BigDogBigFeet BigDogBigFeet

MP Game isn't a true game

MP Game isn't a true game

Players learn exploits

I decided to write this because I can't see this MP mode as even being a game it isn't.  If this were cards you might have some sense of a game and there would be the random happening of card distribution and player ability that could constitute some feeling of participation and fun.  I have discovered that so called players aren't really interested in playing they're interested in stacked odds and exploting the unknowing noobs.  I will never partcicpate in any further so called MP game again.  Because there was no real game at all.  Just a deliberate exploitation that some people called a game.  Nor do I believe that there is any possibility for acheiving any sense of entertainment through such a process.  You should have been on the receiving end of what was little more than a setup.  First they choose Vesari.  Cramped map they were completely familiar with I'm sure.  Both opponents were immediately on my home planet with their full fleets using full battle caps and not mother ships within the first 5 mins of the so called game and they timed the first pirate raid perfectly by dumping all their funds on the pirate bribe to send them my way.  My partner was no where to be found.  So no possibility for me at all.  I don't call that a game.  I call that an exploitive bunch of bullshit not worth participating in.  Good bye to SoSE and good bye to all so called MP computer games.  I refuse to be the sacrificial scape goat to this sort of bull shit.  No thanks.
65,142 views 104 replies
Reply #26 Top
I decided to write this because I can't see this MP mode as even being a game it isn't.  If this were cards you might have some sense of a game and there would be the random happening of card distribution and player ability that could constitute some feeling of participation and fun.  I have discovered that so called players aren't really interested in playing they're interested in stacked odds and exploting the unknowing noobs.  I will never partcicpate in any further so called MP game again.  Because there was no real game at all.  Just a deliberate exploitation that some people called a game.  Nor do I believe that there is any possibility for acheiving any sense of entertainment through such a process.  You should have been on the receiving end of what was little more than a setup.  First they choose Vesari.  Cramped map they were completely familiar with I'm sure.  Both opponents were immediately on my home planet with their full fleets using full battle caps and not mother ships within the first 5 mins of the so called game and they timed the first pirate raid perfectly by dumping all their funds on the pirate bribe to send them my way.  My partner was no where to be found.  So no possibility for me at all.  I don't call that a game.  I call that an exploitive bunch of bullshit not worth participating in.  Good bye to SoSE and good bye to all so called MP computer games.  I refuse to be the sacrificial scape goat to this sort of bull shit.  No thanks.


The levy... is breaking... too many tears

I can't tell if you are an emotionally retarded 40 year-old janitor or a 15 year-old Howard Cho look-alike; probably the latter judging by the confused attempts at stringing together three syllable words. Regardless, something isn't a "true game" just because you aren't good at it; I mean, we wouldn't even have writing if that weren't true.

I team up in FFAs because I read posts like yours. Some people like playing sim city in space, building their pretty utopia and marching their fleets with more diversity than an UN bathroom. I happen to enjoy collecting the tears of gender confused automatons like you. It isn't an exploit, it's a lifestyle.



Reply #27 Top
Paragraphs are friends. Do not fear them.
Reply #28 Top
I agree BigDogBigFeet, I'd like to see a universal 60 minute ceasefire forced on all games to get rid of this BS rushing. Rushing is not strategy and takes no skill. Everyone needs AT LEAST 60 minutes (maybe even 2 to 3 hours) to sit back and build up their planets, fleet and empire before conflict even becomes an option.
Reply #29 Top
Playing RTS games online has always been a load of horse shit. 'Strategy' is a myth and really has no bearing at all on how "RTS" games are played online.


I think you're correct. My reply #25 sums up this so called srategy. It is really exploiting specific prior knowledge that the so called "Host" and his partner had. There was also the remarkable coincidence that my partner was nowhere to be found. Pre-arranged timing? Simply a fluke? Who knows? I don't really care. I do know that these senseless exploits where the "Host" and partner can have pre-established advantages unique to being a "Host" and a scripted partner is no game.
Reply #30 Top
I can't tell if you are an emotionally retarded 40 year-old janitor or a 15 year-old Howard Cho look-alike; probably the latter judging by the confused attempts at stringing together three syllable words. Regardless, something isn't a "true game" just because you aren't good at it; I mean, we wouldn't even have writing if that weren't true.

