Me rikey dis mod.
Oddski_Boddski
Did either of you install a mod? If one of you is using a mod, the other person has to use the mod as well.
Just Saying........
[quote who="Ryat" reply="22839" id="3195944"]That is hilarious OddskiBoddski.[/quote] Danke schon
[quote who="wafflepiezz" reply="140" id="3195111"] Quoting Ben_Maxwell, reply 139Actually on the Retail box it states that its something of there own creation, so machines would be a logical deduction (evolved from the nanites) ... Reapers. Only possible explanation...or machines similar to Reapers...does the starbase design of the Vasaris hint anything? Maybe only specific parts? I mean, they've seen this devastating force coming to them, and they could rehash an ide
If you give everyone mobile starbases, then you take away part of what make the Vasari unique. And people complain about mobile starbases, but most of their suggestions are slightly more reasonable.
[quote who="CoronalFire" reply="157" id="3194654"] Quoting OddskiBoddski, reply 156 Quoting CoronalFire, reply 155 Quoting runesia, reply 1531.make Kols weapon damage stats scales with level just like good ol vanilla times 2.modify GRG to completely ignores shield mitigation and adding DoTs 3.reduce FB AM to 20 AM and cooldown 3s maybe 4.increse splash damage from FH to 200 5.increase Kol's AM pool to match Dunov's AM pool<br
[quote who="runesia" reply="102" id="3194623"]oh how i always love when my buddies jump with their orky and got my cielo's designated target + 40-50 Orskov raping his poor orky or 50 starfish could do the same thing and massive bomber fleets could get insta raped by a massive fighter fleets is everyone forgetting the basics in vanilla entrenchment and get real hyped by rebellion : OH LOOK SINS REBELLION A NEW GAME SCREW THE BASICS FROM THREE SINS BEFORE EM
[quote who="CoronalFire" reply="155" id="3194641"] Quoting runesia, reply 1531.make Kols weapon damage stats scales with level just like good ol vanilla times 2.modify GRG to completely ignores shield mitigation and adding DoTs 3.reduce FB AM to 20 AM and cooldown 3s maybe 4.increse splash damage from FH to 200 5.increase Kol's AM pool to match Dunov's AM pool Way too much.[/quote] Not
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[quote who="RiddleKing" reply="30" id="3194559"]iam just trying to reason with you all... some races are just harder to play unless you know how to. [/quote] The "If you're good, it's not a real problem" argument, if I'm not mistaken.
You could just build Novaliths and kill his planets. The AI is pretty stupid when it comes to building Auxiliary government on its starbases.
Early Game: TEC can rush eco tech and become rich as **** compared to other people. Medium game: TEC are still ahead, as they have lots of money, and hence, lots of ships. TEC rebels probably also have TAR at this point, and have used this advantage to gain a large number of planets. Late Game: Advent and Vasari start to overpower the TEC here. The Advent get scads of good fleet synergies, and the VL can start to go mobile.
Yes. I find the possum to be annoying and the equivalent of a chat spammer. I DENY THE POSSUM. I CANNOT BE SAVED. I WILL NOT BE SAVED.
Please stop blathering about the possum.