GalCivius

GalCivius

Joined Member # 4299381
1 Posts 5 Replies 3,318 Reputation

"Uncool" as in: I'm not sitting on a monitor as big as a Star Wars Death Star. This means: 1. Forum font size is rather small for me, so not that well readable (esp. if it bigger chunks of text). Oh, wait, just use Ctrl + in Firefox to make everything bigger. Yup works, but can make forum pages wider than my display - so not that well readable again, as I have to scroll back and forth. 2. The real cool people have biiiiiig displays. I know fo

20 Replies 87,717 Views

So finally I could play the most recent beta. Hardware is i5/8GB RAM, launched a game on a "giant" map - plays fluid, even better than on smaller sizes with 5.2-5.3. That's very good. I have to say, I also like the new lighting way more. So far game is very stable for me, no CTD, no freeze or so. I'm not very far into the game yet, but here are some minor things that need fixing/change/balance IMO: 1. Ship Designer:<

0 Replies 1,311 Views

In 5.3 I got extremely laggy gameplay after ca. 100-150 turns on large and huge maps. It hardly ever crashed though. That was with 6GB RAM that are "recommended" in the specs sticky. It became so bad that I invested some bucks to go up to 8GB. Only 2GB more made really a huge difference. If b6 improves/reduces RAM usage as anounced, I might be even able to play bigger maps :)

19 Replies 21,416 Views

re 2) Other than the specific features related to a certain module type: survey, construction, trade, troops, carrier modules the best orientation IMO are hull sizes. These need construction techs (like in GCII), just watch out for those which unlock "medium" "large" etc hulls. Usually when you are able to research the tech you get the result on the left of the display. Of course it does not tell whether you can build a specifically equipped ship since this depends on the weapons, def

6 Replies 40,497 Views

The numbers in (1) is also something I'm always wondering about (similar to soldier numbers for invasion). They feel way overdone indeed. But I got used to them since GC II. (2) is not neccessarily absurd, since planets outside our system could be easier to colonize (if you can reach them) if they're are "Earth-like" from the start, which Mars isn't. (3) and (4) are just tributes to gameplay IMO.

7 Replies 10,813 Views

Agree, diff colors on resources seem better to me. BTW, colors could also be utilized to indicate whether planets can be colonized immediately or are a certain "extreme" type needing a certain tech. Sure there's the tooltip saying that, but something that allows to give the same info at a quick glance could be nice too IMO. There's only problem I could see - if we get lotsa colored icons things could get a little confusing, esp. with

10 Replies 4,896 Views

[quote who="JorgenCAB" reply="50" id="3540399"] It is gamey in that it is unbalanced as hell in comparison with planetary and station wide sensors... that... and the AI never use the tactic which make it a gamey tactic. A HUGE benefit the players don't need against the AI. [/quote] Of course, if people don't want to build them it's fine - nobody forces them. But then there might be those who simply want to use all the possibilities a game offers them to t

61 Replies 228,797 Views

Gamey? In a game? Unbelievable! ;) And in the end it's a trade off. Sure you can build a sensorships from turn one, but it's rather unwise, as you don't even have a survey module at this pont, and it means you put less resources into other fields (like colonization) at this point. Later building a sensorship means you don't build a combat vessel at this point. I agree it would be better the AI was capable of utilizing sensors (and a couple of oth

61 Replies 228,797 Views

Re OP, in GC II I never added sensors to combat ships either. However, I built a couple specific sensor ships, that also had long range, and good move rate. These were used to scout ahead of my combat vessels, and withdrew when encountering enemies - those would be dealt with by my strike fleets. They also had survey capability, so during peace times, they were used to hunt anomalies, or as "early warning" ships, guarding my borders. So far I used the same method in GCI

61 Replies 228,797 Views

Good news, and congrats Stardock :) About issues the game might still have - we will see what beta6 does in that regard. Beyond that, IIRC Stardock already said there are plans for DLC/expansions etc, so I take it that development does not suddenly stop after May 14.

63 Replies 332,023 Views

My systems' specs are below of those from the OP. But they're almost identical to those given as optimum in the sticky thread; i5 Quadcore 2,8Ghz; 6GB RAM, GeForce GTX 650 gfx, so I thought they were good enough. With the two recent opt-in patches, I get quite serious performance issues after playing ca. 100 turns on large/huge maps too. Mostly frequent lags on turn changes or when calling the

9 Replies 16,205 Views

Wondering if minors can survive longer in GCIII, or if they will get all eaten up by either the Ai or the player like in GC II. Maybe there should be some condition that needs to be fulfilled to make war against them? So that you need to have another reason than just "I need that planet".

13 Replies 4,725 Views