I team up in FFAs because I read posts like yours. Some people like playing sim city in space, building their pretty utopia and marching their fleets with more diversity than an UN bathroom. I happen to enjoy collecting the tears of gender confused automatons like you. It isn't an exploit, it's a lifestyle.


Good grief. Go take a flying leap. You're senseless troll. Beat it.
Reply #31 Top
There are so many things wrong with your posts. Is this your first time playing a video game let alone online?

If you want a game that is widely popular with new players then what you have to have is an MP mode that the odds cannot be stacked against the unwitting.


The odds aren't stacked against you. You simply aren't good at this game. You have a choice - play this game against the computer for a while and learn the basics, or suck it up and lose online while LEARNING HOW TO PLAY.

All open MP maps should be random instead of pre-chosen by the "Host" eliminating map specific so called "strategies" that only the host and his partner can take advantage of.


Your suggestion is to randomize everything completely. You want a mode that's more beginner friendly for you. However, you seem unwilling to learn the game anyways. You have the expectation that you can go online, on an RTS no less, and win while knowing nothing about the game. Even if all the starting resources, planets, positions, race, were randomized, you'd still lose.

Instead of crying over the forums about your miserable gameplay ability, watch the replay. Go into your autoreplay and watch what they did. Emulate it.

How about you play me 1v1 on a completely random map (small or medium). I guarantee I'll completely destroy you. Obviously, I have no ability to predict how the random map generator will churn out the map, so it should be fair right? I'll still beat you because I know more about the game than you do; I accepted that to learn, you gotta lose sometimes.

You can't have strategy without knowledge.

If they were even at the point to "time the pirate timer perfectly" then you got outplayed. You can clearly see the pirate timer ticking down like they can. The only advantage they had was their opponent was new.

Do you think in fighting games each character's moves and the button combinations that execute them should be completely randomized? By your argument, you would think yes, otherwise "new" players would be at a "severe disadvantage" and face "exploits" from other players.

Please notice how this so called strategy that they used relied on knowledge that only the host and his partner could have.


No, I didn't "notice" at all how this strategy they used relied on knowledge that only they could have. What you described is a very typical game I have even when playing with total strangers.

Reply #32 Top
Paragraphs are friends. Do not fear them.


In all honesty if i ignore the staff post(which by default must be of quality) this is the only quality post in this entire thread.

A thread which i must say is getting far to much attention.

OP, it is very sad that you are willing to give up on a good game after one negative experience. Before you go i would like to impart some wisdom upon you....

The world is not a machine for fairness, there is no judge, no jury, no court of higher appeal.
Reply #33 Top
That is why I don't play this game ONLINE , because than it isn't anymore a "strategy" game. I understand BigDogBigFoot how the game is now it is a %&%$%&&§ "click" and rush game in MPD, even at the slowest settings in SP it is like an Actiongame and no strategy at all. Most of the time at that SP games, I am playing 1vs9 even the settings haven't been that way ... ONCE AGAIN it isn't a strategy game, it is a "RTS" and for me unplayable as MP.
The same discussion here, like it is WHAT IS THE DIFFERENCE between "Oblivion" and a "RPG" . Everyone says "Oblivion" is a roleplaying game, but it isn't ... and for SURE it isn't as it is an ACTION RPG and here it is the same. Solar Empire isn't a STRATEGY GAME , but it is a ACTION STRATEGY GAME.

So what I want and BigDogBigFoot is a MP STRATEGY GAME

My advice:
1.) First at all, get a "SLOW DOWN Mod" (there is one, even it is too slow, but you could use there all settings at FASTEST) or at least only play games with everything at slow (but it is still an action game, you couldn't enjoy it anyway. Even with 1.03)

2.) Play SP no Teams (even it turns out always 1vs9)

3.) Only play MP games with RL Friends, who also like STRATEGY GAMES and hate ACTION Games. And most important USE THE SLOW DOWN MOD !

