bailknight bailknight

[MOD] Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

[MOD] Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

Compatible with Entrenchment ver 1.02

 Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1

Fix TEC light frigate weapon travel speed issue. If you get previous version please re-download this.

DOWNLOAD : http://www.mediafire.com/?yoomlxzk889

Compatible ONLY with Sins Entrenchment ver 1.02 not original Sins

This mod Contain "Volumetric Explosions&Damage Effects ver. 1.13 " by ManSh00ter

Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me.

0. Fix
   1. Fix TEC light frigate`s weapon travel speed (600 -> 6000)

1. How to install MOD
   1. Update your Entrenchment ver to 1.02 first
   2. Start Entrenchment
   3. Go option -> mods -> show modpath to confirm your mods folder.
   4. Quit Entrenchment
   5. Put "bkg_Entrenchment_v1.02_1" folder into your Entrenchment mods folder.
      ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\bkg_Entrenchment_v1.02_1   <- this folder should contain 6 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures) and 6 manifest files(brush, entity, galaxy, playerPictures, playerThemes, skybox)
   6. Start Entrenchment
   7. Go option -> mods -> enable mod to activate mod.
   8. enjoy mod.

2. Changes - Visual
   1. Enhanced every weapon effects.
   2. Enhanced and added most ability effects.
   3  Add new mine explosion effect for each mines.
   3. Enhanced some explosion effects and Implented with ManSh00ter`s Volumetric Explosions&Damage Effects ver. 1.13
   4. Enhanced and optimized other various effects.
   5. Heavy Crusiers length extended.
   6. Phase Gate now stand up and rotate and bigger .
   7. Weapon Jamming Module downsized.
   8. Optimized TEC Fighter mesh.
   9. Pirate Gauss defense`s weapon changed to autocannon (only visual)

3. Changes - Gameplay
   1. None
   2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects.
  
4. Fixes from vanilla SOASE Entrenchment ver 1.02
   1. Fix some improper weapon points.
   2. Fix persistence passive effects disappearing when load saved game.
   3. Fix Advent starbase`s Meteor planet ability didn`t work collectly at level 2 (Has 0 ranges).

5. Credit
   1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1
   2. Thanks to ManSh00ter for his "Volumetric Explosions&Damage Effects ver. 1.13"

P.S.  Send me PM or e-mail for notice If you want modify or redistribute this MOD.


 For Sins ver 1.1 (Converted by Annatar)

(Notice- Pirate base replaced to desert planet in this video for better bombardment presentation. Not in release version)

TEC http://www.youtube.com/watch?v=fyZtYW0EhOs

ADVENT http://www.youtube.com/watch?v=JbBSxcCwjh8

VASARI http://www.youtube.com/watch?v=ihxCkD6eLmw

DOWNLOAD : http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html

2,166,880 views 770 replies
Reply #601 Top

Sadly, i extracted correctly : I have the volumetric 1.12a folder and inside it, i have the 6 folders Gameinfo, mesh, etc... all in the Mods-V1.15...

 

The only idea i can come up with after hours is that it's like the system remember i first mistaked by putting the 1.12 instead of the 1.12a and continue to put the minidump error message. But it's superstitious as there is no way it could do that.

 

Reply #602 Top

Double post, sorry, the first was delayed.

Reply #603 Top

Hmm... I am completely stumped then. I really hoped it would be something as simple as that. You are using Vista, correct? The fact that you're getting a minidump from both this mod and the Volumetric suggests there might be a problem not directly linked to the mods at all. Are you using any other mods, or have had success making them run?

Reply #604 Top

I am using vista, i am not using any mod and it was the first time i was using one. I didn't try any other mod than yours and bailknight's one.

I will try to uninstall sins and reinstall it. I will see if it resolves the problem.

Reply #605 Top

Quoting Annatar11, reply 19
Alright, here's the download for the Entrenchment version of the mod. In theory, it should also work for Vanilla Sins 1.15 but I have not had the time to test it.

