SyDaemon

SyDaemon

Joined Member # 3602351
0 Posts 50 Replies 214 Reputation

If this happens to you Kallale, your game.prefs was probably corrupted. The game auto detects it (possibly a lua syntax error) and replaces your bad game.prefs with a default one, causing you to lose all your settings.

7 Replies 2,792 Views

My personal problem with the animation is his strange bobbing up and down when he's auto attacking. It looks as if his entire throne is on a faulty piston attached to the ground. Other than that, because his throne isn't supposed to be movable, when he turns around fast, it looks awkward. Can't be helped I suppose.

19 Replies 10,049 Views

Bman's Godlike Team Panel http://forums.demigodthegame.com/355788 I remembered it because Bman is a savant when it comes to modding any game he so wishes to do so. Those who has played UFO: Extraterrestrials and have tried Bman's Ease of Use mod can attest to that.

21 Replies 10,346 Views

I could see Spine Attack as being useful for that's last hit either when Warp Strike is on cool down, or when it's too dangerous to Warp Strike to the target. If Warp Strike works on reinforcements, you can Shadow Swap into enemy territory then Warp Strike back near to where you were before, reducing the duration of exposure.

32 Replies 100,416 Views

[quote]I can't believe how many people here are happily enduring the incompetence of GPG. You are enablers. It's amazingly sad.[/quote] Yeah, given that it's so easy to just abuse the anonymity of the Internet, come online to a public forum, and completely forget all manners of civility - a little like what you did, though there are worse examples. These people are as annoyed by the issues as you are but are "enduring" them because they know it hel

280 Replies 695,534 Views

Anyone noticed that during the first part of the clip, the Demon's Assassin's ability icons are those of Lord Erebus's. Replay bug? The Demon Assassin always reminds me of the Frilled Neck Lizard for obvious reasons.

101 Replies 288,763 Views

The cost reduction on the items are very welcomed indeed. I share the sentiments of the others here about the high end favour items too. Each favour item should cause another to become obsolete. Also, I, too am disappointed with the listed changes for Queen of Thorns. The damage and HP increase for each spent point in Entourage makes the skill underwhelming but at the same time you have no choice but to spend points in it if you still want to field Shamblers. W

280 Replies 695,534 Views

You can click that big Replays button on the Demigod homepage. Gamereplays.org hosts the replays and there are way more than "a few public replays". Do check it out.

14 Replies 10,134 Views

I think he meant to express his frustrations for the way others express their frustrations for the long wait for the new Demigods.

25 Replies 11,992 Views

I think it'll eventually be entirely up to the community to distribute the mods themselves, perhaps through some site hosted by Stardock.

14 Replies 10,134 Views

[quote]I would say you need atleast 1Mbit upload free for a 8v8 game to run perfectly smooth.[/quote] I had no idea Demigod supported 16 players.

22 Replies 19,874 Views

I think the main point is that each favour item must possess a specific utility value that sets it apart from the others. "Aren't different enough" is right. The lower tier items simply do not give a high enough opportunity cost to even affect decision making. If stealth was more significant and sight radius was obstructed by objects on the map, perhaps goggle would be of more value. Also, how about a favour item that locks all flags that are in your team's possession for 5 seconds? P

46 Replies 120,366 Views