That is how I could enjoy that game AND I STILL HOPE, IRONCLAD is doing some settings on their own, that we could enjoy a STRATEGY GAME (at least PLEASE when everything is at the SLOWEST setting it should be around 5-10 times slower)
Reply #34 Top
Wow, damn you guys are harsh.

Bigdogbigfeet, since noone is interested in helping you enjoy the game right now, two things:

1) As a couple of the rare helpful comments said, multiplayer team games with an unknown partner and opponents are a bit hit and miss. Try 1v1s vs other new players, or play with the AIs first. More than anything the game is hard first off because there is a very long learning curve and if you're still reading tech and ship descriptions vs someone who has it all memorised to a point where they can do it without even thinking then you will get a brutal beating.

2) Though the learning curve is high and the tutorials suck, there is a solution. All games you play are recorded. Every single action every player takes, all the private chat between players, everything anyone does can be played back in the 'watch game' function in the single player menu (switch game type to 'auto-recorded multiplayer games' down the bottom). Everything those guys did to get a big fleet and bounty money to hammer you, you can learn by watching how they did it. Pay attention to what they spend money on, how they control their ships (you can see movement and attack commands too!), what they research first, etc.

Try not to pay too much attention to everyone telling you to STFU, if you put just a bit of time into watching and learning you can be at least competent in a very short time.
Reply #35 Top
Paragraphs are friends. Do not fear them.

I'm going to have to agree.
Bigdogfeet if you want to get your point across better, write in good paragraphs so it isn't a block of text that is a pain to read. Take note of how people like boxox separate their paragraphs and how readable they are.

Reply #37 Top
Playing RTS games online has always been a load of horse shit. 'Strategy' is a myth and really has no bearing at all on how "RTS" games are played online.


Due to their nature, RTS games are more RTT (tactics) games.
Even in games like Supreme Commander or SoaSE, "strategy" merely means knowing a build order and which buttons to press.

The strategic impact of any larger decisions is minimal, as there is always "the" strategy.
Reply #38 Top
Excuse me, sir; just a point:
The attitude displayed by your numerous responses of this type are purely exploitive.

Are you actually saying that his attitude is exploiting you? How does that work?
Sir, to be entirely honest, I am of a neutral point of view here - I understand it can be frustrating to come right up against such organized opposition... but I also understand it can be frustrating to come up against someone who's complaining about such organized opposition.
Well, for one thing, I'd be a lot more inclined to sympathize with you if you showed a little bit of respect for English; it's extremely difficult to read large blocks of unpunctuated (yet miraculously well-spelt) language. It comes across as drivel, frankly.
And please don't say that your point, and not the language in which you convey it, is the issue. I mean, if you put forward a point without the proper linguistic support, then your point loses substance. It's lost in translation. It's like trying to "speak" sign language through frosted glass - it's hard to follow, and consequently dismissed as trolling. That's probably why you're getting negative responses.

Reply #39 Top
It is really exploiting specific prior knowledge that the so called "Host" and his partner had.


What, knowing the terrain? Not hard. I can open up any map in Galaxy Forge right now and do a recon of a map. That doesn't do shit for me though, because two games will rarely ever play out the same.

There was also the remarkable coincidence that my partner was nowhere to be found. Pre-arranged timing? Simply a fluke? Who knows? I don't really care.


Did you ask for your partner's assistance at any time? Were you capable of seeing what he saw? If not, then there was no alliance between you, in which case he wasn't really going to help you anyway.

I do know that these senseless exploits where the "Host" and partner can have pre-established advantages unique to being a "Host" and a scripted partner is no game.


I'm sorry, but making use of knowledge of the terrain and an organized plan of attack is not exploitation. It is not, will not be, and will never be.

