I would like to wish everyone in the states a happy and safe Thanksgiving [e digicons]:beer:[/e]
CommanderBarzane
cool Thanks Z for all your hard work. [e digicons]:beer:[/e]
[quote who="Cylon_Luvr" reply="2149" id="3408097"] Quoting Stalcore, reply 2148 Cylon_Luvr got a question for you. What name would you like for the Cylon homeworld and what kind of planet should be used? Already thought of this one a while back.... Planet should be called "Centurion" and have already developed a homeworld/base... its an asteroid with a large Hades Class basestar that has landed on it, which I have already sent through to Z. Each to their own
[e digicons]:grin:[/e] Cylon_Luvr got a question for you. What name would you like for the Cylon homeworld and what kind of planet should be used?
good to hear from you Z. was wondering if some of the stuff your working on is the rest of the planets for the Kobol planet mod? [e digicons]:beer:[/e]
[e digicons]:beer:[/e] Hope the family is well.
The only one I saw didn't last long enough to see which way it was flying till it got blown out of the sky by my Battlestar
[quote who="ZombiesRus5" reply="2090" id="3394211"] Quoting Stalcore, reply 2089 Quoting Cylon_Luvr, reply 2088 Is someone going to build a map of the 12 Colonies using these planets? I plan too. But the colonial fleet might have something to say about you trying to nuke us. Btw they look awesome Z! These are individually place-able via galaxy forge. I also have the galaxy forge icons for each planet. Whenev
[quote who="Cylon_Luvr" reply="2088" id="3394177"] Is someone going to build a map of the 12 Colonies using these planets? [/quote] I plan too. But the colonial fleet might have something to say about you trying to nuke us. Btw they look awesome Z!
[quote who="ZombiesRus5" reply="2083" id="3393874"] Reduced 42%Original 1024 x 1024 Don't like the planet colors... tough shit! that was a lot of work for one system and the coding isn't even started Once they are in game the colors can be tweaked further by modifying the atmosphere color. [/quote] Look dead on to me Z. Great work! [e digicons]:beer:[/e] So Say WE All!
[quote who="ZombiesRus5" reply="2075" id="3392851"] Quoting Cylon_Luvr, reply 2073Hey Z, SZO sent me a planet type for Cylons... its an asteroid with an old Hades basestar that has crashed into it. Its completely done and would only need to be integrated (although I think he created it as a separate mod to activate). Would you be able to add it as a planet type for the mod? I've emailed it to you. I'll take a look at it. I'm hoping to
[quote who="ZombiesRus5" reply="2066" id="3392599"] Resurrection Discussion I have a working framework for the Resurrection Hub (private build only). The Resurrection Hub is able to link with nearby frigates (same gravity well or adjacent gravity wells) and capital ships and can have certain events occur when the ship dies. The Resurrection Hub can also link with nearby Resurrection Ships which can extend resurrection to anywhere in the syste
[quote who="ZombiesRus5" reply="2051" id="3391976"] Quoting Stalcore, reply 2050 would be nice if they did some more with Blood and Chrome. It would be cool to see the Galactica and other Battlestars Battling it out with the Hades class Basestar's. Wouldn't it! I don't see the owners of BSG giving much love on screen to them anytime soon though [/quote] Don't get me started on syfy. Defiance is pretty good but most of ther
would be nice if they did some more with Blood and Chrome. It would be cool to see the Galactica and other Battlestars Battling it out with the Hades class Basestar's.
No it is the Basestar from Rasor if I am not mistaken. or it could be from the 1979 Version of Battlestar Galactica. [e digicons]:beer:[/e] Good work as Always Z.
Your Welcome Z. [e digicons]:grin:[/e]
ok Lets try again https://www.dropbox.com/s/oav9b69gm5q1grp/Colonial_stringinfo.txt
Here are the changes to the Colonial starbase names and the colonial Battlestar Names https://www.dropbox.com/s/xr1u0u9wvs9wqtu/Colonial_English.str Colonial_stringinfo.txt
[quote who="ZombiesRus5" reply="2017" id="3390096"] Quoting Stalcore, reply 2013Cool. I was also working on the Colonial StarBase random names in the english string file. my question is, is it possible to change the name character length or is it hard coded? Hardcoded. https://www.dropbox.com/s/lz5iyt94bctynvu/Colonial_English.str https://www.dropbox.com/s/jvbrzithedvowv6/Colonial_stringinfo.txt [/quote] Ok Cool. I will get
[quote who="ZombiesRus5" reply="2004" id="3389854"] Quoting Stalcore, reply 1999 Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at? Ah, thanks for pointing this out. It's actually templated so I modified my template to have them colonizable with the same stas as the generic gas giant. All the planet code is created by feedin
Hey Z I have been working on the Tenorias planets GasGiant not being able to colonise. I have found how to fix it. I was wondering what you want the cost and stages to be set at?
[quote who="ZombiesRus5" reply="1949" id="3387987"] Quoting Stalcore, reply 1947 Looking Great as Always Z.. A new build will likely be coming tomorrow. Expect a bunch of abilities that are close but not quite right for cylons Also, a lot of polish work has been done with a prototype datastream around research icons. You'll also notice there is no longer a light frigate. Let me know if the AI behaves wonky
Looking Great as Always Z.. [e digicons]:beer:[/e]
Cool Video Z [e digicons]:beer:[/e]