Mascrinthus Mascrinthus

Debt Limit Should Be Relative to GDP

Debt Limit Should Be Relative to GDP

Add Dialog Warning Before Exceeding Debt Limit

The fixed 500BC debt limit does not make sense when your economy gets large! If I am turning in a surplus of >1000BC per turn then why is my production shutdown if while spending my surplus I accidently exceed the 500BC debt limit! The debt limit should be relative to GDP! Also, you should not be able to spend more than the debt limit or a dialog box should pop up a warning you that are going to exceed the debt limit. This would eliminate all those times I accidently exceeded the limit and needed to reload the game!
75,164 views 35 replies
Reply #26 Top
Because he is such a helpful, informative, and patient person

I must say I like reading your posts/replies; you are one of the few active members of these forums that can teach me something new about GalCiv2!
Reply #27 Top
I think to truly be good at this, or any other game, you need to master *all* styles. If you only stay with the way you're comfortable with, it gets to be boring.


Mumble, this line made me select it with the thought that I must give a public hat-tip to you after I caught up reading, and I then saw I was uknowingly joining a trend . Not only do you work hard for civil discussions, you make me *think* about things.

The quote above, for example, made me wonder how small a play-style minority I might belong to. I have a seriously conflicted relationship with my competitive instincts and a huge devotion to complicated games as a form of story telling (yes, I've done a lot of around-the-table RPGs). Put that together with being a lapsed political scientist, and I think someone like you can see why I ask some of the weird things I do around here .

p.s. I love the Luther icon, but you really seem more like an Erasmus.
Reply #28 Top
p.s. I love the Luther icon, but you really seem more like an Erasmus.

I went with the Luther icon for a couple of reasons, the first of which was that I was brought up in a devout Lutheran family, which is why I'm an Agnostic. The second is that the image of a dour old German with absolutely no sense of humor whatsoever is one that appealed to me. Then of course, there's that common misspelling of the 95 theses that he nailed to the church door.   
Reply #29 Top
dour old German with absolutely no sense of humor


I suspect one of the reasons TPTB at Stardock deemed you worthy of the Diplomat title is your facility for irony
Reply #30 Top
I really like the idea of an option to disallow overspending. I can't tell you how many times I would buy one too many improvemients and go into the negative. I would then lose all tech and production for a turn (since reduced to just tech loss.)
I finally figured out how to counter the lost turn syndrome by selling some harmless tech to minors and other races until I got positive again. If you have tech trading off andf you just go a little bit over like Mumblefratz, you can always scrap a single ship, which is a pain, but better than losing all of your research for a turn.

Scincerely,
Scintor
Reply #31 Top
you can always scrap a single ship

Good point, I didn't even think about that.

I wouldn't have done it in the situation I described because the only ships I had to scrap were the ones I just bought for 40,000 bc, but in other situations earlier in the game when ships are cheap and losing research is costly, it's well worth it.

I'll keep this in mind, maybe even keep an obsolete ship or two around just for this purpose.
Reply #32 Top
I really like the idea of an option to disallow overspending.


Here's a solution that needs no programming at all: pay attention.

Reply #33 Top
Here's a solution that needs no programming at all: pay attention.

Good point. Maybe I'll give it a try next game.   
Reply #34 Top
Here's a solution that needs no programming at all: pay attention.


Thanks WheelofFire!
I'll be perfect from now on!

Scincerely,
Scintor
Reply #35 Top
I'm perfectly tired of the word perfect

Some of my most interesting games have turned on a "stupid mistake" like clicking Yes in the "be my ally, go to war" box when I meant to click No. I'm an arch-conservative about sending out my fleets, but sometimes I think I screwed up and it turns out I just needed a chance to go snag those newly-opened resources, and maybe those pushy Altairians didn't need that manufacturing colony as much as I do...or this next one...