Blair Fraser Blair Fraser

What do you like about Sins?

What do you like about Sins?

So we don't accidently remove it

Hey all you space rats!,

As weird as it may seem, it'd be great if everyone could post here all the things they like about Sins since we are now focusing on non-technical issues. The reason for this is we don't want to accidently remove the cool, fun and exciting stuff as we go about adding in new features, fixing bugs, balancing and trying out ideas. If you don't let us know we have no idea what IS working (the other threads are already giving a great idea of what isn't working ).

Thanks for all your help,
Blair

334,927 views 154 replies
Reply #101 Top
I like the fact that I don't have to increase my mortgage to play this game.

I did not have any issues (aside from the ones already identified as bugs here in the forums) running the game in my Dell D610, Pentium M, 64MB video ram, 1.5GB ram.

I hope that you will continue to develop games that don't saddle casual gamers with a TCO of a high end rig.

Joseph
Reply #102 Top
i dont even know where to start, this game is just awesome.
the scale is immens and realistic, its like the best of star trek armada II+homeworld put together with the starmaps and scale of eve.

also the ammount of different units and how many units the game can sustain at one time with those graphics and stuff is really jawdropping.

to me at this point, its the only competition to spore....and i allready pre-ordered thís game........
Reply #103 Top
Really, Honestly, the selling point for me so far has been the UI. Simple intuitive, easy. Everything is just one click away. No digging into 5 levels of charts and graphs to finally find that one stat I need to know. Its all right at your fingertips. Hell, for most of it you don't even need to leave your main view.

In short:
Empire Tree = pure genius.
Message boxes (sorted by category) = Saving my sanity.
Dynamic Info-cards for EVERYTHING = 100% Pwn Sauce, (from concentrate)
Reply #104 Top
I lurve:

The style of the battles. Though I've commented before on things I'd like to change to spruce this up even more, it's only because I already love how big battles end up looking. Gorgeous. I don't know if this is just an effect of mixing up the z-values for individual gravwells, but the AI seems more willing to dash up on the z-axis as well -- this looks *awesome*. I'd love to see even more of it.

The "cat and mouse" effect the gravwells create. I love chasing down a fleeing capship... making the call of "do I chase it into the next well, risking a hit, but taking it out for good, or just enjoy my victory?"

The scale/speed. Ships taking a decent amount of time to wander around a gravwell really adds to the "space is big. really big" feel.

Agree with the above poster -- the UI is generally very good as well.
Reply #105 Top
Based on what I have seen, the single most appealing thing about Sins to me is the design aesthetic. Having made the decision to make capital ships 1.) powerful and 2.) cumbersome, you seem to be adhering to a Descent: Freespace design aesthetic. That is wonderful - games like Supreme Commander share that gritty design style as well.

For perspective, consider Empire Earth 3. In that recent rts, all the assets seem somewhat cartoony and very bloated... exaggerated.

I love the serious aesthetic; if you can`t imagine yourself accepting an effect or ship design in the theater for a top-notch sci-fi film or series (Babylon 5 comes to mind), then it shouldn`t be there. Realism, to the degree that one can be with fantasy.

I like the slower pacing possible in this game, multiplayer co-operative (campaign? I can hope...), planetary bombardments, pirate elements, and diplomacy elements.

Speaking of pirate elements, such wildcard elements should be expanded upon where possible... a map should have a chance of featuring 'X' civilization/merc group/faction in order to shake play up a bit, moreso and more importantly when playing multiplayer co-operative. A toggle feature during game setup.

Anyway, as is obvious, am following this game. Don`t get bought by EA!!!
Reply #106 Top

I love the serious aesthetic; if you can`t imagine yourself accepting an effect or ship design in the theater for a top-notch sci-fi film or series (Babylon 5 comes to mind), then it shouldn`t be there


Are you implying something about Babylon 5, or complimenting it? O.o
Reply #107 Top

I love the serious aesthetic; if you can`t imagine yourself accepting an effect or ship design in the theater for a top-notch sci-fi film or series (Babylon 5 comes to mind), then it shouldn`t be there


Are you implying something about Babylon 5, or complimenting it? O.o


Definitely a compliment.
Reply #108 Top
i like the ship icons they look really cool.
Reply #109 Top
The number of research topics :)

I can't wait for the official release of this game!

Ironfuzz
Reply #110 Top
Slower paced old school type game. No Zerg rushing here, I hope!

A good AI, a good research tree.

