Because we love the game too (1.80B)

Ever since GalCiv1 came out, people have commented on how personally we the developers take comments/criticism on our games. Well, yes, we do take it personally, and that's really not a bad thing. It's because we love the game. We love what we do. The GalCiv2 team is composed of workaholics, no one more so than Brad. Between our love of the game and our workaholism, we've put a lot of effort into making the game something that you want to keep playing, even years after the release. So when people start posting things like "you've ruined the game", it really is a slap in the face to us. And after having worked more hours than is really healthy for us, and then spend additional time working on second level support and reading the forums, our tempers can get a bit short. In a perfect world, people posting criticism on our forums would do so in a constructive manner rather than just posting, "OMG you've ruined the game!" To that end, I would like to thank the people who crunched numbers, sent in save games, etc..

After some discussion here at the office, we decided to put up another update to 1.8 which increases the number of habitable planets back to 1.7 levels. The code for setting the initial planet class isn't exactly the same because I decided to leave some of the tweaks Brad made to the code that picks the actual class value. This is how the code works to select the initial class of a planet:

1) It takes the value from the Number of Habitable planets spinner and uses that to calculate the Habitable Planet Factor.
2) The Habitable Planet Factor is used in a random roll to determine if the planet will be class zero.
3) If the planet is not a class zero, it does a few more random rolls to determine the non-zero class.

The part of the code that is now the same as it was in 1.7 is the code that calculates the Habitable Planet Factor, which directly impacts the number of class 0 planets. The code that is different is the code for step 3, which doesn't affect the number of non-zero planets, but the actual class values. Note that none of this code has anything to do with the planet type (toxic, heavy gravity, etc). At this time, we're not going to touch that code. I didn't even have a chance to check for other bug reports, and I won't until I get some work on Twilight of the Arnor done.

Anyway, we put this update today because we really love this game too. Just try to remember that the next time you're about to hit the submit button on that flame, ok? The less time we spend reading your flames and getting mad about them, the more time we can spend on coding.



94,010 views 71 replies
Reply #1 Top
Thanks for loving the game as much as we do. And probably, a lot more.
Reply #2 Top
Thank you very much. I enjoyed the games I played under 1.7, and nothing was so radically different about the planet count/ mix that it ever made me take notice.

How much do we owe you for the fix?
Reply #3 Top
The text is black on black again, in the journal section.
Reply #5 Top
Dear Pope,

I would like to elect the staff of Stardock for sainthood. That is all.

Sincerely,
Nik
Reply #6 Top

The text is black on black again, in the journal section.

I've fixed it, but it may take awhile for the cache to catch up. 

 

Reply #7 Top
We love you too Cari [BLUSH]

Seriously though a huge thanks to you all!

Reply #8 Top
THERE. END OF STORY. NOW ALL YOU GUYS CAN HAVE YOUR 500 PLANETS, TAKING 1 HOUR FOR EACH TURN JUST MOVING 200-300 NEW SHIPS PRODUCED ON THESE PLANETS, INSTEAD OF ONLY BEING ABLE TO MOVE 150 SHIPS AND TAKING 50 MINUTES PER TURN, IN THE RECENTLY "OMG-RUINED" VERSION OF THE GAME.

I HOPE YOU GUYS ARE HAPPY NOW, AS THE GAME IS NOW OFFICIALLY "UNRUINED".

ANYONE WHO CRITICISES STARDOCK NOW UN-CONSTRUCTIVELY DESERVES TO BURN IN HELL.

NOT REALLY JUST KIDDING!!
Reply #9 Top
Thank you Cari, for your clear explanation. Long hours and lack of sleep can take their toll on the best of us, and I hope you all take an afternoon out every now and then for a siesta.

I know, at one point, I sent you what I'm sure was an annoying number of "It still doesn't work" e-mails over the minimap pop up game crashes. You responded quickly and without annoyance through them all. I appreciate that.
Reply #10 Top
LOL. I think there was a lot blown out of proportion in that other thread.

Personally I think both sides were mis-reading the other. Calling problem reporters "whiners" isn't good, and neither are people who post "OMG you wrecked the game."

The thread started out ok, in that it was people noticing an issue / difference, and then it rapidly went downhill.

