring my mod up to code. Also, WLD2 may have a new version coming out, so I might as well wait for that too. But this at least gives me more time to get more things done! Have to look at the positive note!

DANMAN
Reply #455 Top
Hey, can't wait till ver 1.3 comes out!

Sorry i haven't been online in a while, my grades kinda took a plunge with SoaSE and CoD4, and i've been trying to get them back to A's. But I should slowly get some more free time, with the school year winding down.
Reply #456 Top
Love the mods but unfortunately when I use it this mod:

a) It gives me lots of those dreaded crashes that cause the minidumps, so I can no longer use it. Not sure if it's game bug related or mod bug related. I was using just the Uzii mod originally until your consolidated effort came out. Which also crashed but not nearly as much as with the entire package.

b) Second issue is using random maps it seems to create the "rogue stars" around the map and makes them colonizable? Not sure if this is what you intended but find it odd my guys can live on a star.

Otherwise it adds some great new things that keep the game fresh an interesting! Awesome work.
Reply #457 Top
b) Second issue is using random maps it seems to create the "rogue stars" around the map and makes them colonizable? Not sure if this is what you intended but find it odd my guys can live on a star.


They wouldnt live on the star (lol). The same goes for gas giants. it would an orbital platform city thing like bespin in star wars. (notice when you do colonize its expensive untill u research both levels of advanced gas giant colonization.
Reply #458 Top
UEF SOldier:
Don't worry, I hear you. I am attending college on top of working full time, part time business, married, kids, and life in general. So I know that "time" is valuable and very limited. I will try to get 1.3 out as soon as I can.

GotzMADsKILLz:
Thankd for the comments and kind words. The mod may mini dump if you are running it on the "super fast" mode, as this sometimes happens even to me. But other than that, it should work fine. Just make sure that 7 DEADLY SINS is your only mod running. Mods are not compatible with each other.
Also, the Rogue Stars are supposed to be colonizable. Right now, you will live in orbital platforms. In version 1.3, you will live on MOONS orbiting the stars and gas giants. Makes it a little more believable.

Derek06:
Thanks for stepping in for me. I appreciate it.

More updates will be coming soon!

DANMAN
Reply #459 Top
UEF SOldier:Don't worry, I hear you. I am attending college on top of working full time, part time business, married, kids, and life in general. So I know that "time" is valuable and very limited. I will try to get 1.3 out as soon as I can.GotzMADsKILLz:Thankd for the comments and kind words. The mod may mini dump if you are running it on the "super fast" mode, as this sometimes happens even to me. But other than that, it should work fine. Just make sure that 7 DEADLY SINS is your only mod running. Mods are not compatible with each other.Also, the Rogue Stars are supposed to be colonizable. Right now, you will live in orbital platforms. In version 1.3, you will live on MOONS orbiting the stars and gas giants. Makes it a little more believable.Derek06:Thanks for stepping in for me. I appreciate it.More updates will be coming soon!DANMAN


Will those rogue stars have the corona like the normal stars?
Reply #460 Top
EdisonSticher:
Still working on that. Trying to reproduce the corona had been harder than you may think. But, I am working on that. So, hopefully the answer will be yes. Just have to figure out how.

DANMAN
Reply #461 Top
i was getting mini-dumps before i installed this mod or the official patch, so i think it might be a problem with the game. one thing i noticed is the rate at which it does it is now much reduced, but if i play multiplayer games, i get it 10-15 minutes into a game.... bloody annoying
Reply #462 Top
YES, hopefully this will be fixed or at least more stable with the new update coming out.

DANMAN
Reply #463 Top
UEF SOldier:Don't worry, I hear you. I am attending college on top of working full time, part time business, married, kids, and life in general. So I know that "time" is valuable and very limited. I will try to get 1.3 out as soon as I can.


