bailknight bailknight

[MOD] Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

[MOD] Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

Compatible with Entrenchment ver 1.02

 Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

Fix TEC light frigate weapon travel speed issue. If you get previous version please re-download this.

DOWNLOAD : http://www.mediafire.com/?yoomlxzk889

Compatible ONLY with Sins Entrenchment ver 1.02 not original Sins

This mod Contain "Volumetric Explosions&Damage Effects ver. 1.13 " by ManSh00ter

Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me.

0. Fix
   1. Fix TEC light frigate`s weapon travel speed (600 -> 6000)

1. How to install MOD
   1. Update your Entrenchment ver to 1.02 first
   2. Start Entrenchment
   3. Go option -> mods -> show modpath to confirm your mods folder.
   4. Quit Entrenchment
   5. Put "bkg_Entrenchment_v1.02_1" folder into your Entrenchment mods folder.
      ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\bkg_Entrenchment_v1.02_1   <- this folder should contain 6 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures) and 6 manifest files(brush, entity, galaxy, playerPictures, playerThemes, skybox)
   6. Start Entrenchment
   7. Go option -> mods -> enable mod to activate mod.
   8. enjoy mod.

2. Changes - Visual
   1. Enhanced every weapon effects.
   2. Enhanced and added most ability effects.
   3  Add new mine explosion effect for each mines.
   3. Enhanced some explosion effects and Implented with ManSh00ter`s Volumetric Explosions&Damage Effects ver. 1.13
   4. Enhanced and optimized other various effects.
   5. Heavy Crusiers length extended.
   6. Phase Gate now stand up and rotate and bigger .
   7. Weapon Jamming Module downsized.
   8. Optimized TEC Fighter mesh.
   9. Pirate Gauss defense`s weapon changed to autocannon (only visual)

3. Changes - Gameplay
   1. None
   2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects.
  
4. Fixes from vanilla SOASE Entrenchment ver 1.02
   1. Fix some improper weapon points.
   2. Fix persistence passive effects disappearing when load saved game.
   3. Fix Advent starbase`s Meteor planet ability didn`t work collectly at level 2 (Has 0 ranges).

5. Credit
   1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1
   2. Thanks to ManSh00ter for his "Volumetric Explosions&Damage Effects ver. 1.13"

P.S.  Send me PM or e-mail for notice If you want modify or redistribute this MOD.


 For Sins ver 1.1 (Converted by Annatar)

(Notice- Pirate base replaced to desert planet in this video for better bombardment presentation. Not in release version)

TEC http://www.youtube.com/watch?v=fyZtYW0EhOs

ADVENT http://www.youtube.com/watch?v=JbBSxcCwjh8

VASARI http://www.youtube.com/watch?v=ihxCkD6eLmw

DOWNLOAD : http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html

2,166,675 views 770 replies
Reply #651 Top

Sorry for late. I was very VERY busy recently so I have no time to upload my mod that already finished 2 weeks ago

Well..finally I got free weekend! So here it is.

Still no time for make movie or take screenshots but I hope you guys `ll post some here instead me .

 

wheres this update? I'm not sure which link is the new one =(

Reply #654 Top

Glad you updated :grin:

I've only played around a little but I love the new effects, especailly the TEC bomber missles.  And it's nice to see the Kodiaks looking like real ships again.

 

I only have two qualms, one would be the oversized "corpses" from manshooter's mod(which honestly cheese up the expeariance) and the second is more of a question.  What happend to the colored shields for the 3 differnt factions?

Reply #655 Top

It seems that the link has gone bad :(   It is giving me the invalid file page.

 

edit:  Never mind.  I just tried again and it worked fine. Looks like the problem was with their servers.

Reply #656 Top

Looks great so far,

I was fiddling with the files though and I have some questions.

-A lot of the GameInfo changes only turn Autocast from FALSE to TRUE. Is it supposed to be that way?

-The Kol Battleship has this change made to it:

  beamGlowTextureName "TechCapitalBeam_Core"
  beamCoreTextureName "TechCapitalBeam_Glow"

Note that beamGlowTextureName has the _Core texture and beamCoreTextureName has the _Glow texture. Is this on purpose?

Also, on the Vasari Vulkoras:

  beamGlowTextureName "PhaseCapitalBeam_Core_Light.dds"
  beamCoreTextureName "PhaseCapitalBeam_Core_Medium.dds"

I don't think the .dds is supposed to be there.

 

 

Reply #657 Top

I don't know if anyone else is having this problem, but the textures on the Enforcer and the TEC capital shipyard are messed up.  the textures are there, but they are not in their proper places. 

Reply #658 Top

Thanks DeadlyShoe :)

-A lot of the GameInfo changes only turn Autocast from FALSE to TRUE. Is it supposed to be that way?

Yes. I changed it so AI can use lv6 (Ultimate) abilities of Capships.

Note that beamGlowTextureName has the _Core texture and beamCoreTextureName has the _Glow texture. Is this on purpose?

Yes. It make beam more realistic(at least for me) then default setting.

I don't think the .dds is supposed to be there.

Yes but there is no problem with add extension type in entity files. No need to fix X|


And to HIMPDahak

the textures are there, but they are not in their proper places

I`ll check it as soon as possible.  Thanks :D

--------------------------------------------------------

Confirmed. I`ll fix this issue in next release.

 

 

Reply #659 Top

Whens the next release, Bailknight? The Enforcer bug is annoying

Reply #660 Top

I must say Bailknight that the updates to the mod are FANTABULOUS!!!  thx for all of the hard work.

Reply #661 Top

Hey Bail,

 

What tool are you using to create your effects?

thx

-Aaron

Reply #662 Top

Whens the next release, Bailknight?

How about this weekend? I fixed(removed actually) those graphical issues and add some new effect for TEC shipyard.

I must say Bailknight that the updates to the mod are FANTABULOUS!!! thx for all of the hard work.

Thanks :)

What tool are you using to create your effects?

Particle Forge

Reply #663 Top

Turns out the mod makes 1.03 crash?  Bah.  :)

Reply #664 Top

Is there anyway to read the dump files to see why this mod leads to a crash? i.e. to convert them from gibberish to english

Reply #665 Top

Bailknight You need to make a version of this new mod for 1.03 without the game info and mesh folders. I need your mod again for MP. SP only mod is no good to me.

 

 

Reply #666 Top

...is this a purely cosmetic mod?

 

Dr.Gonzo

Reply #667 Top

No Bailknight's official mod is not purely cosmetic thus you cannot play online with it.

How ever the version converted by Annatar for sins entrenchment 1.01 works for 1.03 and you can play online with it.

Reply #668 Top

How ever the version converted by Annatar for sins entrenchment 1.01 works for 1.03 and you can play online with it.

Do you have a link to that for me? I see a lot of various versions, and don't want to grab the wrong one.

 

Thanks--
Gonzo

Reply #669 Top

gonzo I suggest reading the bottom of the OP

harpo

 

Reply #670 Top

gonzo I suggest reading the bottom of the OP

Is listed under a header of for Sins 1.1 :D

Thanks though ;)

 

DrGonzo

Reply #673 Top

In the mean time use the one converted by Annatar guy. For me it works no problems.

Reply #674 Top

The link to Annatar's doesn't work. XO Can anyone reupload it, please?

Reply #675 Top

Anyone at all? come on! Did everyone delete the mod off their PC's or something? I've been looking for a freaking working version of this mod for 2 days, call me a graphics whore but I don't wanna to play the game without the graphics enhancment as the battles look a million times nicer! :waaaa: