kryo kryo

RELEASE: Kryo's Hull System Mod

RELEASE: Kryo's Hull System Mod

Hulls your way!

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
Get the latest version here!



750,645 views 317 replies | Pinned
Reply #251 Top
Excellent, thanks alot! Going to add it in when I get home from work and start playing!
Reply #252 Top
Kryo,
if you are interrested, I already changed the bat script now fitting TA.
Just say so ;)

Edit: Here are the changes, so the mod will make use of improved rendered hulls...

Install for TA:

1. Download KHSM and extract it

2. Copy and paste the KHSM-DA Folder and rename it to KHSM-TA

3. inside the new folder, create a new text file and rename it to eg. cpm.bat

4. open the file, copy and paste the follwowing code and save it ...



Code
  1. echo Copying DL models...
  2. echo DL-Cargo ...
  3. copy ..\..\..\Gfx\Models\S0_Cargo_0.x Gfx\Models\S0_Cargo_00.x
  4. copy ..\..\..\Gfx\Models\S3_Cargo_0.x Gfx\Models\S3_Cargo_30.x
  5. copy ..\..\..\Gfx\Models\S3_Cargo_1.x Gfx\Models\S3_Cargo_31.x
  6. copy ..\..\..\Gfx\Models\S4_Cargo_0.x Gfx\Models\S4_Cargo_40.x
  7. echo DL-Tiny ...
  8. copy ..\..\..\Gfx\Models\S3_Tiny_0.x Gfx\Models\S3_Tiny_30.x
  9. copy ..\..\..\Gfx\Models\S3_Tiny_1.x Gfx\Models\S3_Tiny_31.x
  10. copy ..\..\..\Gfx\Models\S3_Tiny_2.x Gfx\Models\S3_Tiny_32.x
  11. copy ..\..\..\Gfx\Models\S4_Tiny_0.x Gfx\Models\S4_Tiny_40.x
  12. copy ..\..\..\Gfx\Models\S4_Tiny_1.x Gfx\Models\S4_Tiny_41.x
  13. copy ..\..\..\Gfx\Models\S4_Tiny_2.x Gfx\Models\S4_Tiny_42.x
  14. echo DL-Small ...
  15. copy ..\..\..\Gfx\Models\S3_Small_0.x Gfx\Models\S3_Small_30.x
  16. copy ..\..\..\Gfx\Models\S3_Small_1.x Gfx\Models\S3_Small_31.x
  17. copy ..\..\..\Gfx\Models\S3_Small_2.x Gfx\Models\S3_Small_32.x
  18. copy ..\..\..\Gfx\Models\S4_Small_0.x Gfx\Models\S4_Small_40.x
  19. copy ..\..\..\Gfx\Models\S4_Small_1.x Gfx\Models\S4_Small_41.x
  20. copy ..\..\..\Gfx\Models\S4_Small_2.x Gfx\Models\S4_Small_42.x
  21. echo DL-Medium ...
  22. copy ..\..\..\Gfx\Models\S3_Medium_0.x Gfx\Models\S3_Medium_30.x
  23. copy ..\..\..\Gfx\Models\S3_Medium_1.x Gfx\Models\S3_Medium_31.x
  24. copy ..\..\..\Gfx\Models\S3_Medium_2.x Gfx\Models\S3_Medium_32.x
  25. copy ..\..\..\Gfx\Models\S4_Medium_0.x Gfx\Models\S4_Medium_40.x
  26. copy ..\..\..\Gfx\Models\S4_Medium_1.x Gfx\Models\S4_Medium_41.x
  27. copy ..\..\..\Gfx\Models\S4_Medium_2.x Gfx\Models\S4_Medium_42.x
  28. echo DL-Large ...
  29. copy ..\..\..\Gfx\Models\S2_Large_2.x Gfx\Models\S2_Large_22.x
  30. copy ..\..\..\Gfx\Models\S3_Large_0.x Gfx\Models\S3_Large_30.x
  31. copy ..\..\..\Gfx\Models\S3_Large_1.x Gfx\Models\S3_Large_31.x