And most of all, MODDING to each own desire! :)

I play single mode so it is important to me. In beta4 I thought the AI was going to be horrible, but what a difference the final cut retail AI is. So it's not just for multiplayer gaming thank goodness.
Reply #111 Top
i love
- the graphics
- to be able to zoom in to follow a bomber finding his way through enemy fleet
- mixture of strategy and empire management
- difference between the three races
- to move in 3D and not only 2D
- the caps and their abilities
- the sound
- watching my fleet jumping to another planet
Reply #112 Top
I'll go with everything.

But if I had to choose, I'd start with the reflections on the ships, The look of the Radiance, the TEC theme, the Empire Tree, the ability to zoom out all the way, the Marza's Missile barrage, the balance, the support, and the ease of modding.
Followed by everything else. :D
Reply #114 Top
The new upgraded textures.

I want more!!!!

:P

Sorry for the over reaction.
Reply #115 Top
I'm not a very good RTS player. For some reason I have the skill and reflexes to blast you into chunks in Team Fortress 2, but I frequently fail at RTS. Sins gives me enough time to ponderously explore the solar system(s) and plan ahead on a slower, larger scale. I was a big fan of Star Wars:Rebellion, in which any move you made, ie: sending a fleet across the galaxy, sending agants on missions, etc... usually took a long time to come to fruition.

I think the plot, graphics, and attention to detail make this a truly marvelous, well put-together game.

I don't have the same level of scrutiny that many here have, in that I don't think unit X is IMBA and needs to be nerfed, or that some ability should take 10 additional seconds to recharge:

I simply just have a lot of fun when I play this game.
Reply #116 Top
Hiyas, all :)

Recently purchased Sins and absolutely loving it :)

As requested some things I enjoyed that I don't think were mentioned often:

- AI difficulty levels: I started learning the ropes on easy and then gradually began upping the difficulty. Still can't win against more than one hard AI :P, but the challenge is making the games really epic :)

-Distinct differences between the races and the backstory and lore behind the reason they developed as such. I'd love to have more of the story revealed in later expansions, more details too. What exactly made Advent so deviant in TEC eyes? How did they survive right after being exiled? Who are Vasari running from? Are all factions unified, or is there different schools of thought on how to deal with the War? Etc. Etc... Also would be awesome to read about the leading figures of each faction, but that may be wishful thinking here :P.

-Culture. Maybe because I for some reason prefer Advent to other races, I find myself beginning to research culture quite early and nearly always get their super weapon researched too. They can't build up econ and fleet fast in the beginning, so culture saved me quite a few games where other factions couldn't colonize near my planets. Late game, I had one where my fleet was in a different system with strong culture... 1 superweapon use later their homeworld was cleaned and colonized :P I really, really like the idea of it, at least it works very well in single player :). Haven't tried playing multiplayer yet :)(one nitpick, could culture perhaps have a greater affect to conquering planets? If empire has high influence on the planet, why do they still need to kill whole population to take over the planet?)

-different ships abilities, and capital ships especially! Hysteria is creeeeeeeeapy!

-voice acting. Very fitting to the factions! Love how each ship has it's own line that portrays the character of the crew :)

+other things already mentioned :)

Thanks for the great game!


Reply #117 Top
Sins is such an amazing game, it's hard to pick out the very best (and useful) points. Here are a few of the top points IMO:

-Music: The music to the game really adds a great atmosphere, although we need more!  :HOT: 

-Voices: The many different lines and personalities for every ship is really cool and interesting.

-Empire Tree and Search Function: The empire tree is really helpful, and the search function adds to that. Although it could use some more options.

-Zoom: I could spend ages watching battles at every zoom level, it's just so immersive if you zoom right into the action. Especially with all the scale; tiny strikecraft zooming around massive cap ships.

I could keep going, but then I'd just end up writing a list of the game's features.  :LOL: 
Reply #118 Top
the like the symbol art. how ever person can have there own symbol over ever single one of there ships.. i think its cool
Reply #119 Top
I like the defensive structures.

I don't like how they aren't useful anymore by the time you need them. I don't like that the other defensive structures are far better investments.

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I like the concept of culture.

I don't like that the bonus is so low and easy to mitigate that nobody pays attention the the culture on their planets.

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I like the various ship models and ability concepts.

I HATE it when my ships aren't worth their cost vs the things they are meant to counter, or the abilities don't work or give the benefit that was intended (by all apprearances).


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Please continue to devote your man hours to balancing this game and keeping it varied. This is what made Blizzard great: True Balance and Diversity in RTS; Their Trademark.
Reply #120 Top
I just like everything.

