Do I just purchase the game from this site? Does it matter which version (CD or download)? And after purchasing will I receive an e-mail with instructions how to get the beta version? Thanks in advance for replies.
MxM111
I do not think that it will be good gameplay, which requires for a player to build transporters all the time to manage the morale
I do not see why it should be difficult to fit 100B people on any planet. You just need to make people smaller or open a door into fifth dimension LOL
And in foreign relation screen, I have difficult time distinguishing trade relation from war. I have to switch of one of them in order to see which one is which. Was it so difficult to peak 5 well distinguished colors?
I strongly oppose the stacked combat. As it is now, peaceful civs are already at disadvantage – they play less aggressively and they have fewer ships. The ability for the aggressive player to create a stack increases his advantage. And the whole game becomes of who builds the greatest stack. I strongly suspect that people tried in 4x games during design process to have stacked combat. It is not new idea after all! The fact is that most of the games do not have it, or have only very lim
/Quote Summary: View morale as a growth indicator and your anxieties about being a bad manager will disappear. Quote/ The problem is that it also influences your elections. I suspect it may influence other aspects as well, such as planet defections. This is why I think morale should be decoupled from population growth. We need "morale for elections" and "morale for population growth". Alternatively, as I suggested in the past, we can let a player to adjust in game "zero
Well, this in some sense defeats the purpose of the autolaunch – to be convenient. Before, you also could just press the launch button, it was also easy.
/Quote This just isnt possible, its insane when you think about it. News flash goverment passes new law, if your not happy all children are killed? :- Quote/ Ok! If you want real world example – it is called immigration policy! If you would like to have high morale, just stop emigration, if you would like to have a lot of newcomers, and less prosperous population, do the opposite! I will not even bother for real world examples, you know them as well as I do. /Q
Arturus, Please share the compiled list when you finish, that could be quite interesting. You can also collect the rest of the parameters, such as production, research, economy and population increase rate . That will be some data crunching! :)
So can you explain what this event does if it is not taken care of and the race that got it managed to survive?
I think that strangely, we should blame the metaverse for this. Having military conquest is the best strategy to achieve the highest score, so AI uses the same stratagy as the best human players. The solution might be 1) modify scoring to promote “peaceful” games 2) give more advantage to peaceful empires 3) make alliance technology easier to achieve, or make new technology like defensive alliance (or pact) so that AI think twice before starting the war with alliance. If an allian
STUN is much more simplistic, more repetitive, and worse graphics than GC. As for inspiration, I was under impression that the game is based on the game with the same name that has been made in 1993 for OS/2. Look at the screenshort http://www.gamespot.com/gamespot/features/pc/history_spaceempire/galacticcivs.html
Hey, This has nothing to do with real world. I just try to suggest an easy change in the gameplay that make the game more interesting. If implemented, it gives the additional choice of either make people happy and have less taxes, but high approval rating, and thus senate control, or make people less happy, but more population and possibility to hold senate for only less lucrative forms of government. It is not less realistic then to say that population growth is somehow relate
I have seen this in 1.02. I have captured a planet and it was building project that I already had.
Baddonez: Just use a governer wiht empty build list.
Not the morale itself, but the value of the morale at which population does not grow on the planet.
Because what we end up with is the ship with wrong population on board. Alternatively, when auto launch happens, player should be asked about the portion of the troops that he wish to transfer on board.
And of cause, higher value of that population stopping morale, means lower population on the planet, and thus lower taxes. I think that the way how morale is currently calculated is fine, what needs to be modified is how the population rate depends on morale. This should depend on player adjustable value.
I think that it will be very good if we can change morale value, at which population stops growing. This can be done either for each planet individually, or, what I prefer more, this can be the same value for all planets, but adjustable by player! MxM
/Quote by Nobody Planet Quality also affects tax revenue and acts like a flat bonus. If you start the game on a size 16 planet, you have a lower first-turn income than you would if you started on a size 20 planet (around 11 bc vs. 14 bc). Quite/ Nobody, Did you have the same population for those two planets? I suspect that it might be the difference in starting population being larger for better planets. But if it is was the same, does anyone know how income
What I found in this game is that it is much less important to actually know when your turn ends. Because of this, the game has more real time feeling than the rest of 4x games, at least for me. And I welcome this.
The thing that really surprised me is that I am getting as much enjoyment from this game as I did in Civ II. No any other game managed to do so far, and I was about to give up my hope one day to find a game that will give me so many sleepless nights…
I do not know for sure, but from my experience there is no difference in which order you will install updates.
/Quote 'It is interesting that population growth is quadratic with respect to current population. I would say this is somewhat unrealistic, but the rules are the rules…' Well, real life would seem to suggest otherwise. Population tends to increase faster when there are more people around to reproduce, unless someone tries to force the issue, like China has been for a while. If it were otherwise, the overpopulation issue that is an off-and-on thing in the news wouldn't be too mu