  32. copy ..\..\..\Gfx\Models\S4_Large_0.x Gfx\Models\S4_Large_40.x
  33. copy ..\..\..\Gfx\Models\S4_Large_1.x Gfx\Models\S4_Large_41.x
  34. copy ..\..\..\Gfx\Models\S4_Large_2.x Gfx\Models\S4_Large_42.x
  35. echo DL-Huge ...
  36. copy ..\..\..\Gfx\Models\S3_Huge_0.x Gfx\Models\S3_Huge_30.x
  37. copy ..\..\..\Gfx\Models\S3_Huge_1.x Gfx\Models\S3_Huge_31.x
  38. copy ..\..\..\Gfx\Models\S3_Huge_2.x Gfx\Models\S3_Huge_32.x
  39. copy ..\..\..\Gfx\Models\S4_Huge_0.x Gfx\Models\S4_Huge_40.x
  40. copy ..\..\..\Gfx\Models\S4_Huge_1.x Gfx\Models\S4_Huge_41.x
  41. copy ..\..\..\Gfx\Models\S4_Huge_2.x Gfx\Models\S4_Huge_42.x
  42. copy ..\..\..\Gfx\Models\S5_Huge_0.x Gfx\Models\S99_Huge_50.x
  43. echo DL-Dreadlords ...
  44. copy ..\..\..\Gfx\Models\S5_Large_0.x Gfx\Models\S99_Large_50.x
  45. copy ..\..\..\Gfx\Models\S5_Medium_0.x Gfx\Models\S99_Medium_50.x
  46. copy ..\..\..\Gfx\Models\S5_Small_0.x Gfx\Models\S99_Small_50.x
  47. copy ..\..\..\Gfx\Models\S5_Tiny_0.x Gfx\Models\S99_Tiny_50.x
  48. echo Copying DA models...
  49. echo DA-Cargo ...
  50. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Cargo_3.x Gfx\Models\S0_Cargo_04.x
  51. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Cargo_1.x Gfx\Models\S4_Cargo_43.x
  52. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Cargo_3.x Gfx\Models\S2_Cargo_23.x
  53. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Cargo_03.x Gfx\Models\S2_Cargo_24.x
  54. echo DA-Tiny ...
  55. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Tiny_3.x Gfx\Models\S0_Tiny_03.x
  56. copy ..\..\..\DarkAvatar\Gfx\Models\S1_Tiny_3.x Gfx\Models\S1_Tiny_13.x
  57. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Tiny_3.x Gfx\Models\S2_Tiny_23.x
  58. copy ..\..\..\DarkAvatar\Gfx\Models\S3_Tiny_3.x Gfx\Models\S3_Tiny_33.x
  59. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Tiny_3.x Gfx\Models\S4_Tiny_43.x
  60. echo DA-Small ...
  61. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Small_3.x Gfx\Models\S0_Small_03.x
  62. copy ..\..\..\DarkAvatar\Gfx\Models\S1_Small_3.x Gfx\Models\S1_Small_13.x
  63. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Small_3.x Gfx\Models\S2_Small_23.x
  64. copy ..\..\..\DarkAvatar\Gfx\Models\S3_Small_3.x Gfx\Models\S3_Small_33.x
  65. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Small_3.x Gfx\Models\S4_Small_43.x
  66. echo DA-Medium ...
  67. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Medium_3.x Gfx\Models\S0_Medium_03.x
  68. copy ..\..\..\DarkAvatar\Gfx\Models\S1_Medium_3.x Gfx\Models\S1_Medium_13.x
  69. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Medium_3.x Gfx\Models\S2_Medium_23.x
