MOD: New Oceanic Planet (by Uzii) v1.0

A simple mod to add the Oceanic Planet

Description
Not quite happy with your feet on dry land? Prefer a planet covered with water? This mod adds a new planet type to the game, the Oceanic Planet. With limited planetary expansion possible, this planet's strength is in orbit. With the possibility to have 5 resource asteroids in orbit, and a high number of Civilian and Tactical slots, these planets are a valued asset in your Empire.

README for installation included.



Download Links
Rapidshare.com
Rapidshare.de

Additional Information
I am open to suggestions, constructive criticism, and any new planets you'd like to see in the game.

This mod may not be much by itself, but if another modder or mod team want to use it, just give me credit for it and let me know.

I will fix any problem once I've got some feedback. Any issues just post here.
153,132 views 77 replies
Reply #1 Top
NICE!!! i look forward to playing with this mod, good work!
Reply #2 Top
My only question is why would an oceanic world have a large population? Other than that, it looks and sounds good.
Reply #3 Top
FUCKIN AWESOME!

and offcourse an oceanic planet can have a large population, its all liquid so temperature's good, it also has clouds and therefore an atmotphere and if im not mistaken u can make oxygen with water.

and u can build everywhere, and under that (who knows how deep it is), the possibilities are endless, atleast its easier to live there than between mountains of ice or mountains sprayin liquid planet
Reply #4 Top
Cool I'll take a look at DLing this.
Reply #5 Top
I will definitly check this out when I'm able to get to my Sins computer. Looks great!
Reply #6 Top
My only question is why would an oceanic world have a large population?

Eh? The max pop is 60 if I recall correctly, lower than the other planets (excluding the asteroid), and the Infrastructure only goes up to 4,500, rather than the usual 6,000.

The Civilian and Tactical slots allow more structures to be built in orbit, whereas the planet surface is considerably weak.

Thanks for the positive comments, any ideas for a new planet, or Planetary Bonuses (my other minimod), don't hesitate to shout them out ;)

Edit: Woah, missed a few posts! I thought about going down that route, having a hard planet but weak orbital aspect. But the Ocean probably won't be a nice calm place, so I just went for the population existing at the poles where the only land is.

On that note, I'd just like to point out that if you look carefully at the pole thats in the shade (usually the South), then you should be able to see the city lights. Sad as it is, but thats the little bit I'm most pleased with :D

Thanks again, all of you, for your comments.
Reply #7 Top
Max pop of 60 actually gives it a lower population than volcanic (70), which is reasonable, since you have to research special colonizing methods for volcanic worlds, while you can presumably colonize these new oceanic worlds with no special research.

It's WAY lower than terran and desert worlds, which have populations of 190-280.

So can you tell us the maximum Civilian and Tactical slots, for comparison, please?

Really cool work, by the way! I missed this type of planet almost instantly when I started playing Sins.
Reply #8 Top
Well, about the research. You need 4 Civilian Stations to research the ability to colonise Oceanic worlds. I did this because (and this answers your second point) the Civilian slots can be upgraded to 40, giving it one more orbital structure than the Desert worlds, and 36 Tactical slots, just one more slot than a Desert world. However, to get the very last Tactical slot (you have to upgrade from 35), you will need to pay a bit, but as most of you already know, 36 is a special number.

All of this, and a bit more is in the README, I just left it out of this thread so more people would give it a try first (marketing ;)).
Reply #9 Top
also the extra astroid might have been part of the planets core at some point or a moon in the makin or whatever, i mean mars' moons aint all round but some look more potato-shaped, i just cant catch the name for these type of bodies right now.
Reply #10 Top


also recall the planet Mon Calamari from star wars... i believe it was a water planet as well, with underground cities and such.
Reply #11 Top
Cool idea... but wouldn't an Oceanic planet have constant, and monstrous, storms? Storms lose power when the core passes over land... of course, it's not like a galactic civilization couldn't control a planet's weather. At the very least there could be a storm planetary modification.

Anyway, the planet should probably have lowered defenses, since anything on the surface would probably go down from a simple bombardment.

Population growth could be high though, it may have a low max pop but the excessive food from fishing would be rather beneficial for the planet's population growth.
Reply #12 Top

Nice work she looks pretty :) Barren and Gaia next?
Reply #14 Top
My only question is why would an oceanic world have a large population? Other than that, it looks and sounds good.


