idontcareaboutyou

idontcareaboutyou

Joined Member # 554506
0 Posts 0 Replies 232 Reputation

I would start off by saying that I have high hopes for this game, what Stardock can't/wont do the modders will. I fully expect to be playing this game when I am 50. Many things written below aren't my ideas; I am just adding my voice to the chorus in this case, raising the volume and adding my own distinctiveness. Resources: Food should be tradable, 1 food per turn for 20 turns for x money... If it is the rarest resource in the world it has real value; I may end up w

154 Replies 398,888 Views

The search function must be smarter than I...... Getting to the point, is there any way to place (via mod, custom map, etc.) specific planetary (district) bonus tiles? I am certain this has been discussed before but I have been defeated by the search function.

10 Replies 7,611 Views

[code="xml"] planetItemsTemplate templateName "Template:LocalMilitiaStrong" subTemplates 0 groups 10 group condition type "PlanetOwnerIsMilitia" param "" owner "PlanetOwner" colonizeChance 0 items 35 item "Psi:Frigate:Light" item "Psi:Frigate:Light" &n

6 Replies 5,979 Views

Ohh I found a duzzy of a bug; or maybe it is something I did and am just stupid... Occam's razor...... I played a slightly edited random map where in were contained several derelict graveyards. All the graveyards in enemy AI space where filled to the rafters with enemy ships. I jumped into one with two lv 10, 4 lv 5-7, and around 50 various others and had my ass handed to me. All the graveyards where like this. I think the AI figures they are hostile and tries to kill them (my command s

1,334 Replies 3,506,717 Views

Small error in GalaxyScenarioDef.galaxyScenarioDef Line 25 " designStringId "IDSGalaxyScenarioTdypeStarRed" should read" designStringId "IDSGalaxyScenarioTypeStarRed" Uzii has fat fingers!

1,334 Replies 3,506,717 Views