This is actually very useful little mod ;) ~SDC~
Barleyman
Altarian AI has a definite bug. In my game they amassed 11 capital ships into out-of-way location while leaving their homeworlds wide open for invasion. I got a savegame if someone wants to take a look at it.. ~SDC~
1.05.71 has an annoying bug in the governor build queue. When you have enough items (16?), you cannot shuffle build order reliably anymore. List corruption seems to start at the bottom and creeps up.. Ie. beginning of the list can be manipulated, end of the list, no go. List stays broken until you clear it and repopulate it. I have to do this in midgame and kick out the basic items which every colony has already anyhow. ~SDC~
[quote]2) Hyperlinks. If you right click on various things, it'll take you to more pertinent information. Example, in the trade screen, right click on a ship and it will bring up a new screen showing where that sihp is located as well as if it's in a fleet.[/quote] Now if clicking on technology-for-sale takes you to the info about that tech.. Sweet. ~SDC~
[quote]Hehehe...I forgot about that one....the telepathic female demoniated societies[/quote] I'm sure you can find some sci-fi themed elf p0rn floating around.. ~SDC~
Happens here as well. Getting a fresh serial info with lookup email doesn't make a difference. The serial number was correct all along.. ~SDC~
Extra votes for already presented stuff: 1) Fleet bonus 2) trade/build/research/governor queues really should have hyperlinks to the tech/planet data. 3) Sliders are too small/inconvenient on many UI screens 4) MP3-player bites with jarring song loop/switch
Ganging up on a lone ship should give SOME kind of advantage. You can throw a bunch of battle hammers at a battleship which will just chew them up and spit out the bones.