  70. copy ..\..\..\DarkAvatar\Gfx\Models\S3_Medium_3.x Gfx\Models\S3_Medium_33.x
  71. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Medium_3.x Gfx\Models\S4_Medium_43.x
  72. echo DA-Large ...
  73. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Large_3.x Gfx\Models\S0_Large_03.x
  74. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Large_3.x Gfx\Models\S2_Large_23.x
  75. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Large_3.x Gfx\Models\S4_Large_43.x
  76. echo DA-Huge ...
  77. copy ..\..\..\DarkAvatar\Gfx\Models\S0_Huge_3.x Gfx\Models\S0_Huge_03.x
  78. copy ..\..\..\DarkAvatar\Gfx\Models\S2_Huge_3.x Gfx\Models\S2_Huge_23.x
  79. copy ..\..\..\DarkAvatar\Gfx\Models\S4_Huge_3.x Gfx\Models\S4_Huge_43.x
  80. echo DA-Asteroid ...
  81. copy ..\..\..\DarkAvatar\Gfx\Models\asteroid_0.x Gfx\Models\S99_asteroid_0.x
  82. copy ..\..\..\DarkAvatar\Gfx\Models\asteroid_1.x Gfx\Models\S99_asteroid_1.x
  83. copy ..\..\..\DarkAvatar\Gfx\Models\asteroid_2.x Gfx\Models\S99_asteroid_2.x
  84. copy ..\..\..\DarkAvatar\Gfx\Models\asteroid_3.x Gfx\Models\S99_asteroid_3.x
  85. copy ..\..\..\DarkAvatar\Gfx\Models\asteroid_4.x Gfx\Models\S99_asteroid_4.x
  86. echo Copying TA models...
  87. echo TA-Cargo ...
  88. copy ..\..\..\Twilight\Gfx\Models\S0_Cargo_1.x Gfx\Models\S0_Cargo_01.x
  89. copy ..\..\..\Twilight\Gfx\Models\S1_Cargo_0.x Gfx\Models\S1_Cargo_10.x
  90. copy ..\..\..\Twilight\Gfx\Models\S1_Cargo_1.x Gfx\Models\S1_Cargo_11.x
  91. copy ..\..\..\Twilight\Gfx\Models\S2_Cargo_0.x Gfx\Models\S2_Cargo_20.x
  92. copy ..\..\..\Twilight\Gfx\Models\S2_Cargo_1.x Gfx\Models\S2_Cargo_21.x
  93. echo TA-Tiny ...
  94. copy ..\..\..\Twilight\Gfx\Models\S0_Tiny_0.x Gfx\Models\S0_Tiny_00.x
  95. copy ..\..\..\Twilight\Gfx\Models\S0_Tiny_1.x Gfx\Models\S0_Tiny_01.x
  96. copy ..\..\..\Twilight\Gfx\Models\S0_Tiny_2.x Gfx\Models\S0_Tiny_02.x
  97. copy ..\..\..\Twilight\Gfx\Models\S1_Tiny_0.x Gfx\Models\S1_Tiny_10.x
  98. copy ..\..\..\Twilight\Gfx\Models\S1_Tiny_1.x Gfx\Models\S1_Tiny_11.x
  99. copy ..\..\..\Twilight\Gfx\Models\S1_Tiny_2.x Gfx\Models\S1_Tiny_12.x
  100. copy ..\..\..\Twilight\Gfx\Models\S2_Tiny_0.x Gfx\Models\S2_Tiny_20.x
  101. copy ..\..\..\Twilight\Gfx\Models\S2_Tiny_1.x Gfx\Models\S2_Tiny_21.x
  102. copy ..\..\..\Twilight\Gfx\Models\S2_Tiny_2.x Gfx\Models\S2_Tiny_22.x
  103. echo TA-Small ...
  104. copy ..\..\..\Twilight\Gfx\Models\S0_Small_0.x Gfx\Models\S0_Small_00.x
  105. copy ..\..\..\Twilight\Gfx\Models\S0_Small_1.x Gfx\Models\S0_Small_01.x
  106. copy ..\..\..\Twilight\Gfx\Models\S0_Small_2.x Gfx\Models\S0_Small_02.x