Exploitation, in the sense of an RTS, would be making use of unintended game mechanics or features, such as an imaginary bug that allowed one to sell resources via the black market without losing the resources themselves but gaining the cash.

I would agree that this is exploitation if both players did, as you said, have full-size fleets with sixteen capitals within the first few minutes. That is physically impossible for a number of reasons such as research time, lab costs, ship costs, research costs, production time, infrastructure requirements...

Out of curiousity, which map were you playing on?

Ed: P.S. - using the pirate bounty mechanic isn't exploitation either. It's an intended game mechanic, you just got the short end of the stick because they both decided to gang up on you.
Reply #40 Top
The problem I mean with overall strategy is that there is just too much predictability in our games.

And usually, as soon as a game developer adds unpredictability, forcing sides in a battle to make strategic (not tactical!) adjustments to their setup, the whining starts that the game relies too much on luck. (no joke :S )


Currently you know the enemy can attack by pattern X, Y or Z. You counter them with X1, Y2 or Z1, respectively. There's no "strategy" in that unless you consider pushing colorful blocks into correctly formed openings at a child's faire a complex task.
It's just repetition of learned blocks of information, which is completely reliable as there is little if any deep-impacting luckfactor in games.

Plus there's no variation - build 100 flaks, you always get 100 flaks. And they all do what you tell them. There's no variation there, it's all predictable.

If my army could be grounded due to a broken phaselane all of a sudden (for an amount of time I cannot see), then well yeah, if I don't wanna fall prey to that I better have a Plan B. But currently I don't need a Plan B, even not knowing my enemy's movement I can judge it out of the shadows from knowing which types of setup are how effective in SoaSE.


Not saying though that it requires no thinking at all. There's a LOT of tactical thinking to SoaSE. More than most other RTS games, which in extreme cases like WC3 are exclusively clickfests and you might as well let a robot play it.
There's just little strategy :)
Reply #41 Top
BigDogBigFeet, online gaming is like this; MP games, or PvP in games like GW or WoW. Internet connection, sense of humor, and laid back attitude required. Eventually you begin to have good experiences, but I always keep a tube of glue on the desk so when someone hands me my arse I can reattach it quickly.

Or, board games with live people. Chess? you wanted to play positional and your opponent opens up the game with a cheap tactical combo, and being rattled you get down a piece and he rolls on you with a 7 move zugzwang to checkmate. Makes you look like a fool. Happens.

PvP? usually pure evil, totally unfair, and exploitive in games like GW or WoW; and you are the underdog for a long time. Rushing and ganking are all part of it.
Reply #42 Top
You simply aren't good at this game.


You've missed my point. I've indicated my basic experience with it. I see what happened as a couple of individuals "playing" by a set of perhaps group established rules where the only thing missing for their fun is unwitting dupes. That's what I believe happened.

Furthermore my valid points that these so called strategies are merely exploits of game weaknesses whereby fair competition becomes impossible remains. Eliminate the exploit of prior knowledge of the map to level the playing field would be a move towards fairness. This isn't ultimate life or death warfare where anything goes and to the victor belongs the spoils which seems to be ethic some are adhering to.

Pirate raids that are invisible as to timing would be an improvement in my opinion. Unknowns level the playing field.

Excuse me, sir; just a point:
The attitude displayed by your numerous responses of this type are purely exploitive.

Are you actually saying that his attitude is exploiting you? How does that work?
Sir, to be entirely honest, I am of a neutral point of view here - I understand it can be frustrating to come right up against such organized opposition...


We have your money now types are still visible the worst ones were removed from the original post. And, of course you're neutral. You're expressing your opinions. Opinions are not neutral.

I'm sorry, but making use of knowledge of the terrain and an organized plan of attack is not exploitation. It is not, will not be, and will never be.


Doesn't address my point. It was the unfair advantage of being "Host" and having prior knowledge of a well rehearsed routine fit to the map that I have said undermines a level playing field principle of a good game. The equivalent to what was happening is participating in a card game where you are brought in to brightly lit room from a completely darkened one sat down in front of a mirror and given a hand of cards to play. Not much game happening. Nothing to learn either.

