My experiences have been pretty varied. The closest pattern I've noticed is that they run beams or mass drivers early and then switch to missiles for the late game.
KidCharming
You can also try right-clicking the link for xFlukex's post and choosing 'Save Target As...'
Were you at war with anybody? Had you held enough of the galaxy under your influence for 10 turns?
It's not a bug. Building a starbase module takes up the entire constuctor, not just the constructor module. One constructor, one module.
Also, starting a new game from the main menu always defaults to the influence display being on The minimap display defaults to whatever it was set to during your last game. If you turn it off before you finish your previous game, it'll be off when you start your new one.
Go to the Metaverse 'Edit My Characters' page, and hit the 'Default' button next to the character whose icons you want to use.
I've had the same behavior, but I wouldn't call it a problem. Having the game go to the next cheapest tech wouldn't do any more good than having it go to the next tech on the tree, 'coz I probably won't want either. I don't see any way for the game to effectively pick the next tech I'll need.
A lot goes into relations. Some races natually dislike each other, so it's going to be harder to get good relations (Drengin vs. Torian, for example). You need a strong enough military that they respect and/or fear you. If you're close enough to them to appear a threat, that will lower relations. You may need a higher diplomacy level. Your bribes may not be big enough (also note that the affect of bribes don't last all that long, though larger bribes m
To make alliances, your relations with the other race must be 'Close'.
A demo hasn't been released yet. Last I heard, it was expected around mid-March.
I think that's pretty much what Huge is supposed to do.
If you lose all your people in an invasion, you shouldn't win the planet, even if all the existing population is also destroyed. The inability to send another transport, though, sounds like an issue. Perhaps the invasion code has a population check, and by the time your second transport arrived, pop. growth had added a few people?
Yep, you've got everything. I've heard some other people are having trouble downloading tonight. I think it's just a temporary server overload, though. You should be able to get everything before too long.
Shall i consider this i bug? Nope, you should consider it a lesson in the importance of diplomacy. Your diplomacy score is partly a measure of how well you understand and can relate to other cultures, or, to put it another way, how well you
I can see perhaps allowing you to continue building an improvement that's one step below your current tech level, but no lower. As production methods become obsolete, they're forgotten in any capacity that would be useful for mass projects. As has been noted before, a crippled planet is one of the risks of war. If rebuilding were that easy, improvement-damaging invasion techniques would have to be much less effective to be balanced.
Well, I like a bit of both. Miniaturization is very useful, but it doesn't matter how many guns you can pile on your ship if it's hp are so low that they can't survive long enough to shoot them. On the other hand, smaller ships = lower logistics = larger fleets. Of course, the perfect solution is the fully miniaturized largest hull style.
I doubt there's one perfect set of opponents, but I'd say there are certain combinations that'll be more fun than other. What those combinations are, however, depends on what kind of gameplay you consider the most fun. Though playing the Drengin against the group you set up sounds pretty fun to me right about now...
I didn't watch you make your tests, so I'm not going to comment on them. All I know is that in my observations, the AI has never sent a colony ship to a system unless a survey or scout ship has already been in the area. At that point, the colony ship does go straight for its target, but if they've already checked it out, that's to be expected. <TD c
You only get the fleet option when you have more than one ship stacked on the same tile. Then a 'Create Fleet' button appears in the upper right of the ship details section of the context area.
Yep -- you have to control 75% of the map for ten turns to get the influence victory. So you better start blowing up some influence starbases fast.
Well, now I can say I've seen the code.
Having obviously not seen the code, I can't promise there are no bugs involved, but from my experiences so far, I doubt it. From what I've seen, the AI uses the survey ship and scout ships to check out the area before sending out colony ships, so they've probably already seen the planet, which is why the colony ship makes a beeline.
Buying from Stardock. I doubt there'll be any difference between ordering from EBGames and Gamestop. Depending on where you are, it may already be at a retail outlet near you. Personally, I'd check with my retail stores. If they are going to carry the game at all, they should have it by the time you'd get an order shipped anyway (unless you want to
Although is is for my empire, it just proves that the AI knows were everything is on the map w/out "discovering" it first. It looks like auto survey isn't working the way the manual states, so there may be a bug involved, but if it works the same for you and the AI, there's no cheating going on.</fon
Looks like they're working in mine. My ringed planets are getting a 10% research bonus, and my mooned planets 10% production.