The scoring in the metaverse IS completely broken. I have only submitted one game, because after submitting it I looked at my score compared to others I could see that the scoring was totally unrelated to how well you played the game. I played it fairly soon after getting the game, it was a game that I totally dominated in a small galaxy on tough setting --- I scored 10,000 points for a 3 year victory. When I saw other scores being several hundred thousand for people playing in a huge universe on cakewalk, it was obvious that the scores were totally uncorrelated with how well you play the game. There is no way ANY game on cakewalk should get a higher score than ANY win on Suicidal, but not only can someone get a higher score on cakewalk, they could get a score that is many multiples of the one that played on Suicidal. So the real problem is taking the Metaverse seriously, it is currently a joke.
If I were designing it, you would get points for each of the categories currently making up the score, social, military (which by the way, also seems broken, I can kill ten times the number of ships that I lose, but get a smaller score than a computer computer that has the exact opposite situation),etc., that gets the scores increasing based on all these, but then the following penalties should be applied:
1) Difficulty level (a HUGE penalty, like cakewalk maybe getting 5% of the value of a suicidal victory)
2) Total number of habitable planets (since larger galaxies lead to all other values going up, this brings them back to something comparable)
3) Small number of opponents --- if you play against nine opponents, your score is full value, otherwise you get penalized based on the number you are playing against
4) Enabling options that help you win, like tech trading, no fog of war, etc.