Installation of the mod is slightly different. Every patch version now creates its own mod folder. If you have Entrenchment 1.01 (and you should), and you don't see the "Mods-Entrenchment v1.01" folder in the user path, launch the game and go to options > mods > show mod path and then refresh your explorer window. The folder should be created, and you can drop the mod in there.

Linky: http://files.filefront.com/Bailknight+Entrenchrar/;13374730;/fileinfo.html

I will test it for Sins 1.15 tomorrow and make any changes if necessary, or just post that it works fine. Also keep in mind Entrenchment does add a bunch of new particle effects (mostly from starbases, and the Adjudicator) which are not changed by the mod until someone who is more artsy than I am can do it.

Any problems, post and I'll try to figure them out.

 

This link takes me to an empty fileplanet page.  

Reply #607 Top

Yeah, I'm beginning to wonder if the mods shouldn't just lock this one for posterity and give you a new thread for updates.  Bail seems to have bailed.  :'(

Reply #608 Top

Quoting Annatar11, reply 16
Bad news with flash beams. Bailknight did not make new particles for them. He modified the entities shuffling around which existing ones they use, and increased the beam width (5x the original for egg, 4x for Kortul). The Kortul's still looks good in this version because its was always bigger, and the muzzle and hit effects do have new particles. It's just the very low beam width for the default Eggy/Antorak that make it stand out like a sore thumb.

This means I can't fix it and keep the mod as visual only. Since it involves an entity change, doing it would mean you wouldn't be able to play it in MP with people who don't have the mod.

But, if you still want me to do it I can.

 

Annatar11, thanks for looking into this.  Lets just leave it as it is.

Reply #609 Top

awesome

Reply #610 Top

is there a version for entrenchment

Reply #612 Top

Quoting Mazuo, reply 7
Bail seems to have bailed. 

Cool

I mean.. really cool. No offense.

Reply #614 Top

Doth mine eyes deceive me?  Welcome back man.  But I take it by your message you're not really returning to us but just stopping by?

Reply #615 Top

I`m not sure about that. I regularly visit this forum before but now I got Entranchment (bought 2 days ago) and It seems need some work for new weapon and skills. Well I don`t have enough time for mod right now but at least I`ll release newer version for Entranchment in some future.

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Reply #616 Top

Well that's great news to hear man and thanks.  Your work has been greatly appreciated by a lot of us.

Reply #617 Top

Quoting Mazuo, reply 16
Well that's great news to hear man and thanks.  Your work has been greatly appreciated by a lot of us.

My sentiments as well, and I', sure that alot of others agree with this as well.  I've gotten a lot of use from this mod.

Reply #619 Top

Guys, I was using Annatar's entrenchment conversion with an edited "frontiers" conversion of sins plus and all seemed well until I got a minidump. I disabled the graphics mod and the dumps stopped, so it seems as though the graphic mod is causing the problem.

Reply #620 Top

Annatar you should copy paste the relevent information from the OP post and create a new post, give credit and link to original work and use that new tread to work out the new modificatiosn of the mod.

Reply #621 Top

I just finished initial version of entrenchment effect mod. Release version will coming next weekend. 

Reply #622 Top

OMG THE DUDE IS ALIVE!!!!!

 

WELCOME BACK :D

Reply #623 Top

Quoting bailknight, reply 21
I just finished initial version of entrenchment effect mod. Release version will coming next weekend. 

 

Looking forward to it. ^_^

Reply #624 Top

I just finished initial version of entrenchment effect mod. Release version will coming next weekend.

There is some problem now. I just updated my entrenchment to ver 1.02 yesterday and It mess my mods pretty badly (mostly related with entrenchment abilities and starbases)

It seems like there is no forgetool for entrechment 1.02 so I can`t make progress until new tools out.

Nevermind, just found new convertdata fof 1.02. I think I can continue my work now.:d

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Reply #625 Top

I think I can continue my work now.

You have just made my whole week.  *does a jig*