MxM111

MxM111

Joined Member # 636587
0 Posts 2 Replies 19,560 Reputation

I strongly oppose the stacked combat. As it is now, peaceful civs are already at disadvantage – they play less aggressively and they have fewer ships. The ability for the aggressive player to create a stack increases his advantage. And the whole game becomes of who builds the greatest stack. I strongly suspect that people tried in 4x games during design process to have stacked combat. It is not new idea after all! The fact is that most of the games do not have it, or have only very lim

70 Replies 3,071 Views

/Quote Summary: View morale as a growth indicator and your anxieties about being a bad manager will disappear. Quote/ The problem is that it also influences your elections. I suspect it may influence other aspects as well, such as planet defections. This is why I think morale should be decoupled from population growth. We need "morale for elections" and "morale for population growth". Alternatively, as I suggested in the past, we can let a player to adjust in game "zero

25 Replies 2,144 Views

/Quote This just isnt possible, its insane when you think about it. News flash goverment passes new law, if your not happy all children are killed? :- Quote/ Ok! If you want real world example – it is called immigration policy! If you would like to have high morale, just stop emigration, if you would like to have a lot of newcomers, and less prosperous population, do the opposite! I will not even bother for real world examples, you know them as well as I do. /Q

15 Replies 491 Views

I think that strangely, we should blame the metaverse for this. Having military conquest is the best strategy to achieve the highest score, so AI uses the same stratagy as the best human players. The solution might be 1) modify scoring to promote “peaceful” games 2) give more advantage to peaceful empires 3) make alliance technology easier to achieve, or make new technology like defensive alliance (or pact) so that AI think twice before starting the war with alliance. If an allian

11 Replies 561 Views

STUN is much more simplistic, more repetitive, and worse graphics than GC. As for inspiration, I was under impression that the game is based on the game with the same name that has been made in 1993 for OS/2. Look at the screenshort http://www.gamespot.com/gamespot/features/pc/history_spaceempire/galacticcivs.html

1 Replies 188 Views

Hey, This has nothing to do with real world. I just try to suggest an easy change in the gameplay that make the game more interesting. If implemented, it gives the additional choice of either make people happy and have less taxes, but high approval rating, and thus senate control, or make people less happy, but more population and possibility to hold senate for only less lucrative forms of government. It is not less realistic then to say that population growth is somehow relate

15 Replies 491 Views

And of cause, higher value of that population stopping morale, means lower population on the planet, and thus lower taxes. I think that the way how morale is currently calculated is fine, what needs to be modified is how the population rate depends on morale. This should depend on player adjustable value.

15 Replies 491 Views

/Quote by Nobody Planet Quality also affects tax revenue and acts like a flat bonus. If you start the game on a size 16 planet, you have a lower first-turn income than you would if you started on a size 20 planet (around 11 bc vs. 14 bc). Quite/ Nobody, Did you have the same population for those two planets? I suspect that it might be the difference in starting population being larger for better planets. But if it is was the same, does anyone know how income

16 Replies 602 Views

/Quote 'It is interesting that population growth is quadratic with respect to current population. I would say this is somewhat unrealistic, but the rules are the rules…' Well, real life would seem to suggest otherwise. Population tends to increase faster when there are more people around to reproduce, unless someone tries to force the issue, like China has been for a while. If it were otherwise, the overpopulation issue that is an off-and-on thing in the news wouldn't be too mu

16 Replies 602 Views