- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,493,102 views 1,334 replies
Reply #76 Top
OK. Updated to the Glorious and hopefully unf*cked 1.1

DELETE YOU ORIGINAL SINS PLUS THEN INSTALL THIS ONE

This will save any cross overs or any other complications.
Reply #77 Top
Thanks... 10 minutes after that i released the public beta. :LOL:
Thanks man.
know i have time to adopt carefully and doing some tweakings to fitting more to the DS.
Reply #78 Top
Once again Uzii, my hat goes off to you. Like I said before, I might try messing with your Urban planet's textures, for all those Star Wars fans out there who want Corosant.
And once again, I am asking for permission to use this in my Atlantean mod. This totally rocks. Check mine out if you want. It is under the "Ancient Ones" post.

DANMAN
Reply #79 Top
Can't wait to try this one out this weekend. Looks like awesome work so far!
Reply #80 Top
OK. Updated to the Glorious and hopefully unf*cked 1.1DELETE YOU ORIGINAL SINS PLUS THEN INSTALL THIS ONEThis will save any cross overs or any other complications.


Awesome. I can't wait to try this out this evening!
Reply #81 Top
Thanks for the comments everyone ;)

Dan, if you could make a texture it would be awesome. I spent the longest time on the Urban planet texture, and although I do like it, there is definitely room for improvement. Oh, and go right ahead with using this with you mod, thats not a problem at all.

I just hope we don't find any other snags, back to work tomorrow and back to limited free time.
Reply #82 Top
back to work tomorrow and back to limited free time.


No more slacking off and playing video games all day, huh? ;)
Reply #84 Top
Question for you, while I'm thinking of it.

Does colonizing and increasing population on a gas giant add the nifty little craft flying about its orbit? Because that would be quite cool.
Reply #85 Top
No more slacking off and playing video games all day, huh?

I know, working for a living sucks, but some of us have to do it eh? ;)


you bastid I just installed 1.0b! Just kidding, love all the work you are putting into it. keep it up!


Furture updates should be fewer and far between with a lot more in each one.


Question for you, while I'm thinking of it. Does colonizing and increasing population on a gas giant add the nifty little craft flying about its orbit? Because that would be quite cool.

I'm not sure, I haven't looked. But if they don't, I can look into it.
Reply #86 Top
I know, working for a living sucks, but some of us have to do it eh?


I know! At least my job allows for me to browse the forum and post while I'm at work. :D

Reply #87 Top
Chef, so no chance of that for me. But playing with knives, you can't beat that ;) :P
Reply #88 Top
Dude, what do you mean by 45 new planetary bonueses? I am confused?
Reply #89 Top
When you take a planet, you will sometimes get a Planetary Bonus. The ones you normally see are Porous Core, Dense Core, but thats mainly because everyone can see them. Most require you to land on a planet, Mega Fauna, Thermal Lift, or Ionic storms. Some require you to 'Explore' the planet, like Huge Glaciers, Spice Trade, etc...
Reply #90 Top
lol. Oh that. Now i understand what you talking about, i was getting all confused, thinking you had added more artifacts.
Reply #92 Top
thinking you had added more artifacts.


Adding more could be very difficult, changing them though should be relatively easy. But I'm not going to branch in Artifact just yet ;)


I can't download from rapidshare. Can you also host it somewhere else?


Why, what else have you been downloading? I'm uploading to Filefront as we speak.

Edit: You can't download from either of the Rapidshares?
Reply #93 Top
Uzii, the mod is crashing Sins everytime i try to start it up.

Ive done exactly what you said in the readme, the texture file in the mods folder, then extract the new textures and copy and replace. Im 90% sure ive installed the mod correctly.

When i try to enable in Options my game freezes. i minimize and find that the game has caused an excemption or dump of some sort.

Im running windows vista 32Bit, 2 Gb ram, Nvidia 7600GTS.

Any Ideas?
Reply #94 Top
having the same problem unfort. played 1.0b no prob, did the same things (deleted all 1.0 before starting) and now I get a minidump and SOASE crash when i enable the mod :(
Reply #95 Top
This is weird. I've played the same version at you, can I ask which download link you both used?
Reply #97 Top
Well, I've just retried it with the .zip, and clearly the man upstairs doesn't like me this week. Its f*cking crashed. I'm just about to hit the sack, and it f*cks up, thats just my f*cking luck. You'll excuse the swearing... but I'm a little annoyed.
Reply #98 Top
Can you both do me a favour please, can you try it again a few times, just to make sure. I tried it again by changing something that shouldn't have made a difference and it magically worked. Thanks...

Edit:
IF YOU ARE HAVING DIFFICULTY GETTING THE MOD TO WORK, TRY TO ACTIVATE IT AS QUICKLY AS YOU CAN WHEN ENTERING THE OPTIONS SCREEN

Don't ask why, but the mod appears to only crash on activation when a planet is in view of the background on the main menu screen. By activating the mod before a planet appears when you click the Options button, it seems to work and enable correctly.

This is a temporary fix until tomorrow, when I will try to figure out what in the f*ck has cursed my mod to hell. I should be able to answer questions after 12:00 GMT tomorrow.
Reply #99 Top
I got it to work, but I could only use it for about 5 min as I am at work. I didn't do it quick to initialize it, I just clicked on mod-path and it worked when it had crashed the time before. I did find an urban planet which had a fleet that included 11 Sova carriers guarding it. That seemed a little excessive, but maybe it is supposed to be that way? Hopefully this info helps. - J