Ouch dude, and i thought i had a busy life. Wow, you got your work cut out for ya! Amazing how you can spend so much time on this mod, along with all of that! Very impressive. :CONGRAT:
Reply #464 Top
Really nice mod, congrats :D the effects are really nice and the atlantean dreadnaught owns everything. The only bad thing is that atlanteans are vasarish but that will be changed :)
i dont know if its possible but for the deathstar you can make it fire a huge lazer that makes a really huge explosion when it touches the planet and put some trigger or something making the planet change into a dead asteroid or asteroid belt when the lazer kills it :)

ps this is my first post here yay!
Reply #465 Top
A QUESTION

If you want to keep rogue stars in the game but render them uncolonizable even with gas giant colonization do you just change 'iscolonizabe' to FALSE, and 'planettypeforresaerch' to "uncolonizable"...? or do you have to make changes elsewhere...
do you have to change all the numbers to 0.0000(pop, modules, asts,...etc)

Reply #466 Top
Xefus, first of all, welcome to the forums. The people here are largely very nice and will answer your questions with respect, so long as you do so as well.

As for your specific question: a number of people has stated (I'm sure DanMan and Uzii are among them... probably even in this thread) that it is unfortunately impossible to make a planet change or disappear mid-game. Besides, while a Death Star might be cool, it would likely unbalance the game drastically. Regardless, I believe that most -if not all- of the mods DanMan is integrating are new creative content, so a true Death Star (while cool) would likely be ruled out on those grounds anyways.

If you want a Death Star, a Klingon Bird of Prey, or a Battlestar, there are people working on conversion mods for all of those and more. They're starting too look pretty cool in many cases. I don't think any of them are quite done, but you may want to give them a look.
https://forums.sinsofasolarempire.com/174340
Reply #467 Top
UEF Soldier:
I manage with a lot of burning the midnight oil (as I am right now), and working on the mod during lunch breaks (have a laptop). You just have to be dedicated, and have a nice team of people who are willing to help, you among them.

Xefus:
WELCOME TO THE FORUMS! I believe your question was answered. That is impossible at this time, but may open up in the future.

Derek06:
If you want to make them uncolonizable, just change the colonizable field to FALSE, as well as the research like you stated. You don't have to worry about anything else unless you want the resource asteroids to disappear.

JSW_Ballz:
Thank you for answering for me on my behalf. I appreciate the help. And yes, a Death Star may be unbalanced, but not if you add in the entire Star Wars universe in. Then it becomes very balanced.
And a death star is possible, VERY possible. It is actually much easier than you would think. But I am going to leave that to the Star Wars guys for now.

DANMAN
Reply #468 Top
I could not find a list of new planet bonuses - I think your read me said you would not list them :)

Name the file to look in, and I will post the list I want to make for myself :)
Reply #469 Top
DANMAN will u add mods that is story based. like HALO mods, STAR wars, And a bit others? was just thinking :P can be a little problem with blance there...
Reply #470 Top
Thanks, I agree with Klentrogen, the more mods the better. so far the mod is impressive, it would be amazing when its done. Keep up the good work!
Reply #471 Top
Dragonsbane777:
Actually, this is in the works. Following in the footsteps of the great Uzii, I will try to get a list of all the bonuses available.

Klentrogen:
The answer is YES, once these mods are more complete. I will balance everything out when the merge happens. This is all provided that the authors of these mods give permission to do this, and it does not upset them game too much, especially after balancing.

Xefus:
Yes, I agree too. The more, the merrier. That is the main purpose of this mod. To combine my work with others, to give all players the best bang for the mod.

DANMAN
Reply #472 Top
@ Klentrogen: The Halo mod is still in the works, but it will be merged in upon it's completion.
Reply #473 Top
Just finished playing another game of 7DS... Had fun as always. Those friggin Atlantian's put up a hell of a fight.

Broken Record: Keep up the great work, Danman and the entire 7DS team!
Reply #474 Top
DANMAN,

I actually started making a list of the planetary bonuses at one point for Sins Plus 1.2, and figured out a relatively quick way to go about it. I ended up giving up because I realized Uzii's v1.3 was coming out, but I'm sure I could do it again. Of course, if you've already made significant progress, it's probably of little use to you.
Reply #475 Top
Arakcheev:
My biggest fan....Thank you very much for your comments. I know you will like 1.3.
Just think...a more complete Atlantian Race. PLUS two more races to have fun with...OH MY! The Rogues really give the Atlantians a run for the money, especially when they STEAL the Atlantian ships and use them against the Atlantians! All good fun.

JSW_Ballz:
YES! Please do so! This will eliminate a lot of work for me, and the team. Actually, please feel free to join us if you care to do so. I could always use someone to go through files and such. Thank you for the help!

DANMAN