JinxofSin nothing you've said addresses what I said. Period.


Reply #43 Top
BigDogBigFeet, online gaming is like this; MP games, or PvP in games like GW or WoW. Internet connection, sense of humor, and laid back attitude required. Eventually you begin to have good experiences, but I always keep a tube of glue on the desk so when someone hands me my arse I can reattach it quickly.

Or, board games with live people. Chess? you wanted to play positional and your opponent opens up the game with a cheap tactical combo, and being rattled you get down a piece and he rolls on you with a 7 move zugzwang to checkmate. Makes you look like a fool. Happens.

PvP? usually pure evil, totally unfair, and exploitive in games like GW or WoW; and you are the underdog for a long time. Rushing and ganking are all part of it.


Right which is why the developers have in what are essentially favored exploits. I think basically what I referred to is they seemed to want an uneven playing field and had been choosing a map and tactics through some level of practicing to produce that result.

As to my partner, I'm assuming he/she was caught unawares of this. Whatever he/she was doing though it worked to the opponents advantage in every way for sure. Nowhere to be found and he/she through all their money at a pirate bribe which was just short of enough of course and low and behold I could not sell metal or crystal fast enough to push the bribe the other way.

Anyway, the defense of this so called gaming tells me all I want to know. Don't bother with any MP on this. I tend towards cards, backgammon or such traditional games where all this tendency to create a veiled unfairness doesn't tend to exist.
Reply #44 Top
*cut to backgammon game*
Opponent builds a prime covering the home zone before hitting one of BDBF's blots: Listen to the cries of "Unfair!" and "Exploits!". The wailing! The gnashing of teeth!
Reply #45 Top
what a load of crap
bigfoot stop whining start playing go
to IRC channel and lookfor players there who has the same gamestyle
like me andmy clan, sure we like to rush to win the game but there are a lot
of people with honour so you can make agreements like not rushing and stuff.
anyway the message here is :stopthe negative talk on sins and good players
you can be good too thekey word is practice,practice,practice
Reply #46 Top
Oh, and so people have a chance to digest this a bit more, these opponents did absolutely no asteroid or planet development during these first 5 to 10 minutes. All their monies were spent on fleet and pirate bribe timed to their arrival at my home planet. My early effort to explore my nearest asteroid and 1 planet, then begin development simply fit into their "Strategy". Wasted resources, all monies should have been spent on fleet and defend home world to counter this. Not my idea of a game. Way too much all out warfare if you ask me. Again this "Strategy" they employed depends on their prior knowledge of and choice of the map. Randomize the map and this exploit goes away.
Reply #47 Top
Ah sideshow and rayredlab. I think you are expressing perfectly why I will not be having anything further to do with this MP style of play. I'm not interested in your characterizations of me or what I am doing. I pointed out what is clearly an exploit. I don't care what you think because you don't really care what I think. Which has been the way of it around here with a large number of these so called responses.
Reply #48 Top

Playing RTS games online has always been a load of horse shit. 'Strategy' is a myth and really has no bearing at all on how "RTS" games are played online.


Define strategy.



I decided to write this because I can't see this MP mode as even being a game it isn't. If this were cards you might have some sense of a game and there would be the random happening of card distribution and player ability that could constitute some feeling of participation and fun. I have discovered that so called players aren't really interested in playing they're interested in stacked odds and exploting the unknowing noobs.


You wish to be taken seriously, yet you have not given any thought to your posts in true depth. You blame the players which you share a social contract with but you do not realize you can shift that contract to others thus rendering your statement invalid. In an easier way to understand: You could find friends and play with those friends exclusively, you would still be participating in multiplayer mode and genuinely enjoy yourself.

