reload a saved game should get commands for a fleet to work
Bakka
New game unable to colonize some planets. Save game and quit restart and load game able to colonize all planets again. Fleet command sentry and Guard unable available in new game. Save game & quit. Restart and load game fleet commands work fine now. Managing stacked fleets is a bit of issue as in you don't know which part still has focus. Small and Tiny games completely stable. [e digicons]:beer:[/e] T
This is the best way ever to ruin a holiday. Can't wait to get home to get the founders pack . [e digicons]:D[/e] Think the kids would kill me if i call the holiday off now?
happens in mid/late game for me. I;m guessing it is related to either map FOW exposure or number of stacks/units in play. Early game not an issue.. nice and smooth
hit the end of turn button and nothing happened. Had a heap of young crow demons auto exploring the map and one of them was stuck trying to go through an AI's city who I had a non-aggression pact with. Move the unit backwards one square and end of turn kicks in.
there is a solider floating above the fortress. looks like he should be standing the court yard.
i found this happens on larger city that are spread across a few squares. you fight and win on an edge square then raze the city. stack then has movement points left to move to the founding square of the city. didn't happen in 0.87 because all movements where taken away from units after a fight. but you could see the next turn moves had been set.
is this tied into the same thing happening with tribute treaties being offered for only 1 turn. also the offer screen tells you are offering 10% of your income but really they are offering 10% of their income. Would also be nice if it also showed time frame of the tribute on offer.. ( or am i missing something?)
when using arrow keys within the rename popup the camera moves left and right as well.
Should there be an option to to hand over a captured city to an ally and get fame when you do this? Evil warmongering enermy attacked qnd capture an allies city. So you send your knight in shiny armour or mage with a big stick with your mongral hoards of pikemen on wargs to the rescue. After kicking the crud out of the evil city sapping bad dude you then hand the keys of the city back to orginal owner.
Playing 0.87 huge maps and was wondering if any one else is having crash problems if more than the default (9) number of opponents selected. Haven't done any testing yet but I noticed with 16 AI's selected the game crashes within a few turns. Cause this could be due mods I've done [e digicons]:grin:[/e]
Well in that case call me a zombie cause i like reading all the good stories in this dead forum..
[quote]3. Ship designer - this is a long standing issue, dunno if anyone else has suggested it. When I upgrade a ship all of my previous items on it are removed automatically. Is there a way to upgrade a ship and not have the items removed so I can simply replace the warp engines IV with warp engines V without having to rebuild the ship? Also, having to create a unique [/quote] There is a option tick button to turn this behavour off.
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works a treat now. One happy camper again. thanks sole soul.
oh damn that might of saved a redownload.. achive stuffed up.. download just finished and no change.. reboot it is..
Any one had this issue and know how to fix it? Just checked DA and DL it's the same. Currently unistalling and reinstalling.
[quote]First thing i've noticed is that you need to manager your spys a little better.. (or spam them out faster) Can you say something about why?[/quote] It's more the way I used them. When you put a spy out in the wild to do some passive spying you can't get them back to your active pool. I had 20 spy's ready and I allocated all of them to do some passive spying. A few turns later I got hit with 10 or so active spys and couldn't unallocate
I'm playing the new beta.. First thing i've noticed is that you need to manager your spys a little better.. (or spam them out faster)
I like the immence but have to lower the number of planets to stop the ship spam which causes the between turn slow down of the game. Actually i'm not sure if it's the AI or me slowing the game. With my luck it's my fault.. :) [quote]Great stuff Bakka... nice to see you back![/quote] Never went away.. (well except for a two week holiday 3000 km away from home to see my grandfather for his 100th's birthday.) The main reason I drop out of submitting scores
whoooosh... another month gone and I have managed to submit another game..
hijack question. Is the sevenths book out in paper back yet?
ok who turned the ion lung off...???
tap tap.. screeeeech.. that's the output you silly old fart.. What was that sonny.. you would smell of a planet nebula if you was as old as me any one there.. HELLO... Hey you young kiddies.. Will yah stop zipping around and answer the coms.... geeze kids today.. and they called us wild.. What power connection.. I don't need no power connection.. Oh I do do I.. Hey thats it... I told you I needed the power connection. Should of listen to me yon
#5 basic Waypoints are available. blue question mark bottom left of main screen. just above the the info box. And you have some control from the colony management screen... third or fouth tab. I use it for my constructer swarm of death all the time. :) But if you mean sending a ship to multiple waypoints then yes it would be nifty.