KidCharming

KidCharming

Joined Member # 799617
0 Posts 2 Replies 1,200 Reputation

I've had the same behavior, but I wouldn't call it a problem. Having the game go to the next cheapest tech wouldn't do any more good than having it go to the next tech on the tree, 'coz I probably won't want either. I don't see any way for the game to effectively pick the next tech I'll need.

3 Replies 2,712 Views

A lot goes into relations. Some races natually dislike each other, so it's going to be harder to get good relations (Drengin vs. Torian, for example). You need a strong enough military that they respect and/or fear you. If you're close enough to them to appear a threat, that will lower relations. You may need a higher diplomacy level. Your bribes may not be big enough (also note that the affect of bribes don't last all that long, though larger bribes m

11 Replies 12,536 Views

If you lose all your people in an invasion, you shouldn't win the planet, even if all the existing population is also destroyed. The inability to send another transport, though, sounds like an issue. Perhaps the invasion code has a population check, and by the time your second transport arrived, pop. growth had added a few people?

9 Replies 12,493 Views

I can see perhaps allowing you to continue building an improvement that's one step below your current tech level, but no lower. As production methods become obsolete, they're forgotten in any capacity that would be useful for mass projects. As has been noted before, a crippled planet is one of the risks of war. If rebuilding were that easy, improvement-damaging invasion techniques would have to be much less effective to be balanced.

28 Replies 23,352 Views

Well, I like a bit of both. Miniaturization is very useful, but it doesn't matter how many guns you can pile on your ship if it's hp are so low that they can't survive long enough to shoot them. On the other hand, smaller ships = lower logistics = larger fleets. Of course, the perfect solution is the fully miniaturized largest hull style.

10 Replies 14,854 Views

I doubt there's one perfect set of opponents, but I'd say there are certain combinations that'll be more fun than other. What those combinations are, however, depends on what kind of gameplay you consider the most fun. Though playing the Drengin against the group you set up sounds pretty fun to me right about now...

4 Replies 8,546 Views

I didn't watch you make your tests, so I'm not going to comment on them. All I know is that in my observations, the AI has never sent a colony ship to a system unless a survey or scout ship has already been in the area. At that point, the colony ship does go straight for its target, but if they've already checked it out, that's to be expected. <TD c

147 Replies 99,714 Views

Having obviously not seen the code, I can't promise there are no bugs involved, but from my experiences so far, I doubt it. From what I've seen, the AI uses the survey ship and scout ships to check out the area before sending out colony ships, so they've probably already seen the planet, which is why the colony ship makes a beeline.

147 Replies 99,714 Views

Buying from Stardock. I doubt there'll be any difference between ordering from EBGames and Gamestop. Depending on where you are, it may already be at a retail outlet near you. Personally, I'd check with my retail stores. If they are going to carry the game at all, they should have it by the time you'd get an order shipped anyway (unless you want to

4 Replies 6,251 Views

Although is is for my empire, it just proves that the AI knows were everything is on the map w/out "discovering" it first. It looks like auto survey isn't working the way the manual states, so there may be a bug involved, but if it works the same for you and the AI, there's no cheating going on.</fon

147 Replies 99,714 Views