Units that have moves left have a green border, don't they?
Boogeytroll
After first load I got the famous 1-frame-a-second tactical battle. Well, didn't want to play anyways, it's a work day tomorrow!
[quote who="Heavenfall" reply="15" id="3215400"]Yes please, this is badly needed. Either that, or make the pop-up not require immediate action so we can minimize it and choose later.[/quote] Instead of it coming like this, as a popup and instant advancement, make the selection available as buildable improvement with a log entry "x has become a settlement and can now grow". It allows you to look around, make educated decicions and doesn't require anything new for the UI.
[quote who="DragonRider862" reply="30" id="3215157"] AI now razes city when they surrender (scorched earth) Ugh. Why do you guys keep clinging to this mechanic? I hated it in War of Magic and I hate it now. It's frustrating mechanically and absurd conceptually.[/quote] Ahem. Nothing, I mean NOTHING is more stupid than dragging a game that already ended needlessly with creating new empty space that other already inferior enemies can suddenty take,
[quote who="Zubaz" reply="2" id="3212001"]I played Lemonade Stand the other day with my daughter on the Apple //c . She thought it was pretty cool. [/quote] I think Lemonade Stand was my first "real game" game as well, but for Apple II.
I'd love an ability to export fences setup (including icons, positions & fences) and import it either thru policy, command-line or a settings file. As it stands now it's hard to incorporate fences to business environment even if that is where it excels the most.
And ability to take you to the "Equip" screen when making the equip decision would be great.
With beta4 I actually felt like I like the game. Previously I felt like I want to like the game. I still have major issues with some screens (font in the empire created screen is so bad) from design point of view, but now the overall feeling the game is quite inviting for fans of 3.. 4X games. UI changes have made a massive difference. It still could be more "obvious" UI, like having city names shown instead of having player to hover over or guess them. But it does look 10x more polis
UI problem: when doing calculations for the user it needs be under the description which tells how it works. There are a lot of similar tooltip/explanation issues. It's nice to calculate it for us dummies but always first tell the generic description and then separate the calculation. If I recall correctly the civilization: call to powers did this almost perfect.
Manual should be default. It is/will be one if the first things people will change.
12 points go to Making tactical maps more interesting, which includes: 10 points for Having a line of sight (including one-direction LOS walls); 8 points for More unit special actions that are not magic; 6 points for Those terrain bonuses; 4 points for ???; 2 points PROFIT! Anyhowz, it's not a game about tactical battles but empire building, I'd be willing to pay for any of it as DLC.
I could say: I care. It might not be much; yet again having a proper font in a game isn't a big change but it does make a big difference on the look'n'feel of the game, just like it makes a big difference in a look'n'feel of this post. Just imagine it with the ingame font. You'd probably just skip it. Font matters not, only the beef around it: http://meme-meme.org/post/20625616804/comic-sans ?<
Please please please fix that font-from-the-80's before actual release. The game has plenty of good, some bad, but having oversized non-AA'd badly designed fontblast from the past is the only thing that I just can't handle in a modern game. After looking at the texts of the screenshots I had to actually go outside and breath some fresh air. Fffrggffr.
I tried Fences at a client to organize different ways of them accessing their clients data a little better. Both Receiver and Online Plugin recreate icons too often for Fences to work properly. It would be nice to have the icons actually to stay in the Fence a little better between reboots.
[quote who="Lord Xia" reply="11" id="3183153"]I hate surrendering if that means they cease to exist. A Surrender that causes them to be capitulated/vassalized, makes sense, but one where they lose all their culture and identity is silly. If they are going to be annihilated either way, they should fight to the death.[/quote] Yes. And a cease to exist surrender is also gameplay wise really annoying as suddenly there is a race to start new cities w
[quote who="Kongdej" reply="8" id="3181212"]I mean, if I can side with the one killing my people, or the ones fighting the first mentioned, I would take the road of revenge. [/quote] But then there must be "penalty" for the party, other than the attacker, whom accepts the surrender. That penalty being a) starting with a war with the attacker and b) merging cities being first an unproductive burden (= requiring massive growd control).... not that anyone gets the cities at the mome
It's 1. I just keep quitting FE for whatever excuse I can find. The world itself doesn't pull me in, I feel disconnected and annoyed.
I bought Civ5. Had I first pirated, I wouldn't have bought it. It was way too expensive for the quality of the end product. I felt cheated. I pirated the expansion. I've liked it so far, so I bought it. It is overpriced but I feel less cheated when paying too much for a good product. I don't feel like the worst scum in the Internet. I feel like I was a smart consumer not to letting them steal from me again.
It's a we-vibe?
New resource to make cities more unique? If it's a resource it doesn't work that way, they will still all be the same. Only way to make cities truely unique is having surroundings have a meaning and having a table of insane uniquenesss+s for the city tiles.
I hate the fact European Steam users have to pay more for the exactly same digital copy than American. I dislike forced Internet connection. Yet again, in real life, it has prevent me from playing only once. I think Steam has become a little too big player and blocks innovation and competition. I buy games from Steam all the time, it's convenient and works well.
[quote who="Murteas" reply="7" id="3167148"]I like having all the graphical niceties that come with have higher requirements. Is it really too much to ask to have people run on low settings if they are running on a laptop with a single core and an outdated graphics card (probably on Win XP 32 bit as well)? [/quote] Probably the worst first post ever: I really agree with this one. If you play with a computer that is not meant for playing games or if you play with an outda