  107. copy ..\..\..\Twilight\Gfx\Models\S1_Small_0.x Gfx\Models\S1_Small_10.x
  108. copy ..\..\..\Twilight\Gfx\Models\S1_Small_1.x Gfx\Models\S1_Small_11.x
  109. copy ..\..\..\Twilight\Gfx\Models\S1_Small_2.x Gfx\Models\S1_Small_12.x
  110. copy ..\..\..\Twilight\Gfx\Models\S2_Small_0.x Gfx\Models\S2_Small_20.x
  111. copy ..\..\..\Twilight\Gfx\Models\S2_Small_1.x Gfx\Models\S2_Small_21.x
  112. copy ..\..\..\Twilight\Gfx\Models\S2_Small_2.x Gfx\Models\S2_Small_22.x
  113. echo TA-Medium ...
  114. copy ..\..\..\Twilight\Gfx\Models\S0_Medium_0.x Gfx\Models\S0_Medium_00.x
  115. copy ..\..\..\Twilight\Gfx\Models\S0_Medium_1.x Gfx\Models\S0_Medium_01.x
  116. copy ..\..\..\Twilight\Gfx\Models\S0_Medium_2.x Gfx\Models\S0_Medium_02.x
  117. copy ..\..\..\Twilight\Gfx\Models\S1_Medium_0.x Gfx\Models\S1_Medium_10.x
  118. copy ..\..\..\Twilight\Gfx\Models\S1_Medium_1.x Gfx\Models\S1_Medium_11.x
  119. copy ..\..\..\Twilight\Gfx\Models\S1_Medium_2.x Gfx\Models\S1_Medium_12.x
  120. copy ..\..\..\Twilight\Gfx\Models\S2_Medium_0.x Gfx\Models\S2_Medium_20.x
  121. copy ..\..\..\Twilight\Gfx\Models\S2_Medium_1.x Gfx\Models\S2_Medium_21.x
  122. copy ..\..\..\Twilight\Gfx\Models\S2_Medium_2.x Gfx\Models\S2_Medium_22.x
  123. echo TA-Large ...
  124. copy ..\..\..\Twilight\Gfx\Models\S0_Large_0.x Gfx\Models\S0_Large_00.x
  125. copy ..\..\..\Twilight\Gfx\Models\S0_Large_1.x Gfx\Models\S0_Large_01.x
  126. copy ..\..\..\Twilight\Gfx\Models\S0_Large_2.x Gfx\Models\S0_Large_02.x
  127. copy ..\..\..\Twilight\Gfx\Models\S1_Large_0.x Gfx\Models\S1_Large_10.x
  128. copy ..\..\..\Twilight\Gfx\Models\S1_Large_1.x Gfx\Models\S1_Large_11.x
  129. copy ..\..\..\Twilight\Gfx\Models\S2_Large_0.x Gfx\Models\S2_Large_20.x
  130. copy ..\..\..\Twilight\Gfx\Models\S2_Large_1.x Gfx\Models\S2_Large_21.x
  131. echo TA-Huge ...
  132. copy ..\..\..\Twilight\Gfx\Models\S0_Huge_0.x Gfx\Models\S0_Huge_00.x
  133. copy ..\..\..\Twilight\Gfx\Models\S0_Huge_1.x Gfx\Models\S0_Huge_01.x
  134. copy ..\..\..\Twilight\Gfx\Models\S0_Huge_2.x Gfx\Models\S0_Huge_02.x
  135. copy ..\..\..\Twilight\Gfx\Models\S1_Huge_0.x Gfx\Models\S1_Huge_10.x
  136. copy ..\..\..\Twilight\Gfx\Models\S1_Huge_1.x Gfx\Models\S1_Huge_11.x
  137. copy ..\..\..\Twilight\Gfx\Models\S1_Huge_2.x Gfx\Models\S1_Huge_12.x
  138. copy ..\..\..\Twilight\Gfx\Models\S2_Huge_0.x Gfx\Models\S2_Huge_20.x
  139. copy ..\..\..\Twilight\Gfx\Models\S2_Huge_1.x Gfx\Models\S2_Huge_21.x
  140. copy ..\..\..\Twilight\Gfx\Models\S2_Huge_2.x Gfx\Models\S2_Huge_22.x
  141. echo TA-Arnorian ...
  142. copy ..\..\..\Twilight\Gfx\Models\S0_Arnor_Hull_1.x Gfx\Models\S0_Arnor_Hull_2.x
  143. echo Done copying models!




