Yup, that certainly is frustrating! I've shared your feedback with the team, thx for taking the time to write it down. Looking at the XML, the ability calls one StealTechInRange. I guess it only check once if there's a valid planet to target and then gives you one tech if one is available.
Draver
Hiya! The new specie phenotypes are available for custom species you'd like to make yourself using the in-game tools. They'll characterize the citizen of your custom civilization. You should see the Mega Structure Banner on the main menu page if they're correctly running.
Glad your loving the game Cylexian! It sure is a lot of fun. I've shared your feedback with the team ;)
Hiya! Did you manage to get this fixed ? Kinda strange that it stopped working all of a sudden.
Yeah make sure you are using clustered star distribution and abundant lanes. If you use uniform stars distribution you won't be seeing much if any starlanes.
Hey Kisa, what's the logistic of the ship you're trying to put there ? You got 32 logistic available on that station according to the tooltip.
Hey Kisa! I think a bunch of us answered that one for you on discord yesterday evening ;)
Hey! Not sure what's up just by looking at the log. Care to share the problematic save file on the gc4 discord, or another method of sharing to your liking, so the devs can take a look ?
Yup, I was able to reproduce it with your save file. Thank you for sharing it ! I've forwarded it to the team so they can look at it.
Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?</p
Drag and drop them into the empty slots or clicking them should put them in the slots.
I've seen strange behaviour from that system as well. Sometimes it behaves as you would expect, other times it behaves exactly like what you are describing. I have no idea what makes it do one or the other. Thx for the report though, I've forwarded it along to the team!
[quote who="galactic-terraformers" reply="11" id="3972983"] Quoting Draver, reply 6 Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4. Btw this has happened to me a couple of times before, and back then I tho
It depends on the setting you set at game creation in the advanced settings I would say: Surrendered Colonies, Colonies transfer ownership upon surrender.
You're welcome ;) Old-spider also gave a pretty good advice of using ctrl-c as an alternative for the Auto-Colonize key under the Ships tab in the Input menu. Good advice from the discordians!
Indeed, thx for pointing it out. Forwarded it to the team.
Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4.
You're welcome!
Yup, that's certainly an issue. Thx for pointing it out!
Hey, thx for the report and the saves, those are always helpful!
Thank you for the report!
Hey Saboorohit, so you're saying the trade values of the Megastructure doesn't match the trade value of the gigamass ? I'll pass it along to the team!
Hey Saboorohit, thx for the feedback. I haven't seen this one mentioned before, but I've added it to the list of bugs to keep a look out for.
You're welcome!
The components are also trait dependant now, so you will not see all of them at once in a given game. Maybe that's what is happening to you ? You should also see the components listed on the tech tree under the appropriate mega structure technology. To unlock them all for all species you will have to use a mod or a set of mods found on the gc4 modding website like: UP_MBC_GigaShipComponentForAll, UP_MBC_NexusAugmentsForAll a