ScottTykoski

ScottTykoski

Joined Last seen Member # 93
65 Posts 445 Replies 2,367 Reputation
Reply to Some issues in TPM Support

Also, since you're having crashes, could you post your debug.err so we can check your system settings? Thanks! Suprisingly, despite it being a 20$ title and having a pre-existing code-base to work from, I think this was the hardest game we've ever had to develop. Hopefully some of these updates will fix the problems players have encounterd, but crash-wise and game-play-wise.

11 Replies 6,989 Views

Yeah, I got this once...has to do with Windows recognising new fonts. Let us know if a reboot does the trick :)

3 Replies 3,197 Views

I see you have two displays....are those two seperate cards? Or one card with two ports. Also, can you disable multisampling and bring your resolution down to see if that gets the map displayed? Thanks!

7 Replies 5,256 Views

The more of these files I see, the more I'm convinced it has to do with the damn 'FPS Throttling' problem that we had in GC2. Did we learn our lesson? You'd THINK we would have :P Anyways, we'll try and get an update to you guys ASAP. Boss is out of town, but since a 1.03 update shouldn't need marketing approval, we should be good to go. We'll keep you posted.

21 Replies 28,717 Views

We also have several other editors that may be released in an 'upsupported' form...they WORK (they're how we made the core maps and issues) but for the average user they may too clunky to use. We'll keep you posted :)

11 Replies 8,028 Views

If you've gotten that far then it's not the Shader2 issue... Can you update your drivers and see if that does the trick? :) Thanks!

7 Replies 5,256 Views

Try turning off 'Map Glow' and 'Unit/Character Outlines'. These can suck up rendering time :( Hope those help!

32 Replies 24,522 Views

When you start the game, the launcher should have a 'Read Manual' option. Or, if you're feeling more adventurous, check your '\Program Files\Stardock\TotalGaming\The Political Machine 2008' folder where the pm2008manual.pdf exists :) Enjoy!

4 Replies 4,534 Views

Hmmm...you're the second ATI Mobility Radeon that is having this problem. Can you turn off anti-aliasing and the map glow to see if you can get through a whole game? Also, can you copy your 'my documents/my games/polmachine2008/debug.err' file here? I'd like to get a better peek under the hood :) Thanks!

7 Replies 4,556 Views

inover: How are the framerates before the crash? And can you get through a game without crashing? Also, can you turn off anti-aliasing and 'black borders around the game objects' to see if that gets you any further. Right now we're in the process of building some machines that can reproduce these weird crashes, but obviously laptops are a bit more difficult to replicate (:( Oh, and (this may seem obvious) but be careful when playing on soft surfaces with your mac

21 Replies 28,717 Views

curbyourentropy: Do you also get the choppiness in FullScreen mode? Also, can you all try turning off the 'Map Glow' option. It's quite a hog...I'd like to see performance sans that effect. This thread reminds me...gotta get an option in for shoing the framerate for the next update!

32 Replies 24,522 Views
Reply to Refund in TPM Support

Unfortunatly everyone from sales is gone, but I'm sure we can get this straightened out next Monday :) Sorry the game didn't work for you :(

2 Replies 3,473 Views

Hey Josh, Yeah, for some reason older drivers have a trouble with the reference counting of DX objects. Try updating to the newest drivers and we'll see where that gets us :) Thanks!

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blue88: I'm seeing it on my home version of SDCentral. Perhaps you need to update the app itself? Under 'tools>settings>general>auto update' make sure the option is selected to check for sdcentral updates on startup. Hopefully this will kick-start sdcentral into seeing the update...if not, it sounds like a reinstall of SDC will also do the trick. Thanks for putting up with the growing-pains of adding Impulse support to the whole infrastructure :)

63 Replies 221,391 Views

We're currently compiling a list of what's being fixed and when we'll get it out. There are a few major crashes that some people are having. We'd like to get those snuffed out to ensure better experience for everyone :) Thanks for your paticence.

2 Replies 4,779 Views

Thanks for the info, guys. We're currently trying to get some computers up that simulate these specs. We'll get back with you both ASAP.

32 Replies 24,522 Views

[quote]The OP sounds like he is speaking more out of frustration than anything else. In his defense, there are/were a number of painful bugs at launch that made the game difficult to approach.[/quote] Fair enough, but specifics are definatly more useful than angry complaints ;) And most of those issues have been dealt with...now we just gotta get the update into your hands :)

11 Replies 559 Views

*bleh* Those are ALOT of leaked resource messages :( Never good. Can you update your drivers and see if those go away? :) Thanks!

32 Replies 24,522 Views