Gatokatcha

Gatokatcha

Joined Member # 6481556
0 Posts 0 Replies 610 Reputation

The 1.24 brought back an issue I had during the alpha test but worse. The box selections often needs a second to click in otherwise it doesn't draw. The worse thing is even if I take the time to drag the mouse the box might vanish as I've never draw it. If I got angry and start clicking too much the game freeze for a second or two and then restart at a faster speed as it want to make up for the delay.

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[quote who="DanailLazov" reply="17" id="3641705"] Having measures like the one proposed would break the game. It would interfere with any game sense about what production can be sustained considering regions & nodes held + what force can be expected by the opponent to field. [/quote] It would break the game when facing a weaker opponent but then you don't have a game anyway. I suppose legendary play doesn't need a handicap system in 200

20 Replies 68,045 Views

Sc2 and Ashes don' t adress the same needs. Sc2 is more action oriented a single good trick well planed and executed can win the game it's harder in Ashes. Ashes is more demanding; in a balanced game you can't hope win the game in a sleight of hand. In the same time you don' t have to worry such a thing happen to you. But you know that better than me. Obviouly there is a market for a game like Ashes. It just need a bit of time to build up. In september we will ha

20 Replies 68,045 Views

[quote who="Freyja_Bjorn" reply="12" id="3641665"] I don't know how you can get a record like that.. [/quote] That's the core of the issue. Right now very good players can be match with much weaker player. I certainly know it because I'm regulary matchrd with legendary player and unless there is a technical glitch I loose 100% of the time. As a level 2 player I'm also matched with beginners and win those games almost always. B

20 Replies 68,045 Views

Sure replays are very needed but they won't adress the current issue. I could see a few of my own games against Das Unding and Never on their youtube channel and it is most interresting at least for myself. If you're looking for some good opening or move beside the most needed unwinding effect, go there. But I'm afraid I'll remain an average player for the game's life, even if by work I become a legendary player someday itsn't happenning before the player base grows en

20 Replies 68,045 Views

Obviously it won't make the weaker player better like I said education is the way to go here. But while the player base is small it'll allow to have more challenging games for all. It doesn't deny the ranking system. If you're willing to give it a thought you realize that it introduce unstability in the ranking system but by the end of the season when irrigularities have blurred off, the ranks will be close to what they would have been without a handicap system. Go association

20 Replies 68,045 Views

Well that's true, giving a bonus to one player is game changing. And shouldn't apply unless there is a necessity. Maybe there isn't, or maybe it's too complicated to program or too expensive to implement. If you have the time and interest I gladly play a custom game with a ressource bonus to see how it feels for both of us. Unfortunately the ressources bonus stay constant all game long so I'm afraid there is a level of bonus where you coudln"t win and an other where I can&

20 Replies 68,045 Views

Actually I thought it'd help the weaker player without giving him a sure win as the bonus fade away with game time. But of course I understand I can't forsee all the consequences. I know there is an handicap system that work pretty well in Go or Golf they both give the weaker player a chance to compete. Of course a larger player base or an educationnal program like your videos or Never's for the substrate part are better solutions. But their effects are both in the future an

20 Replies 68,045 Views

The player base remains little the wait time is ok but even games are very rare, I think the multi player experience will gain from more balanced games. A handicap system based on the respective level of the players might acheive that. For exemple a 5% bonus ressources for each spread level. Of course there will be other difficulties to deal with when a player level up. Some instability in level might occurs. Or more complicated but smoother , a big bonus for the very first minutes, goi

20 Replies 68,045 Views

Anyway retreating as an army doesn't work. Armies are still a work in progress. T1 units should face the ennemy and freed the rest of the army of the slowdown penalty but that's another thread. To be back to the OP a way T1 could be useful is to introduce a modulation in the slowdown penalty. In an army, with the right numbers, they could discharge the cruisers of the slowdown. Outside of an army they could have a very reduced penalty.

13 Replies 46,148 Views

[quote who="LoveIsAll" reply="7" id="3641441"] There's actually very little gains with increased move speed if you can't micro them. [/quote] That could be good lead. If the slowdown penalty was remove from them, they could hit and run on undefended nodes.

13 Replies 46,148 Views