metaverse scoring
needs adjustment
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GalCiv2 Forums
I have an issue with your scoring system. I recorded a beyond mortality victory at the crippling dificulty level and only received about 24,000 points on a large map. I came across another player who is ranked in the top 10 who received 112,000 for a millitary conquest victory at the beginner level on a huge map. What is the incentive to play at the harder levels when you get 4 times the points playing on the easier levels. Can anyone justify this. The Galciv1 scoring system rewarded playing at the higher levels, this one penalizes you. I could rattle off 4 millitary victories a day on the easy levels and zoom to the top of the charts but there is no challenge in that. Anyone agree with me.
winning with less population IS a more difficult, but then, would you reward the one who managed a conquest victory without ever researching a weapon ? or the one winning a Diplomatic victory without researching diplomacy techs ?
You get twice as many points for tech (compared to normal), but that's only worth about 20K before the victory multiplier anyway (so 50K total on a mil. vic) if you research the whole damned tree yourself - which took a loooooooooong time.
), from Darkhosis' testing and what I've seen in my games, you can do exactly that - just hit "Turn" a few hundred times when the AI is down to it's last remaining planet and watch the score steadily increase even though nothing is changing with regards to population / military / tech - only your treasury is increasing. You might think that this will only give a small boost according to the economic part of the score, but the society and military scores do also increase with time of their own accord.