5. in the shipcomponents folder, create a new text file, and rename it eg. KHSM-FakeHulls-Arnor.xml

6. open the file, copy and paste the following code and save...



Code: xml
  1. <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
  2. <GC2>
  3. <DataChecksum NoParse="1">
  4. <Ignore>DisplayName,Description,Model,Thumbnail,Animation</Ignore>
  5. </DataChecksum>
  6. <Structure Name="FakeL33">
  7. <DisplayName>Arnor Large</DisplayName>
  8. <Model>Arnor_Hull_2</Model>
  9. <Category>Structure</Category>
  10. <Description>Fake Hull</Description>
  11. </Structure>
  12. </GC2>





7. copy the whole KHSM-TA folder to ..GalCiv2\Twilight\Mods\.. -- if there is no Mods Folder, just create one

8. Run the cpm.bat

9. Start a game with KHSM :D

Kryo, with your permission, I could upload the 2 files(or the mod) at i-mod or send them to you...
Reply #253 Top
Interesting. For what ever reason, TA won't let me use mods from

GalCiv2\Twilight\Mods\

It only allows to me to look in GalCiv2\Mods\ for a mod. Does this occur with you?
Reply #254 Top
Crap! no edit!

I think I figured it out. Once in teh Mods selection screen, you must click "Default" and it will switch to the Twilight directory. I had just assumed the "Default" button would switch the the "defualt" mod directory in DL.

Works fine now. Odd that it does that though.
Reply #255 Top
Hiya,

I'm running into problems with my designs ever since I installed ToA. I've used this mod without any problem whatsoever before.
It still runs fine in DA, but in ToA my ships and their individual parts had some cosmetic surgery gone wrong. A few parts are missing. Some are attached to the wrong place, others have the wrong size or their rotation adjustment is all wrong.
One of my ships acts even worse, it randomly "loses" parts, it basically looks different everytime I select its template design..really odd!

I spent alot of time and effort on my ships (its fun!) and quite honestly I have no clue whatever problem might be behind this but crushing a galaxy under my boot just isn't as much fun without my fleet ;) So, I hope someone can give me an answer or two in order to fix the problem.

Edit: Forgot to mention, I do not use any other mod.
Reply #256 Top
Are you using the DA version of KHSM, or the modded batch posted above by MrKorx? Also, if you are using the DA version, did you install it for DA then copy it, or run the DA batch from the TA folder (which would be a no-no)?
Reply #257 Top
Its the DA version. I did download version 1.11 but I put your latest official one back in place. Maybe there's some leftover files that conflict?
I installed it just like the readme said, putting it in the proper folder and all that. I could fix the ships I suppose but since it appears to be a mod issue I might as well speak up and see if its just me or if others have issues to help out.
If screenies or files of busted designs help, I can provide :)

Thanks much for responding!
Reply #258 Top
This may be unrelated, but sounds similar to a problem I've noticed. I run a personal mod, that essentially does what kryo's does, just adding a few other random parts that are left out of his list, but I get these problems in vanilla as well as modded ToA.

If I have a ship that has many bits and pieces, especially if it's an old design I've tried to transfer over to ToA, then there seems to be a cut off point of how many jewelry pieces can be added without graphical anomalies. I've noticed meshes loosing their textures, meshes become invisible (but still selectable, rotate-able, etc), "engine" colored jewelry parts loosing their engine effect, and outright graphical tears. These all correct themselves if I start deleting pieces until I hit that magic number.

Also, the pieces that are affected change each time I load the ship from it's template. Different pieces are effected, and invisible each time. So it's not a constant problem with some pieces, but a limitation of the engine I suppose. Or maybe I botched it all up somewhere along the way. 8)
Reply #259 Top
er.. no edit I can see.

This is relevant to kryo's mod because I tried it with his too and got the same effect. I wanted to see if I had done something awry. Then I tested it in vanilla and once again, same problems. If I had been smart, vanilla would have been my first test. But, I never was one for doing it right the first time.
Reply #260 Top
yeah same here they may not be the best looking ships but there mine and now the look like sh*t!!!!

