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NotMoM2: story layer and multi-player "vs." Metaverse

NotMoM2: story layer and multi-player "vs." Metaverse

Why wait to start the detailed nagging?

In another thread where NotMoM2 is a side point, Kryo said "it looks like it'll be a GC prequel set on ancient Altaria (but that's just what I've gathered based on public comments..."

1) I thought I was trying to keep an eye on this talk, but this ancient Altaria stuff is news to me. Can someone post a couple of ref links?

2) No disrespect, but pulling off a nice narrative connection between a magic-based game and a "hi tech" game is asking an awful lot of both writers and readers. The only lit I know that's come close to satisfying me on that level is not comprable to PC games, e.g. Michael Moorcock's End of Time stuff & some Samuel R. Delaney stuff. Better a fresh start. Avoiding thoughts about how "stuff really works" should free both devs and copy writers to be more creative--it is magic, so the "laws of physics" should be based on the schools of magic you will support, not vice versa. Plus, thinking magically at base could help avoid a whole host of the common functionality complaints b/c there would be no excuse for a whinger pretending that she understands physics well enough to try tearing the game models apart.

3) I'm a latecomer to the GC2 Metaverse and still dislike some basics about how scoring works (war is just one tool in the diplomat's kit, not the only reason to play "the game"). But I have to agree with Mumblefratz that, especially in combo with this forum and the strong expansion packs, the MV has ended up being a big part of why I'm still playing. I don't have time to work on the MVL, much less real multiplayer, but the MV gives me a chance to compare my play style and skills to others. Multiplayer for NotMom2 would be an OK feature, but not one I'd require to buy it, and definitely not something I'd like to see competing for dev time with things like making each player POV unique from the ground up, instead of in the way that TA is trying to do as a final act for GC2.
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Reply #26 Top
It was definitely TBS. It was the continuation of the story at the end of Civilization where you send off a spaceship to colonize Alpha Centauri. Same kind of gameplay, just on a different planet. ;)

Kzinti empire2.JPG Sentient species taste better...
Reply #27 Top
TBS- good MP game, not so good SP.

SD has pretty much implied the design decision was to take things out for MP that would be imbalanced in MP, but leave them in the SP game.

My suggestion is to make the game as moddable as possible, and let the MP community mod the game into what it wants- then put the "official" MP mod into a patch.

The big balancing issue will likely end up being speed. In every MP TBS game I've played, speed has been the big determinant between top tier and bottom tier in races (look at AoW:SM and how sucky dwarves, goblins, frostlings, and halflings were considered to be)

Reply #28 Top

RE Backstory: From what I understand, the link between the GC universe and the upcoming fantasy game will be subtle and only really serve as fan service for those throughoughly investigating the lore.

The tagline won't be 'A Blast from the Past for Galactic Civilizations' or 'Galactic Civilizations with Swords'...this game will be it's own entity.

Again, assume the backstory to simply be based on a 'creation' legend from the GC universere and not 'Altarians = Elves, Dreadlords = Demons, ect ect'. Talk about muddying the waters of your IP ;)

Reply #29 Top
Thanks for the clarification. I was worried that linking it to GalCiv2 backstory would tie your hands in what you could include, but it sounds like that won't be an issue.

See, if you guys would just release some official info for the game, we'd all stop sitting around dreaming up ways you guys may be screwing it up! ;)