Blue_Oyster

Blue_Oyster

Joined Member # 6162234
0 Posts 1 Replies 10,970 Reputation

Ahh, thanks for both answers. The loss of "Farm" for Terrans is harsh. I hadn't thought that saved templates from the older Beta might carry over. I appreciate that nugget. I will use templates more often now. It also means that the templates are stored at the Steam Mothership, because mine followed me to China where I'm using a computer that never played GCIII in the States.

2 Replies 6,156 Views

[quote]Quite often I am encountering star names that are ALMOST okay but a slight modification would make it acceptable for me i.e. 'Shazbot 19512014' to just 'Shazbot' for instance [/quote] Or, you could just post all the names you think are ALMOST okay and see if one of creator notices, and follows up with you in the forum. [e digicons]:grin:[/e] [quote]I also do not want an option to just 'turn them off' as the majority in the list. are

28 Replies 39,142 Views

[quote who="joeball123" reply="21" id="3501392"] The issue with this line of reasoning... [/quote] It's not a line of reasoning. It's the direct translation of the Latin. It's a fact that an act can be benevolent or malevolent without knowing the actor's intent. I can wish a million dollars to you, and that is benevolent, whether or not I am your heir. And whether as your heir I plan to terminate you later, or not. [quote who="joeball123" reply=

25 Replies 28,801 Views

All of my Terran starts lack the Basic Farm. So Earth starts with 99% approval and goes downhill from there quickly without near-constant slider adjustments, which kills productivity and research. I have to research to get Xeno Farms if I want a farm. I always start with three colony ship designs: M1, M2, and M4(?). Sort of odd not to see an M3. The Constructors are M1-M3. Is this the same for everyone?

2 Replies 6,156 Views

[quote who="Hamilmac" reply="5" id="3501349"] Quoting Blaze of Glory, reply 1 First time to start the game took forever, I thought it was locked up. <span style="font-family: arial,helvetica,sans-serif; font-size:

9 Replies 16,634 Views

"Benevolent" and "Malevolent" are antonyms. No change needed. Benevolent means literally "to wish well", to be a "well-wisher". Malevolent means "to wish ill", to "wish evil". There is nothing here that is Darwinian. It is all about one's intentions--one's wishes for some other thing or being. The reason or motivation behind the wish has nothing to do with whether or not the act itself is benevolent or malevolent. One's action may

25 Replies 28,801 Views

I agree, the performance improvement is glaring. Probably due to the integrated graphics card support. I didn't quite get a quintillion-fold increase. [e digicons]:grin:[/e]

2 Replies 2,262 Views

Hi Failsafe, I think the purpose--the Use Case--these are for typically is when your colony has nothing it wants to build on-planet, and it doesn't need or want to direct 100% of production to building a ship. Instead of wasting that production, you choose one of these instead: money, babies, approval, or war. Wiser folks here can tell you what the conversion cost is, I do not know that. Happy Conquering!

8 Replies 16,401 Views

First, thank you for posting these bugs. I am especially impressed by the dangling participle reference. (Not sarcasm.) Second, I like the idea of putting the version number in the title in brackets. It makes it easy to distinguish [0.50] comments, which I'm extremely interested in, from those about version [0.42]. Why, if there weren't brackets, I might have to read a lot of posts only to discover, too late, that the post is about 0.42. And it just isn't proper English to d

1 Replies 2,682 Views

[quote who="Avatar137" reply="9" id="3500400"] All you have to do is just capture the last remaining planet of your last remaining enemy and you win! [/quote] The going-in assumption here is that capturing the last planet of a race is what turns the ships white, and I have captured the last planet of all (both) races, at which point all of their fleets and shipyards are white. So, no planets to conquer, no ships in-play to destroy. Not sure what ne

11 Replies 15,755 Views

[quote who="Avatar137" reply="7" id="3500306"] Not at all. The ships that are left over aren't able to be attacked, same for the startbases and shipyards, but you will still win the game without problem. [/quote] OK. That's good to know; however, it isn't clear how that can be accomplished. If no other race in the game has colonies, and no other race in the game has ships etc. except for the white, immobile, invulnerable ones, then what deed will end the g

11 Replies 15,755 Views

1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? Trades should be fairly valued. (Unless it is a race's makeup to never deal fairly.) Deals should be possible always. (Unless it is a race's makeup to hold a grudge.) Pragmatism and practicality shou

158 Replies 713,946 Views

It seems obvious your post wasn't just about putting the word "suggestion" in brackets. You are also explaining that the mere presence of the word suggestion is in fact redundant. Although I appreciate your quest to make us all like you--"be more like me"--it would make the world and this forum less interesting. It's also possible, I suppose as I'm trying to be tolerant here, that some people who are very busy might appreciate a quick indication that a post rep

16 Replies 80,038 Views

Anyway, more to the original point, I don't think measuring productivity "in the future" in terms of population or widgets produced per unit time is any more anachronistic than measuring work done in horsepower is today.

44 Replies 149,364 Views

I use mine-able resources as places to put a starbase near, and I don't bother hooking up the mining right away, saving a constructor. I just use it as a way to extend the range of my ships into that area. Mined elements should eventually become depleted. After building so many ships with Elerium, your Elerium deposit runs out, and you need to secure another one. That's both realistic and makes mine-able resources quite valuable. It doesn't really matter if the

25 Replies 28,572 Views