Neilo Neilo

Tyranny of Evil - A Metaverse Empire.

Tyranny of Evil - A Metaverse Empire.

"The most active empire in the MV today!"





Hi all and welcome to the Tyranny of Evil. The Tyranny of Evil is a dedicated Metaverse empire that has risen to prominence in just 1 year. 2nd place on the AltMeta and a soon to be 3rd place in the MV is no small feat from an empire with ~39 active players.

Dedicated to the pursuit of evil, we encourage all players, new or veterans, to join us in our quest to be the strongest, most active and long lived empire in the Metaverse.

We pride ourselves on being one of the most active empires in the MV or the Altmeta, and it is that activity that makes us unique. Our members are active submitters of games and have a very strong and prominent forum presence.

Please visit our official home at out private forums where you can find many topics covering game strategies, Metaverse League chat and general gaming and Sci-Fi threads amongst many others.

We hope to see in our empire and we wish you luck in all your conquests.

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Neilo - Emperor, Tyranny of Evil




8,761,721 views 3,421 replies
Reply #251 Top
I have some interesting potential finds that could give certain advantages throughout the game. More experimenting to be done. I'm not sure where to post my findings.


Perhaps we do need a private forum somewhere. I too have a few little trick's and strategy's i'd like to share, but only to my fellow tyrannt's.

Perhaps a vote is in order, would we like a private forum over at the core? Or should we seek out a different method, Macmatt's site perhaps (not that we are modders but he might not care).

Any thought guys?????



Reply #252 Top
We could make Evil mods.




Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #253 Top
Yea im in for that! Any ideas?



/Bad Muther Fraker\


Purgatory is upon you. Redemption is forfeit. No-one will be saved. Your destruction is our dawn.
Reply #254 Top
a private forum over at the core?


I'm not real partial to the core. I responded to a request for donations and asked what they needed. Gave them enough to buy a mod (which is more than I've spent at Stardock so far). Also made a suggestion about recognizing donations.

The atmosphere became a little bit hostile toward me there. Bunch of self-righteous zealots. A shame, that.

I'd be OK anywhere else but there.
Reply #255 Top
Why don't we approach Macmatt?

For mods, one thing I would like to do is design a completely new set of images for the planetary improvements. I'm envisioning an evil-looking set of buildings; lots of dark, rusty metal with spikes and/or Giger-esque textures, and evil-colored light glowing through the windows.

You can switch out the improvement graphics and still play on the Metaverse, so it would be something everyone could use. I got completely sick of some of the original improvements months ago and switched several of them around; now I'm getting tired of that set, too...

I enjoy messing around with Photoshop, but I know exactly jack shiat about 3-D image programs. Does this sound interesting to anyone else?




Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #256 Top
Does this sound interesting to anyone else?


You bet it does! If you go ahead and make that, i will use it.

If there are no other comments i will talk to Macmatt.




/Bad Muther Fraker\


Purgatory is upon you. Redemption is forfeit. No-one will be saved. Your destruction is our dawn.
Reply #257 Top
I had a go at creating one improvement to see how it would look. I'm no good at making 3-D looking objects from scratch, so I found some good pictures of motorcycle engine parts and decided to make a factory icon out of one of them. Here's what I ended up with:



Each icon has a corresponding query graphic that shows up in the bottom corner when you select the building, so I made one of those using a color-enhanced Venus surface picture as the backdrop:



I replaced the industrial center image in my icons folder with the new factory and viddied my home planet in the game. The glow is done with different settings, but I like the scabrous, radioactive look it gives them:



If you want to try it out for yourself, go into the folder C:\Program Files\Stardock\TotalGaming\GalCiv2\Gfx\Improvements\icons, find the file BasicFactory.png, and rename it to something else. Then save the first image above with that name in that folder. Do the same thing in the query folder with the second image, if you like. Then start a new game and voila! You have evil factories. Muahahahaha!

Of course, this also gives the other races evil factories, but that's all right, because soon they will be yours anyway!




Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #258 Top
I know very little about all that stuff  I believe there's lots of that crap in my pc that has not been looked at yet. Maybe i'll take a look at it after some beer and work one day.  
Reply #259 Top
I think that new factory looks awesome! A suggestion would be that the backround aura be red. I think this new evil building mod pack would be cool! I don't really want to change any files yet though until all (or most) of the buildings are changed...

Jeez marshall, I wish I could make crap like that... I'm jealous...




Reply #260 Top
WOW, very nice! An entire Tyranny of evil mod would be cool. Has anyone done that, made a mod based around their empire?

Would be a first i think. I know i will use them and they are MV friendly so that is a plus.

Very nice indeed Marshall, look forward to more....i hope!