Your analogy is flawed in that you assume that the deck is not transparent and that it is completely immune to human judgment thus presenting true randomization. You next assert that this randomization will turn up only poor results. Obviously you are capable of human judgment and the choices are presented with some degree of transparency. You are able to make value calls and figure out where the game is likely to end up. Lastly, not all players are exploitive, some are on some days and some aren't. You also commit a hasty generalization since your sample size is extremely limited. So, in the end, you have the experiences of a human to figure out whether not a game is rigged and your mind set should follow so that you do not waste your time.

In the end, it's your money - you need to figure out how to capitalize upon your expenditures they do not have to justify themselves to you since it is YOU THAT ASSIGN THE VALUE. Figure it out.


I will never partcicpate in any further so called MP game again. Because there was no real game at all. Just a deliberate exploitation that some people called a game. Nor do I believe that there is any possibility for acheiving any sense of entertainment through such a process.


An interesting note here is that one could interpret what you're saying as the MP game being the 'exploiting game' rather than the multiplayer mode. And you're mostly right in that context, but spiritually you went the other way which has been already dissected and destroyed by various other posters.


I don't call that a game. I call that an exploitive bunch of bullshit not worth participating in. Good bye to SoSE and good bye to all so called MP computer games. I refuse to be the sacrificial scape goat to this sort of bull shit. No thanks.


No one is scape goating, it doesn't fall under that definition. You were certainly a victim of luck, poor judgment, and mindset. However, you were sacrificed to that I will agree and I sympathsize as much as I can. Though come to think of it... you are using something as a scapegoat that is for certain to cover your own flaws. Regardless, go play the game offline and with friends or perhaps talk to people on IRC or use Hamachi; communities await to embrace you as a friend and not as victim, the effort to find them is minimal and probably within a hour or so you will have found people who genuinely wish to have fun *with* you and not at your expense. That would make your 40 dollars a worth while investment.



If you want a game that is widely popular with new players then what you have to have is an MP mode that the odds cannot be stacked against the unwitting.


Human judgment comes in play once again, most new players don't jump into FFAs right off the bat they tend to look for 1v1s or 2v2s or they stay offline until they have some mastery of the game. When you log online, you discard your innocence, you have entered a contract that says: You will be competing against humans and some are fairly shady. That goes with all things human. You simply got unlucky and took a bad experience and inflated it.


To eliminate this sort of BS, as I said from my end of it, so that the playing field is more level some simple sensible changes could be made. All open MP maps should be random instead of pre-chosen by the "Host" eliminating map specific so called "strategies" that only the host and his partner can take advantage of. Second all open games should have random player assignments.


Very short sighted to begin with. There is value to having games where opponents both know the playing field, therefore cutting it off is completely pointless since it adds to the possibilities and enriches the playing field based on system merit alone. Random player assignments prevent honed teams from competing with one another. That also is a pointless restriction. Currently, you are able to view the teams and the game settings which feature unlocked/locked teams and what map you're playing. It is YOUR CHOICE to accept those terms both said and unsaid. You pay a certain price for feigning innocence and stupidity when you're clearly at a higher level than that.

One of the ways you should deal with your current issue is to simply host games of your own and have the settings be that: Random map generator + locked teams + have everyone be on separate teams with parameters such as even odd/every other or in a different pattern. Though, I do agree that there should be a team randomization and it might be in there somewhere already or in development. But there are meta ways to deal with the issue right now.


That way each player starts with the same capacity to develop a real strategy for game play.


It's merely obscuring what normally is done anyways on random maps and that is to scout, but there are always preset build orders because of the possibility limits. Your conclusion based on the aforementioned parameters is completely irrelevant and not a current issue as noted by the fact that these are common settings done in both casual and upper tier games.


Third pirate raid timing should be invisible to all players and random.


There should be a randomization option, you might be onto something there but removing it from a static to random and not having any other setting options only serves to subtract different ways of game play. So leave it in , maybe add a new setting where pirates are randomized after a certain amount of time (my own addition).

