JacquesGauthier

JacquesGauthier

Joined Member # 4125999
0 Posts 5 Replies 19,704 Reputation

> it does not show you the planets where you are able to either purchase fuel or get some for free By this, I meant , systems where I discovered it was the case, not tell me in advance. When I wrote "show me a circle of a different color" I mean on the sector map, I'd like an icon similar to the starbase icon but of a different color around the planet which can supply me with fuel.

32 Replies 33,073 Views

Some ideas/feedback after playing the game two days straight over a weekend. - The exploration of the different systems depends on the availability of fuel While the map shows you the starbases you've discovered, it does not show you the planets where you are able to either purchase fuel or get some for free which I think is a major flaw. Show me a circle of a different color. This way, I can more easily plan to visit a sector that is out o

32 Replies 33,073 Views

Hello, I keep retrying to win a ship battle in the game by reloading a saved game, and each time I have to listen to the long dialogue. I know what the alien is going to say, is there a shortcut way to skip to the ship battle right away ? It takes a few minutes each time to go through the dialogue and it's pretty repetitive. Instead of "Hail" could we have "Hail" and "Fight" ?

1 Replies 2,331 Views

In the revenge of the Snathie scenario, one thing that made it hard was that the destruction of the survey ship would cause the game to be lost. I noticed that if I head for an anomaly with my survey ship under which a Prison Guardian ship is hiding, that I am able to fleet up with the Prison Guardian Ship. From then on, I can no longer control my survey Ship, but it is no longer attacked by the Prison Guardian ships, and this removes a vulnerability the Snathie have in

0 Replies 10,255 Views

Hello, When playing with a race which scavenges such as the Snathi Revenge and a ship carrying a citizen of an enemy civilization is killed and its ship scavenge this leads to a "Lost Citizen" message which blocks the game from proceeding further. I would suggest converting the ship to an unarmed scout as part of the scavenging process. Similarly, a trade ship of an enemy civilization is scavenged, it cannot be used as a trade ship because it doesn't have a home po

3 Replies 7,042 Views

I have setup a two team game each with several numbers (playing as Snathi Revenge). I was looking to win via Diplomacy and had already secured 4 members of the other team as allies while still helping my team members with tech and credits. I had setup a team game as the Snathi Revenge are difficult to play as a major race, having other races as team mates gives that civ. a chance to catch up to the others. In this game my faction avoided any conflict except with

2 Replies 4,093 Views

I signed up and bought the software when there still wasn't anything to download yet. Has this changed ? Will Stardock notify me when there is something to download and try out ? Will an email link be sent to me or will the download become available for me on Steam when it is ready ? I was thinking that perhaps Stardock should contact the people behind the Axanar fan film to see if they could make a Star control film with the races characters and mythology of Star

19 Replies 213,345 Views

I think that the crew experience should be taken into account. The more battles a crew member survives, the better the chances the ship's weapons will hit their target and if the ship has shields, there will be a greater chance of them coming on to stop a hit even if the Captain is unable to time it right. On the flip side, the opponent's experience would be randomly generated. If you have a ship full of green horns after a devastating fight, and you are about t

68 Replies 113,947 Views

> Humanity did not manage hyperspace travel until the Chenjesu encountered them and recruited them into the war with the Ur-Quan. That is what the intro said however in SC2, before the slave shield went up the Ur Quan destroyed the pyramids other ancient structures as well as something in the ocean. This could be a hint at Atlantis or ancient Lemuria perhaps elevated by the precursors long ago. The "precursor" theme exists in Galactic Ci

27 Replies 113,576 Views

On the subject of multi-ship melee fights, the game Starscape was heavily inspired by SC2 and has multiple ship battles or rather the player has his sole ship agains multiple ships. There are no planets in the center for gravity whips though. During battles he must also protect his large mother ship. This video shows some space fights from that game. https://www.youtube.com/watch?v=ZybT_l5lTFI </p

38 Replies 325,501 Views

I for one liked how Starscape handled harvesting. It is a game that was heavily influenced by Star Control II and where you have your mother ship which your must protect and you pilot a ship built by your mother ship (which can be of 3 different sizes) and can have different modules on it. You acquire different tech from friendly aliens to improve your ship as you progress in the game. You get resources by breaking apart meteorites and enemy ships. &nb

20 Replies 103,345 Views

> there were only about 2,000 people that I could call friends and loved ones. There was one thing about this phrase that brought back an annoying memory. I had used a Syreen ship to capture alien life forms in Melee. Mostly Mycon and VUX and even Sylandro Probe units (who are not even sentient). When I tried traded those with the Druuge the game still reacted as if I'd traded some of the 2000 Volunteers. It considered the brainwashed enemy combatan

3 Replies 22,365 Views

In 2005, I had a computer class to learn to program in Direct X 9 using Visual Studio 2003. One of the class assignment, was to make a game using the network features. I made a melee program where two people could play against each other. I wrote packet types to send command to the ships. I only reproduced the Mycon and Yehat though. No planets nor gravity whips yet. I had programmed the inertia of ships to keep coasting heading in the dir

18 Replies 61,526 Views

I do not think that Galactic Civ III is a good starting point for ship combat. Galactic CIV III is Rock, Paper, Scissor combat and it is mostly the offensive stats versus defensive stats that determine the outcome. In Star Control, it has always possible to develop a pilot's skills so that he could defeat any ship by using any other ship (or with most ships anyway). I would like a boarding option where the captains could board a disabled ship and fight the enemy c

54 Replies 315,847 Views

Hi, my name is Jacques, I played SC I, II and II in the 1990's and still play II and III on occasion. I use the SC2 remake "Ur Quan Masters" and I'm still able to play SC III using the Dos Box emulator. In the late 1980's early 1990's I also played "Trade Wars" on BBS which was a text-based game where you would explore sectors with a ship, trade with star bases and use the acquired credits to improve your ship's armements or upgrading your ship.&nbsp

60 Replies 393,445 Views

When the software is purchased, there is an email field which is entered by the purchaser. Afterwards, when you go to the login to paypal the paypal login suggests this email if I change the email at this point to login to paypal, this also changes the email I initially gave you for communications. This is the problem. My paypal login is different from the email

4 Replies 14,399 Views

Somehow Stardock got a hold of my work email address, perhaps it is when I used Paypal to purchase Galactic Civ III. Now I already receive publicity on my yahoo email which is fine but I do not want any spam on my work email. I have never given Stardock permission to use my work email. When I click on the spam email to selection my subscription preferences, I see that I am not subscribed to anything according to that site however I'm still getting

4 Replies 14,399 Views

Sometimes one of my ships spots a starbase because it is nearby, and when it leaves it vanishes from the map. Since starbases do not move, and their location are an important strategic importance, I would expect any ship spotting a starbase to record its location so that my civilization can make use of this information. It does not make sense for a starbase to go back to being hidden after it has been spotted by one of my ships. If that starbase is destroyed

1 Replies 10,463 Views

[quote who="BigBadB" reply="7" id="3544758"] I don't see that there's any need. The AI complains when the player does it to let the player know that it's damaging their relationship with the AI. [/quote] There's a need because when they request you remove one of your starbases, you can request they remove one of their own.

24 Replies 182,020 Views