/Bad Muther Fraker\


Purgatory is upon you. Redemption is forfeit. No-one will be saved. Your destruction is our dawn.
Reply #261 Top
That looks great, MarshallONeil!   

I like the green aura. It has an evil Borg-like thing going for it. Venus in the background is a nice touch too.   
Reply #262 Top
I had an unusual amount of downtime today, so I spent it making some more evil buildings. Here's my first pass at the factory line of buildings - in the order I made them, not necessarily in tech tree order:



I like the sickly green glow; it makes it look like irreparable ecological damage is being spread by the mere presence of the building. I do like red better for a factory color, however, so I replaced the earlier necromantic purple with blood red.

I doubt the rest will go this fast, but a little progress is better than none.




Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #263 Top
Very nice, yes the red looks better than the purple. I really like no 3....great work mate!!



/Bad Muther Fraker\


Purgatory is upon you. Redemption is forfeit. No-one will be saved. Your destruction is our dawn.
Reply #264 Top
Wow! No wonder this page took so long to load... Those are cool! I like numbers (from my fav to least fav) 4, 2, 1, 5, 3.

On a side note: Neilo, anyone with connections at the core, I have been trying to get on the core, but there is an error:

HTTP 404 Not Found

Could you guys talk to dregin, tech, or damoose about this? I logged on yesterday once, but before and after that this error occured... And I deleted my cookies for the core too, so I don't think that's the problem...




Reply #265 Top
On a side note: Neilo, anyone with connections at the core, I have been trying to get on the core, but there is an error:

HTTP 404 Not Found


They recently changed hosts and part of the new path might not have been updated yet. You can get there directly (Bypassing the DNS Server) by using http://216.64.142.120 in place of the URL. (Copy the IP address into your browser). Once there, just click on the ENTER FORUM button.

The DNS Server should update before too long. If not, do a tracert on "thegalacticcore.com". With the route, we can find the faulty part of the path and inform the administrator.

P.S. Don't post the results of the tracert here. It'll give your IP address to those who have no business having it. You can PM or email Drengin with the path instead of posting it.
Reply #266 Top
I decided to play the game rather than mess around with graphics tonight, but I found a cool image of a device that reminded me of a starport, so I had to try it out. It's supposed to look like a tower rising out of a pit, but I'm not sure how well it works. I'm also experimenting with Factory 3; it was too light-colored and the green glass didn't look so hot with the green glow, so I modified it a bit. Here's my latest screenshot of Corinth I:



Has anybody asked Macmatt about setting up an area in his forum?




Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #267 Top
I have him on yahoo and will chat to him about it next time i see him.
Reply #268 Top
More downtime today, devoted to evil architecture. I thought it might be better to base a line of buildings around a central theme rather than a hodgepodge of structures, so I made a line of factories based on my old no. 3. Using the same basic structure, they progress in size and complexity but are still visually tied together. I also redid the starport. The original one looked, I dunno, neutral or something wimpy like that.



I'll do more once we secure a better area to store these things.


Reply #269 Top
Man, that is a cool Starport!

If i don't catch up with Mac this weekend i will pm and see where we go from there.




Reply #271 Top
The good of the Universe will prevail


Is that the good good or the evil good?   
Reply #272 Top
WOOt!
I finally posted a score!

Although I must hang my evil head in shame at my pathetic score, and begging forgiveness from my evil peers (go lightly on the lash oh masters)

Oh well, it's all good I hope.
I will endeavor to be more evil next time

I wanted my score to reflect evilness but I wound up being neutral... THAT WILL CHANGE!
Reply #274 Top
Seeds of Evil have been planted at the TBSModder forum. I had some trouble registering at the forum today, but Macmatt got it straightened out for me. I started an Evil Architecture thread so I wouldn't have to keep putting them here.

It's a cool forum, I encourage you to have a look. If you want to register and have difficulties, Macmatt has been very responsive to PMs at the Galactic Core forum. He's also taking a vacation soon, according to his post in the League results thread.


Reply #275 Top
Thanks Marshall, i have had intermitent net problems and as such can't get online at home. I'll check it out now and register if i can.

I hope all of my fellow Tyrant's log onto Macmatt's site and register there and support the thread, if we can do an official Tyranny of Evil mod that would be a first i'm sure and would really make us stand out.

Any ideas? What else can we do to make the game even more evil. Perhaps create our own race that we can all play, complete with race portrait and logo....

As long as we leave the XML's alone it should remain MV friendly. Head over to Macmatt's TBSModder site and we'll chat about it there, saves our thread here from being clogged with mod talk.




/Bad Muther Fraker\


Purgatory is upon you. Redemption is forfeit. No-one will be saved. Your destruction is our dawn.