That being said, note that IC/Stardock refuses a standard method of play take it as you will. In a sense, that should come as a relief to you on an emotional level not a logical level (Let me spell it out to you: it means the eventual death of competitive gaming since no independent organization is currently willing to create a league and is willing to fund it, thus the game will face a normal half-life in regards to online activity).


Partner games should be done in a separate lobby for those who wish to team compete.


Superfluous since you already suggested random teams and with a few tweaks from what I suggested such as turning it into a setting or option you won't have to deal with segregation or creating another lame chat lobby which only serves to shrink the community.


Anyway, the defense of this so called gaming tells me all I want to know. Don't bother with any MP on this. I tend towards cards, backgammon or such traditional games where all this tendency to create a veiled unfairness doesn't tend to exist.


Some defend it, some don't and the real beef is this: You're at partial fault for being naive, but you are a victim of exploitive game play and there should be new settings to evening things up to make a more varieties of game play so that there can be different playing fields. That will enable you to subjectively decide which game play settings are real. Like I said, IC/Star Dock doesn't have a stance on online gaming save that it eases their burden in balance testing.

Exploitive game play happens in card games, chess tournaments, and really any game you join period. When dealing with humans, you will always have the chance of being exploited.

Well, enough of that at any rate, we understand you care not for our individual nor collective opinions - for some of us we are exploiting your post as a mere low level thought exercise or perhaps we might try to improve your quality of life by making sure you are more aware when you deal with human affairs. There is a saying amongst those of the 40k Persuasion, "There is no such thing as innocence, only degrees of guilt. "


Carighan:


The problem I mean with overall strategy is that there is just too much predictability in our games.

And usually, as soon as a game developer adds unpredictability, forcing sides in a battle to make strategic (not tactical!) adjustments to their setup, the whining starts that the game relies too much on luck. (no joke :S )


In essence, with any overall strategy it will be utterly predictable unless you're retarded such as the Allies during World War I when they teched up to tanks but kept using them in small numbers (refer to Guderian's rant in Achtung! Panzer!) But I digress!

Overall strategy will usually be predictable. The smaller strategies/tactics are where near infinite variations are included.


Not saying though that it requires no thinking at all. There's a LOT of tactical thinking to SoaSE. More than most other RTS games, which in extreme cases like WC3 are exclusively clickfests and you might as well let a robot play it.
There's just little strategy


Your example is rather retarded. Robots (AI) do play both SoaSE and WC3, both are completely inferior to humans in regards to both micro, macro, tactical decisions, etc. Therefore, it is obvious that WC3 isn't a click fest nor is SoaSE and nor can current robots play well on either game. You are really giving virtually no credit to WC3 be it because of bias or plain ignorance I know not which.

You really also have no way to measure how much tactical thinking goes into both games in comparison to one another unless you take the top 5% of both populations who play the game and somehow reverse engineer the human brain to figure out how much thinking is actually involved. I am more than certain from my own experiences and watching replays of tournaments of games such as WC3 that it takes the same amount of brain power to play that as SoaSE. The mechanisms on the outside differ, but the internalization of them are relatively the same. Thus, Sins falls under a RTS category more so than a 4X and in the end because of how Sins was designed the variance in tactical thought does not differ much from WC3. However, that is not to say that either games are simple. They are clearly not because scripted game play cannot match a human.



Think logically people, stop thinking with such emotional appeals.




Reply #49 Top
I pointed out what is clearly an exploit. I don't care what you think because you don't really care what I think.


I pointed out what is clearly an exploit (Blitzing). I don't care what you think because you don't really care what I think.
Reply #50 Top
That's a hell of a post Limz! from someone clearly educated and well read.

You have picked up the third decent post award.

However i notice that nobody has thought to ask... Why even post this thread? What did you really expect to get out of it?

The only result you were ever going to get was flaming and abuse mixed in with sparse amounts of good advice on life in general.

In addition to that your lack of basic English skills and swearing in your initial post and subsequent reply's only serves to lower the general opinion of you. In future i suggest if you have a problem you address it with some level of maturity if you wish to be taken seriously.