bruinb77

bruinb77

Joined Member # 637237
0 Posts 0 Replies 169 Reputation

I have similar strategies. But on my first turn, I buy a colony ship, raise taxes to 50-60%, spending to 100% and 100% research. Depending on the size of the map, I'll do different things. Medium or smaller, I keep research maxed until I get grav accel, then max social until I build dip trans and grav accel which I can then sell. On larger maps, I'll split the research and military spending so I can colonize as many worlds as possible.

46 Replies 2,064 Views

I actually don't make any shipyards anymore unless war is imminent (which I can usually avoid now). I produce enough military power so the AI won't attack because I'm too weak. And then I take over the universe culturally, 1 planet at a time. If I play lower levels though, I'll just have a good old war with my high PQ planets pumping out the warships with the shipyards.

6 Replies 375 Views

There is good in all of us, even if we choose the path of the dark side. But even now, on occasion, I too feel the power of the dark side. The power of a +25% PQ is too strong to fight against and once I start down that path, the game is lost to evil. :SURPRISED:

75 Replies 5,919 Views

I do the same thing if it is imperitive. If there are mulitple planets in that system, then there might be more than one ship built. The AI does seem to keep a pretty good balance of money on hand unless you drain it from them (trade techs for the AI's money).

2 Replies 263 Views

I have the game and I thinks it's great. It's very similar to AOE, but improved. And not having to worry about stuff depleting is a great feature and adds to the strategy (since you can't "hog" all the resources). And things never depleting is fairly realistic since the game doesn't go far into the future and we still havn't depleted the resources in the real world either. And if a resource is scarce, it cost ALOT of money to buy. Great game.

26 Replies 1,018 Views

I've searched the galaxy for ages, fighting the growing forces of evil throughout the quadrants. But to no avail as the evil kept creeping closer and closer to my homeworld. No others had joined my cause and I was left to fight alone. Until... Until a calling was sent out, a summoning. A great White Council was being formed combining the forces of good to fight this growing menace. I finally had my answer and allies to my cause. Perhaps we can save my homeworld after all and rid t

19 Replies 1,339 Views

Ah, now it finally allowed me to join. Thanks again. I've been playing GalCiv almost since the game was released. I started an Empire immediately, but alas, no other hockey fans out there would join me. So I played and enjoyed the game while i waited for the MOO3 patch to come out and found that this game was quite addicting. I found that I had to turn off cultural victory. It just shorted the game considerable when I won that way. I've continued to bump up the difficulty level an

625 Replies 15,653 Views

Hail White Council, I see you also fight for the forces of good. I also fight for the forces of good within The Bruin Empire, but alas, my empire consists of only myself. If your invitation is still open, I would be honored to join your guild in fighting the forces of evil. bruinb77 ~SDC~

625 Replies 15,653 Views

That's true. I think at least the AI could be limited to a certain amount of modules per difficulty level (like unlimited for maso). Right now, the AI isn't making much sense making many many starbases without modules. On the other hand, it is still a pretty good AI.

20 Replies 836 Views

Another update: I decided to play a game through to Beyond Human victory to see how the AI would build up its starbases on the higher level (Genius). Looks like the same thing came up. The 2 sectors that had AI planets had over a dozen starbases in them with only 1 or two with modules. It appears that the AI needs tweaked a bit when it comes to starbase building.

20 Replies 836 Views