Nasty
Reply #261 Top
Its the DA version. I did download version 1.11 but I put your latest official one back in place. Maybe there's some leftover files that conflict?


Could be. I just checked with a clean DA-installed copy of the mod, copied over to TA untouched. Everything seems to look correct. If reinstalling the latest DA mod cleanly in that manner doesn't help, zip up your TA mods folder and some afflicted ship design files and mail it to mod AT kryofx DOT com and I'll see if that reproduces it here.


yeah same here they may not be the best looking ships but there mine and now the look like sh*t!!!!


If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.
Reply #262 Top
If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.


OK I think I got two issues then i believe and this is going to suck but in the long run it will be for the best because i`m not sure which jewelry i would need !!! i`m got to start out fresh install on all three games and re do all mods :(

I had new TA ships 3 in fact do the same as 4 DA ships Kryo

I guess I`ll cut my losses and start ANEW!!!

thanks for the help!!!

Nasty

Reply #263 Top
If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.


I did some meddling in the shipyard, as it turns out this is the exact problem I have. Mystery solved! :) I noticed different hardpoints, scaling or subtle design differences. Kinda annoying but at least now I know it wasn't the mod or my install :p 

Good news for me, it doesn't affect major parts of my designs and hopefully I'll come up with an acceptable variant. Bad news..I'm very picky about the overall look and flow and at least one of the pieces was perfect :p

Anyway! Many thanks for the responses and help to figure this out!
Now if you'll excuse me, I have things to do and Krynn to kill /cackle
+1 Loading…
Reply #264 Top
I'm using KHSM with Mr. Korx's adjustments in ToA. I want to host some of my better ship templates in the library, but would they actually work for very many people?
Reply #265 Top
Mod has been updated officially for TA--see the announcement on impulse for details.
Reply #266 Top
Ah, man, I've been trying very hard to hold out against installing Impulse.

Now you force my hand.
Reply #267 Top
Ah, man, I've been trying very hard to hold out against installing Impulse.

Now you force my hand.


+1 :(
Reply #268 Top
Impulse isn't required, I just had the announcement featured on the community page.
Reply #269 Top
Impulse isn't required, I just had the announcement featured on the community page.


oh, i just checked the link and it is indeed TA compatible -- thanks kryo, your work is, as always, a great contribution to the community.
Reply #270 Top

Does this mod work with 2.0?

Reply #271 Top

Hi! I'm really hoping someone can help me out.. I installed this mod (v2.00) exactly how I was supposed to (according to the read me file) and I just can not get it to work. I'm running version 2.01 Twilight of the arnor with no other mods. I did have to create my own mods folder in Twilight and after pushing default in the mods menu in game it finds the folder and detects one mod evidently. The mod doesn't have a name and when I click on it it only lights up. I of course clicked the use mods button and restarted the game several times, but that didn't activate the mod. I am starting a new game each time I try to get this to work... If ANYONE can help me get this mod running I'd GREATLY appreciate it!

Reply #272 Top

There was a bug in 2.0 where the mod screen wasn't showing the items, but I'm pretty sure that was fixed in 2.01. Are you sure you have that little update over 2.0?

Reply #273 Top

Thank you for personally replying! I had 2.01 and now just downloaded Twilight v2.02! (I checked the bottom left of the main menu screen...) I tried everything all over again! Everytime I reinstall your mod I still only see a blank selectible "mod" in the mod menu that doesn't change a thing! Do you have ANY suggestions on what I can do to get your mod actually working?

Reply #274 Top

After checking, it seems that the bug causing the list text to not show up is still there. However if you click in the area where it should be until the description on the right says you've got KHSM for TA selected, that should do it. Don't forget to run the batch file as covered in the mod's readme too.

Reply #275 Top

Thank you again! I tried clicking on the mod with no name/description a bunch of times and nothing happened. I then tried clicking right beneath that "mod" a few times (like there was a second mod in the list, but there wasn't) and after a couple clicks your mod was accessible!!! It still doesn't have a name that shows up, but your mod's description shows up and works!!! Thank You!!!