Anyway I never intended to insult anyone. The game is great, and thanks for the hard work.
Reply #11 Top
Thankyou for all the work you put in to providing free updates.
GC2 has the best support I have ever encountered in about 15 years of gaming.

Reply #12 Top
Cari,

I wouldn't worry about the proportion of Habitable planets that are Extreme. As I mentioned in that "unmentionable" thread, unless Stardock wants to totally revamp the idea of Extreme environments, the current mix is about the only way to make the researching of those technologies worthwhile (gameplay-wise).

As always, thank-you for all the hard work. If it were possible for you to publish a mailing address for you and your team, we could inundate you with chocolate or something. But, since it's probably not possible, mere thanks will have to do.
Reply #13 Top
Cari, will you marry me?


Reply #14 Top
Once again, this the reason why I will continue to support stardock indefinitely. You guys are the most wonderful, hardworking, caring company I have ever had the pleasure to support.

Especially after all that ruckus in the previous thread, I am impressed all the more with how much effort you all put into this game.

You guys have my sincerest gratitude for producing such a wonderful game that I will likely be playing for years to come. Hell, I bet my kids are going to end up playing this game one day.

Thank you   
Reply #15 Top
You guys do a great job. We just happen to do just as great a job at griping as you do at coding. Believe me, finding things to gripe about on your games isn't the easiest job in the world.

Reply #16 Top

Being a developer myself I understand how Cari feels.

So thanks again Stardock - you guys rock!
Reply #17 Top
Cari and Brad please take a look at THIS thread and maybe it will bring you a smile after the weekends flaming threads!
Reply #18 Top
Hi,

I'm with GalCiv from the very beginning and I bought everything since GC1. I always pre-ordered when possible. Same with SOSE. I even bought lots of stardock stuff (windows blinds, etc...) that normally I would never be interested in, because I trust Stardock. You've never betrayed that trust...

Why?

Because Stardock has the best attitude in the game industry. You make wonderfull enjoyable games. Every new update I think: "well, that's it. They can't do better than that, apart from better graphics..." Every update I'm wrong! The support you guys give is unseen in the industry. Have a question or a problem? You get an answer, most of the time on the same day. And not like with other games: "Please, reinstall and update your drivers" which you get from the other companies after weeks of anxious waiting, if you get an answer at all. As I'm have two (!) bibliotheques full of PC games, I could fill pages with games, which give no or no usefull feedback.

You listen to our questions, needs, whines, etc... and if we have interesting ideas you implement them. You absolutly have every reason to be very proud of your work and commitment.

As GalCiv is so good, and indeed is one of the only games you keep playing for years, it's also understandable that gamers are so protective and hot-headed about 'their' game. Don't let a few flamers get on your nerves. You can't do right for everybody. But you are defenitly doing ace for most of us.

Now just get outside sometimes, train a little to get some steam of. I used to live glued to my PC's for many years. A little exercise and you can conquer the world, as I finally understood. And then you go back to coding, and I go back to enjoy your wonderfull work.

Just do it!

BTW, 2 days till the beta: yeeeeehaaaaa!!!!!!

Congratz
Reply #20 Top
odd. i just updated to 1.8b; it looks like everything went through fine, but now 1.8a is listed as an available update. just thought i'd throw that out there.
Reply #21 Top

odd. i just updated to 1.8b; it looks like everything went through fine, but now 1.8a is listed as an available update. just thought i'd throw that out there.


Shut down SDC and then restart and it should have gone
Reply #22 Top
That happened with all the betas too. It showed the previous version as available update whenever the new beta came out. I think it goes away if you restart SDC though
Reply #23 Top
okay, thanks guys. i figured it wasn't a big deal either. i've just never noticed it before.
Reply #24 Top
Quick! Frame this thread! A member said a 'glitch' in a program is, and i quote, "Not a big deal"!! WOOT it had to happen eventually

I am joking in case someone was wondering
Reply #25 Top
Quick! Frame this thread! A member said a 'glitch' in a program is, and i quote, "Not a big deal"!! WOOT it had to happen eventually


  good one. though i actually don't say it often, i don't think very many of the bugs are a big deal, personally. some are annoying, for sure, and when i'm sufficiently annoyed i find something else to do. funny, that.

but most of the time, i trust that SD is on the ball and will get to it sooner or later, especially in light of the "OMG ITS UNPLAYABLE NOW!!1" crowd (the 1 was intentional).