The only thing i'm missing is some spionage activity, maybe even some spionage tech tree and more depth in the diplomaty window. Well and maybe some ressources with small bonuses you can find throughout the map which you can trade with other empires.

But the game rocks anyway :p

Reply #121 Top
I really like the symmetry of the game.

ANd I mean that literally. The box is perfect. I even took a ruler and measured it. It has 6 sides and although they are not all the same, incredibly each pair of opposite sides is EXACTLY the same; I.E. the top is just the same size as the bottom, the front is the same as the back, etc..

The only way to improve on that symmetry would be to package it in a box that is a perfect cube. I understand, though, that in the cookie-cutter world of store shelf space that would not work. It would also be terribly inefficient for shipping.

Still, though, way to go for paying attention to the important little details like this!
Reply #122 Top

What i like about Soase? Well, i like the fleet action, the way colonies are handled, the tech tree... But let's say i would not mind major changes to the AI or how the Pirates works. The AI could use some strategic and tactical intelligence so it choose it's fight more wisely and do try to cripple the economy of the players it can't face head on. The AI should be able to use delaying tacics and baits, and know how to get the most bang for the bucks when raiding. I would not mind if the Pirates would behave more like a player instead of a scripted annoyance...

Reply #124 Top

I like the pace of the game. Most 4x games start fast and are great till about 75 percent through them. Then they become tedious and the pace slows to a crawl.

This pace of SIns accelerates all the way till the end.

 

Reply #125 Top

I like how the ships work together, especially the Advent and the Vasari.  The Tec ships, though that is the faction I started with, do not seem to have the same synergy as the the other two.  I think the Advent ships and abilititys work together the best in a straight on fight (although the Revelation bc I have not had much use for I know almost nothing about, nor the top of the line psi ship -forget the name-  has the ultimate of stealing a ship which is not so great an ultimate as it is seems slow, both in terms of its cooldown and chasing after that desired ship, and then it I think when it captures a fully teched cruiser like a celio cc, the celio is missing the upgraded ability - not certain about this since I only caught a couple of ships but none of them had their second power. Nor do I know if the 3rd power stacks in concert with a paired psi battlecruiser.  It would be great if they stacked.  I love the raiding ability of the Vasari scout battlecruiser especially taking it and a small escort of ships deep into enemy territory while trying to level it up to 6 as I am simultaneasly getting ready to build the first phase gate and planning a huge raid on the most developed planets (not pulled off totally succefully yet because of either losing the bc, dealing with massive fights, but this is a great strat, would really like the hp of the ship to be a little stronger to increase survivability so may have to do more hp and armour reaserch.

I think Hoshikos should be able to stack their repair rate, which would bring it in line with the overseer (the stacking could be 25, +20, +15, +10, +5 maxing at 45 which is not a huge game breaking change). 

What I really like is sending a tight formation fleet of illums and guardians right into the center of a huge pile of ships and wreaking havoc with repulse and shield as the illums do the killing, and then continuing forward as the am begins to get low.

I think Armistice is the best power, because it is a fleet saver.  No other power can do that.  However I do not have a handle on the usefulness of the Akhans targeting buff, if it worked like the celio cc but better as it leveled then it would be easier to understand.

I like your support of the game, in terms of fast patching and your mod friendly attitude, it is just that fast patching support and a mod friendly attitude are sort of antogonistic, but you seem to be going to great lengths to meet both agendas which is laudable as it seems to me a very difficult task.  I only hope the modders come back to full flower when 1.1 is realeased.

I think you have made a terrific game that is in a sense many games in one. The sp is as challenging as a player can make it but is a very different game than the mp game.  You have I think pleased both crowds.  I said to my friend when we were discussing the demo and the game,  I had just purchased the game - what follows is not meant as criticism- that, "SoaSe is great, I can't wait for the real game to come out."  I think you released this game knowing full well that it is not the whole game, I don't mean the lack of a campaign (usually they are boring bs setpieces that offer nothing except learning the rules of the game), I mean a sense that this is not the full game, that there is much more to come on the horizon and I hope that IC survives to complete the project and IC and Stardock manage to work well together to allow for the completion of this excellent game.  I hope that IC has full rights to the game if the relationship betwwen SD and IC, that is evidently going very well, breaksdowns.

You have a lot of work ahead coming out with the final game which I eagerly look forward to, which might be the thing I most like about Soase, besides playing and figuring out how things actually work.