[quote who="erischild" reply="9" id="3654291"] Low level engine work is a noble and necessary thing. Don't let anyone tell you different. [/quote] I actually like the low level stuff. Gameplay code is like frosting, but the low level stuff is like cake. (Baking is one of my hobbies.)
CariElf
Hi everyone! For those of you who don't know me, I was the lead developer on GalCiv1, GalCiv2 and I did some of the game engine code for GalCiv3 before I went on maternity leave and decided to stay at home with my daughter. I loved staying at home with my daughter, but she's a little older now and I thought that it might be nice to be around adults again. At the moment, I'll only be working part-time. Currently, the plan is for me to work on low-level engine
Thank you everyone for your support and good wishes. I'll miss being a daily part of Stardock but my little girl is definitely worth it. Also, MM77: my husband, CantinaFly, asserts that he is the Monarch For Life of the Carielf Fan Club but that you may retain your post of President. (He really got a kick out of that post.) [quote who="Sinperium" reply="29" id="3351347"]wait...there are NICE people on the internet?! When did that happen?[/quote]</
OK, so I found the internet calls and neither of them need to be called if the user is not logged in, and neither of them is sending any data about you or your computer: they're part of the code that checks for an automatic update. I'm still looking into what's calling them since they're set to not get initialized if the user isn't logged in, but I figured you'd appreciate the update.
No, it shouldn't be trying to do anything if you're not logged in, but I'll run the code myself to make certain. I'll also make sure that none of the Facebook code is trying to do anything in the background; that's something I didn't add so I don't know off the top of my head. Did you install from Steam or Stardock Central? We're not using Steamworks so I don't know if Steam's overlay's calls would be made while (a) it was hidden or (b)
Check your prefs.ini file in My Documents\My Games\FallenEnchantress to make sure that it did indeed set AutoLogin to 0. If you're logged in, it will refresh the login periodically so that you will be logged in to unlock achievements, etc. There's also checks for if anyone on your Stardock friends list has sent you messages, refreshes the friend list, etc. All of these checks happen in background threads so they shouldn't affect performance unless you actually have the
Server problem UPDATE: It's a problem with the DNS, and it should be fixed shortly. Edit: We've got the problem on our end fixed but it could up to an hour (possibly more) for upstream DNS servers to get the change.
We're able to access the login server internally, but some people who are not inside the Stardock network are having issues logging in, so we're attempting to track down the issue.
The login server? I was able to login.
There are spells that revive the land, they're called Birth Of Summer (Kingdom) and Bloom of Twilight (Fallen). They're level 5 Earth spells.
I can't reproduce this crash from the save games that VRBones and stevelamperti sent in. Do your version screens say 0.90? The crash dumps seem to match up with the build we made yesterday, but the crash is in the same location as a crash I fixed at least a week ago. You guys can verify this crash from your save games, right? It doesn't just happen with new games? Also, is anyone getting this crash with a fresh install?
[quote who="Mortenart" reply="12" id="3067715"]More specific how it feels worse - well, it feels even more cartoony than WoM - the colours are way too lurid. But maybe I'm just disapointed because it's not much better. I'm sorry, but in 2012 I cannot believe that having a different coloured tunic to trousers is an insurmountable problem.[/quote] It's not an insurmountable problem. As I said, a game developer has to make a lot of decisions about graphic
[quote who="Mortenart" reply="7" id="3067279"]Character creation - why can't you choose a colour for each piece of clothing? Why does it seem worse than WoM? [/quote] Every color means another render pass, which decreases performance, especially on lower end machines, or else more memory used. It's just one of the many decisions a game developer has to make on thousands of details to try and make the game perform well and yet look great. Yo
It also shows the grain and materials in the terrain window, if you enable that in the options screen.
If they're still moving in the same tile, it sounds like you're not clicking far enough out of the tile. Have you turned the grid on? If you download Jing, you can show us exactly what you mean with a screenshot.
[quote who="Vhorthex" reply="94" id="3063329"]With all due respect, are we living in an ADHD-only universe where if something takes longer than a few seconds it's deemed to be too long? I mean I'm so fed up of hearing people at SD using 'wait time' or 'tac battle length' as a argument against MP. It's almost infuriating![/quote] I'm not using it as a justification against multiplayer. I'm saying that just on top of making the entire g
You may want to just wait a few minutes before trying to login again after a crash, because if you crash you aren't being logged out and it can take a few minutes for your login to expire. We may just need to adjust that time.
[quote who="Luke_strider" reply="87" id="3060449"]When they are talking about having to rewrite TC for MP, they are not talking about re-designing it. As you say, from a end-user perspective all the rules and such _should_ be exactly the same as playing the NPC. The problem is that the *underlying code* is not set up to handle multiplayer and would need to be gutted. This is what takes a lot of time.[/quote] This is true. Also, the turn can't advance while
Quicksave is CTRL+S
The texture atlas is texture pack that's generated from the UI textures so that they can be loaded into memory more quickly and helps reduce texture swapping. By increasing the size of the texture atlas, you could further reduce texture swapping, if your video card supports textures that large. If you don't know how large textures your video card supports it's probably best not to play with that setting.
Do a search for that dll on your system and see if it's in any other folder other than the system32 folder. If it is, Windows could be using that copy (and it may be the wrong one), and delete it.
Hey, great card, thanks! :)
It looks like we're going to have to put up an update because we can't get the file to refresh on the server. We'll keep you posted. If you like, you can join #elemental on irc.stardock.com and ask "Are we there yet?" in realtime.
I've replaced the data zip file, but it could take awhile for all the servers to synch so you'll probably still get the wrong file for awhile. If this still doesn't fix it, we're going to have to upload a new exe that points at a different file to get around the caching issue.
OK, it looks like it's some kind of caching issue on the server. I'm going to try to replace the file again, which may cause the game to fail until the new file is in place.