Wouldn't the cooling pad create condensation around the CPU? That can't be good.
pseudomelon
Yeah, but I've found it to be pretty useful in terms of making him capable of doing -something- at endgame.
Yes, Ice TB may just have become viable.
I agree. Giving priests a mana pool would encourage the use of other items, and more importantly not lead to a character with priests never returning to the crystal. However, this might encourage the "sacrificing" and resummoning of priests, unless the mana bar was carried over to your next set.
With the rapidly expanding size of HDD hardware, I can't help but wonder if we really need "cloud computing" or whether it will only encourage us to horde more information and applications than we could possibly have use for.
[quote]Unfortunately SpeedFan does not tell me GPU temperatures[/quote] Huh. It should. I had similar problems in the past. To reiterate previous comments, be absolutely sure that none of your fans have died, your thermal paste is applied correctly, and your case is properly ventilated. Vista may or may not be causing the problems, I haven't had much experience with it. To test if it's a driver issue, you should be able to simply uninstall and reinstall the drivers. As
As a player in an unusual location, I found it hard to make a premade with people whom I could actually play with for any real amount of time. This issue is further frustrated by the difficulty of even getting a PUG match going, particularly with the problems I had wherein I could only play 2v2's. So any one of those could be the issue for some PUG players.
Oh, GOD, super ghouls and ghosts. That game was insane. Couldn't put the damned thing down :D
[quote]BTW, I'm 50% compatible with you, Bara.[/quote] [e digicons]:rofl:[/e]
[quote]In addition to that, I think the QoT Skill 'Tribute' and Regs 'dead eye' need a serious overhaul. Tribute should be replaced with something that enhances shambles more and Dead Eye should either heave a higher stun chance or a longer duration.[/quote] Definitely agreed. Reg and QoT both need some serious buffing anyways.
God's Strength is quite useful, imho. It gives your attack quite an extra kick, and helps you get that nifty splash damage faster :)
I actually rather liked RE4. RE5 was terrible, though.
Buy an old, $5 hard drive, and copy as many of his files and programs to it as you can. Then, unplug his hard drive and put this one in with it.
[quote]On a side note I'm hoping for a wicked remake of Smash TV that will make me cry.[/quote] Please don't remake smash TV. If you do, I may never be able to leave my computer again.
[e digicons]:grin:[/e] Glad to see we're all on the same page now. And yeah, there's some real improvement to be had for the industry's ability to respect girl gamers, or girls in general. On a completely unrelated note, I had a demo for some kind of tactical third person shooter back in the days when I was a wee young'in. It was way too difficult for me then, but I never got sick of ordering my men into traps or telling them to hold their posistion and proceeding to "accidentally" call in
I'm sensing a bit of hostility, Nesrie, but I'm going to give you the benefit of the doubt on it. Also, the list of people who 'break' my definition do not break it at all, because as you said, they play a few games, but play them a lot. Now I could change my definition and go on with this battle with you for years and years, but the fact is your very posting proves the existance of 'casual' gamers. What is and isn't a casual gamer is readily apparent to most of us, despite the fact that, for
[quote who="Guderian77" reply="26" id="2394688"]Maybe 'sale' off the leaving character for 100% of it's equipment gold value + 100 gold per level of character and split it evenly with the remaining players on that team? Have to try this before you could say wether or not it would work, but at least no A.I. would be left.[/quote] This
What I'm talking about when I say "true challenge" is a game that is difficult for a person to play, but feels satisfying to complete rather than irritating and tedious. An example of a tedious challenge (for me) is a boss with an incredibly simple mechanic to defeat him--but for which the mechanic must be done six jillion times. Jumps in platformers that require absolutely perfect, frame-by-frame timing also fall into this category for me. Games that have strategic depth, however, or puzzles
We may just need to scale down ability damage and health stacking in order to make other trees a little more feasable.
I don't think anyone's saying the option for an easier difficulty is a problem so much as the lack of true challenges on harder difficulties of many of today's games.
[quote]Real gamers (anyone who played Diablo 1 is considered by the casual crwod to be ultra hardcore now btw) still have games made for them, and you can customise most to your likeing (Like the permadeath insane modes).[/quote] Somehow I imagined being hardcore would feel more... I don't know... Pimpley?
Good luck. Rally the community, Pacov! :D
Back around release time, I played a PuG where we all took Heaven's Wrath on Cataract, and went in the same lane. We didn't use the cooldowns for damage, but we took turns clearing the other lane of enemy creeps. Poor rook just didn't know what to do, and sat there next to his tower, watching it break down.
Jafo wins. Damn it.