How is it any different than volcanic or ice planets?
Reply #15 Top
I dont know if this is possible, but i think it would make sense to be able to colonize the planet right off the bat. It should have a mostly breathable atmosphere. Water vapor isnt exactly toxic ;-) plus 80% if our O2 comes from plankton and other ocean organisms... Anyway, it would be really cool if the pop limit was REALLY low and all the tactical slots were not available till you do some research at like lvl 4 civ, or somthing. I dont know how hard it is to mod a tech to unlock orbital slots. I know you can have a pop % increase, but it would be cool to have an ocean planet compleatly limited with no upgrades possible untill you do some reasearch. What do you guys think about this idea. Is it even doable?
Reply #16 Top
I think Dai just hit on your next big Planetary Bonuses there. Nice work, BTW. You're just all over the place. So what's next? A whole UI change? :)
Reply #17 Top
Well, about the research. You need 4 Civilian Stations to research the ability to colonise Oceanic worlds. I did this because (and this answers your second point) the Civilian slots can be upgraded to 40, giving it one more orbital structure than the Desert worlds, and 36 Tactical slots, just one more slot than a Desert world. However, to get the very last Tactical slot (you have to upgrade from 35), you will need to pay a bit, but as most of you already know, 36 is a special number.All of this, and a bit more is in the README, I just left it out of this thread so more people would give it a try first (marketing ).

Well, I'm not sure I like the extra Tactical slots, since EVERY planet has 35, other than asteroids. It seems standard. Not a huge deal, though, considering what you can do with one tac point. ^_^

So is there a research icon, properly named, and everything? (Sorry for the question, but I can't try this out right now. I'm very interested, though!)

Reply #18 Top
Anyway, the planet should probably have lowered defenses, since anything on the surface would probably go down from a simple bombardment.



Well if you were to go by the assumption that the population is all in underwater cities, then the defense against planetary bombardment should be very high, becuase the water would act as a damper to any incoming projectiles. Just another way to view it.
Reply #19 Top
Considering that even a tank gun can't penetrate water and the shell disintegrates at less than a metre then yeah, water is an extremely good defence against literally almost anything. ;)
Reply #20 Top
Good to see a lot of interest in this. Ok;

@ Daikaze
I like both the ideas on fishing for pop-growth and storms for infrastructure health. This leads me to thinking what has already crossed my mind, combining my two mods. We'll see what the future holds.

@ Zargrim
I like the sound of Barren, look out for that one. It has also lead me to another Planet type, but I'll keep that one secret. ;)

@ thetraviler
Interesting, I might look into that. Maybe not for this project, but it would be nice to know whether or not Civilian slots over a certain planet type could be unlocked.

@ Bink Sayres
I think Dai is on to something there, nice spot. And to the UI change, nah, graphics are not my strong point, and I've already seen 2 UI mods out.

@ Rhedd_V
I can see your point, but having one more Tactical slot just gives this planet type a little extra. If no one had noticed, then the Super Weapons all take up 18 Tactical slots. Normally only one per gravity well, unless you get lucky with a certain Planetary bonus. That means, for those who still can't see it, that Oceanic planets can support 2 Super Weapons, once it is fully upgraded. With that in mind you could be throwing out twice as much firepower than a normal planet, albeit at the expense of no defences for that planet.
Oh, and the Research button/icons/descriptions are all present and working.

@ Xenpo
I went on the principle that the colonies on this planet would be land based at the 2 poles. The maximum planet health reflects that.
Reply #21 Top
the vasari would probably have the best chance for penetration then since they use lasers

(if you have watched the stargate atlantis episode where the replicators are sieging atlantis with a beam...and they submerge the city..you will see what im talking about.
Reply #22 Top
While its a good concept.

there should be an ability that has to be researched to colonize, Oceanic planets fall under the category of specialized planetary environments. so such a thing should have a ability for colonization

"Oceanic Colonization"

secondly, the AI would need to be changed to account for this new game change.

a new planet type like this needs to be tested for balance issues, but the idea should be included into the core game mechanic through a patch.

Æ
Reply #23 Top
Anyway, the planet should probably have lowered defenses, since anything on the surface would probably go down from a simple bombardment.Well if you were to go by the assumption that the population is all in underwater cities, then the defense against planetary bombardment should be very high, becuase the water would act as a damper to any incoming projectiles. Just another way to view it.


Yes also plenty of subterranean nooks and crannies to protect population within.

I'm thinking this:

-- Low starting Pop, but explosive growth to pop with advanced Tech.
--Advanced Bombardment weapon: "The Boilermaker" better against Water/Arctic worlds & mediocre or useless against Desert/Volcanic worlds.
-- Bonus to Trade (Human/H20 life forms).
-- Cultural Beacon (Humans can re-seed whales, dolphins etc)
-- Orbital asteroids diminish in output ("used up" for artificial landmass etc)

Just throwing them out there
Reply #24 Top
...Maybe:

-- Planet can not be colonized till all Asteroids in system are being mined (for nominal artificial landmass)
Reply #25 Top
Was there a tutorial you found to know how to do this? I would like to know, if you could direct me to an explanation or tell me yourself I would be forever greatful! Thanks!  :CONGRAT: