I'd venture a guess of about 255 mill
forceinfinity
Trade goods arent like UNIX where some company like SCO can revoke your rights unilaterally for doing something with it you dont like. When you sell the trade good, you in a sense sell an irrevocable license to use that tradegood. (I say license, because the buyers in question cannot turn around and sell it themselves). You still maintain the benefits of said tradegood no matter what. Unless of course your civilization dies or the planet you built the trade good with falls (a
At 2.53 Ghz, your PC is going to blow the doors off mine. You and I have roughly equivalent ram while the initial poster had only 256mb. Galcivs footprint is about 176 mb, which is going to cause some files on the initial posters computer to go to a swap file, so in that sence, he is going to see a slow down of some sort. I typically play on the HUGE maps, and so I'll see the problem there. I dont see them so much on medium and below, so I submit part is CPU related and part RAM related (256
There is a slight memory leak in the game though if you play it long enough that can be cured by quitting out of it and then going back in. Usually though you need to be playing for hours on end for it to rear itself though
I've had no general stability problems. Game plays reasonably well. Trade good leases have forced me to be more creative in how I handled them. The bad is still the memory leaks if you play the game long enough or leave it sitting there a while. But other than that.... seems to handle okay
I dont see the metaverse as *that* big of a mess. I've been submitting my scores pretty much since the start of the game, and I do have several scores from the old days that pull down my overall metaverse score, but I'm still comfortably in the top ten and somehow making 4th place. No mods. Not of this cheese involving reloading a chain of pre 1.04 games or the like. So it *is* possible to hold your own up there. Then again using the 1.05 games I seem to be averaging about 4000 poi
Unfortunately, you don't get the benefit of allied planets when moving through their systems (ie, the range extension). That could be a suggestion maybe for the expansion pack to actually make Alliances maybe a hair more useful. Also, get the AI to respond mroe quickly to a war is another suggestion I'd offer up. One thing you can get away with in an Alliance is sending a HUGE buildup of ships into the ally's system if you intend to attack them. Dishonorable yes, but quite possible
I think I read somewhere by Frogboy that the metaverse takes into account the following when calculating a metaverse score: Trade Goods Completed Wonders Completed Number of Techs Researched Your alignment versus the alignments of others Your tax intake Victory Type Difficulty Map Size (Gigantic 3-1 advantage over tiny) Finish Time Population Now my understanding is that if you take way too long or too short of time, your score won't be as go
You generally need your approval rating on the order of about 60% or higher to ensure a victory. Ways of improving morale are the +morale planet improvements, reducing taxes, or for a really quick fix propeganda. Using propeganda while being quite immediate does steal those BCs that would otherwise normally go into your social/militray/research production for that planet. Now that you lost the senate, you got to pay the piper for 24 turns until the next election. Depending on the p
I agree. I'm thinking you should only have that skull there if the planet is in potential to immediate danger of flipping (ie Someone elses culture currently dominates your sector). Makes it a bit less confusing
You can't micromanage planets quite like that. You can't and the computer can't as well. The only slider you can micromanage for any planet is propeganda
Michigan (where I believe Stardock is located) is alot of miles away from any mountains I'm aware of
Drizzt, as of the 1.05 version of the game, metaverse scores got alot higher so your 1.05 game may be quite normal
I just know that jacking up taxes past about 50 to 53 percent is asking for trouble since you'll notice the morale drops like a rock. Also, your tax yield is a product of morale. The higher the morale, the more efficient yoru people are and the more money you eventually get because your people will reproduce like rabbits. So I see the sweet spot on taxes is the max you can get away with without killing your approval rating
Very rare for that to happen, but it does happen. Every once in a while, someone will stumble into a special event that boosts a planet quality. As an example, say you run across a planet with a PQ quality of 26, and you run into an even that allows you to boost PQ by 40%. That takes you to a 37 or 38. Soil Enrichment and Habitat would likely push it to the 43 you're seeing. Also bear in mind, they might have a +PQ racial advantage as well.
I dont know that it autoupdates or anything, but if you click on the Drengin.net tab, you should see Galactic Civiliations. Just click that and then update, to update Galactic Civilizations. To submit your highscores, you need to go to www.galciv.com, click on the Metaverse Button, and then at the top, click the link to register your player with the Metaverse.. As to posting your scores, make sure you have a connection established at the end of the game before you post your sc
Well the original intent I believe was that it would be automated, but issues crept up before release, and it was tabled for the time being. But as jus4golf mentions, Brad and the stardock folks analyze the games and augment the AI based on those games (apparently the saved games come with ALOT of information)
I got bit by the governor bug myself and figured it was because I loaded a 1.04 game
The one thing I've had a VERY hard time with is getting culturally absorbed by the AI on Maso. I've yet to figure my way out of that one. Painful/Crippling seems to be near my limit
I've seen some "interesting" things happen when you load a 1.04 game into 1.05 (the most annoying of which is the governor screen drops to desktop on me) So beware of playing a game carried over from a previous version.
I've used the lease option early on, and generally only if I'm rushing constructors to beat out a computer in a foot race for a resource. I think the only other time I resorted to leasing was getting an emergency force in place because the AI felt that human genocide was an option SeanB
That would be correct since Propeganda boosts your approval rating while destabilization is the antithesis of that. I personally prefer a different solution when dealing with the Drengins, a solution that someone else came up with (forgive me for forgetting the name). Just roll up a newspaper and whack them across the nose real hard. (oh wait...they're not moving anymore...maybe I shouldn't have whacked them so hard)
There should probably be something in the scoring formula that factors in the number of 15+ class planets, the thinking being that in many ways the scoring is clamped a bit by lack of habitable planets. I like Ray Chua's idea about the planets within certain radius suggestion. I'd be for that. It'd certainly encourage people to start more often from the corner spot with no planets. [quote]How about displaying the month/year of victory on the metaverse?[/quote] I li
I just know right now I'm locked in an arms race with the Drengins, a culture race with the Torians, and I'm pretty Saintly... so that instantly makes me unpopular with the Drengins. I pumped up the Yors to incredible I believe (these guys are just horrible...I've never seen them win...so I wanted to give them a chance) Someone cut the Yor a break ;-) SeanB
Okay, here's the war reset: Drengins are cool to me. Drengins are set to intelligent I'm slightly superior to them militarily. No trade routes (yet) Drengins have started a subversion campaign against me. Here's what confused me. A UP issue came up where you can vote a rate to have a planet be given a 50% influence bonus. Usually every race votes for themselves or an ally. What got me was that the Drengins voted for me. (!!!!!) I'm confused....what i