[quote who="GoaFan77" reply="363" id="3608871"] The ship models themselves though are a little bit more complicated. If you look at our credits file, you'll see we have a section for modelers. Many of these modelers either never directly made a mod or have since retired from the mod scene, and we have gotten permission to use their awesome work for our projects. [/quote]Oh...? Am I to take it that you have no modelers currently working on Interregnum? Was that 'new' Glad
AKenny47
Everything looks great in the new version so far (although the new skyboxes you added seem to be a lower resolution than any in v3.0...?), but there is one major new thing that I noticed: the debuff for the empire when losing a planet has stopped happening for me. I made sure to disable any of the minimods in case they were conflicting with the new version, with the same result. I haven't tried reinstalling yet. Some other issues/suggestions unrelated to the new ver
Cmon! Release it, it's nearly Christmas!
Quoting GoaFan77, reply 355 [regarding the "covering fire" ability] basically, it is set up this way so the autocast will prefer a limited number of ships where it will usually do the most good That's fair enough. I usually spam them to function as carriers so I worry less about what they
[quote who="GoaFan77" reply="355" id="3606156"] [regarding the "covering fire" ability] basically, it is set up this way so the autocast will prefer a limited number of ships where it will usually do the most good [/quote] That's fair enough. I usually spam them to function as carriers so I worry less about what they prioritise, and I suppose I hadn't really considered how powerful a 50% damage reduction really is. [quote who="GoaFan77" reply="355" id="360615
Could anyone explain to me how I could allow the Executor class super star destroyer to field TIE Defenders, regardless of whether you are Warlords or the regular Empire? So if I play as the regular empire for example, I want only the executor to be able to field these fighters, and obviously to maintain uniqueness from the Warlord faction, prevent regular star destroyers from doing the same. Is this possible? I'm really looking forward to all of the features outlin
The graphical improvements look very impressive. When will the 3.1 version be released approximately? And I checked that volcanic texture; it's definitely not in vanilla Rebellion, so it's likely a texture brought in by your mod. It occurred both in windowed mode and with different resolutions.
[quote who="harpo99999" reply="346" id="3601265"] goa probably means that he uses a batch file to convert between text & bin modes harpo, the ghost NON-subscriber [/quote]Okay, so do you know how to do this?
" I just use a .bin file to automate command prompt calls to convert things." Woah there! Brief explanation? Or link to a tutorial perhaps? I'm afraid that I am completely illiterate in most of the things that you would likely get up to on computer when modding, so I have no idea what this means. " We actually have a 3.1 update for Interregnum, mostly of graphics fixes and some balance tweaks/bug fixes, basically
Sorry to ask such a banal question, but has anyone got a link to a functioning bin conversion tool for the current sins version's entity files? All of the old links I found seem to be either out of date or broken. All I want to do is make a few edits here and there, both to the core game and to the E4X/interregnum mod. Speaking of which, how is the mod progressing? Will there be updates soon? It's one of the best mods that I have played fo