B G P Hughes

B G P Hughes

Joined Member # 716372
0 Posts 3 Replies 11,080 Reputation

First time going into the game in the morning: Loads up the beta 3 splash screen (this stays there for about 3 minutes). Then get to the menu, click load game, select from list. WHatever the selection, game freezes still on the load game screen - but I have also got it to the 'building world' screen and frozen there several times. It usually requires a complete reboot to get out of this. dxdiag: http://pastebin.com/kZcLn6YW debug file part 1: http://pastebin.com/ZHxDQcwQ

2 Replies 3,615 Views

Playing through beta 3, it seems that dungeons, goody huts, inns etc can be in several states: Invisible - tech not discovered Visible but unusable - tech discovered but some other constraint? Visible and useable - all in order Used - some Inns remain after use on the map Idea here would be to make this clear visually, because visually I seem to get two states: 'whited out' and brown (using the cloth map) - but there does not seem t

0 Replies 587 Views

Not 100% sure this is working as intended: If I try to erase a city improvement, I can't. I get the message it would stop my city being continguous - this is true howeve even if i have a neck of improvements 2 or 3 wide and want to remove one - or simply want to remove an improvement on the outside of the city.

6 Replies 1,293 Views

[quote who="Darvin3" reply="12" id="2671214"] As for map resources, I think you should equally weight the size of the map and the number of players when determining the densities. In other words, resource density should be most closely associated with player density. A map that's twice as large but has the same number of players probably should only have ~50% more resources. The reason for this is that players will have a lot more choice in expansion because ther

36 Replies 80,622 Views

So I thought I'd post my impressions based on my first introduction to the beta. I will of course list out seperate bugs and suggestions in the beta 3 thread, but I think (hope) this is the right place for overall viewpoints which are hopefully useful to the developers. Overall, there is the core of a really good game here. By final release I think this is going to be a good, but not yet a great game. Here's where I see the main opportunity areas (I won't focus on technical aspects li

4 Replies 4,635 Views

I think I'd go for the OP's suggestions. As a new player with beta 3, I found the value of shards to be rather underwhelming. I had envisioned these would be the major sources of tension - the must have tiles, but it seems pretty easy to get along without them. To solve the tension between those that fear they would never have/find enough shards, and those that don't want to be guaranteed of finding lots, a setting on world creation on shard frequency (like some of the galciv settings) would

54 Replies 31,375 Views

Just looking at the summoning spells and thought you needed something a little different from creature creation: Summon Aid Tactical or Strategic Summoning Book Summons all friendly forces with a 2 radius to the caster's location. Magic Carpet Strategic Summoning Book Summons a magic carpet aloowing caster to travel next turn over impassable te

243 Replies 846,398 Views

Here’s a few – apologies if some already exist as I have not played the betas. For the same reason I couldn’t really comment on cost: Consecrated ground Tactical or strategic Life Target area becomes holy and cannot be entered or crossed by Undead (I assume we have some of those right?) Maggots Tactical or Strategic Death Spell deals damage to livin

243 Replies 846,398 Views

I think I'd agree with the last poster - there are so many games out there which rush into the action and neglect the feelings of discovery, organisation and the reward for planning. That said, sometimes you really want to get a move on. I don't have the beta, but surely the determining factor on this would be map size, or even some fast start or way to adjust the resource system?

20 Replies 8,396 Views