Rheinguard

Rheinguard

Joined Last seen Member # 3381976
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EvilJedi, I heard you have a problem with research. You should seriously consider implementing Ordain's Mad Scientist mod. It has the best Research Tree in Sins, and an awesome starting militia idea. It would be perfect for this mod, so you wouldn't have to worry about research. You could work on models and solving the strike craft problem :) I've compared the tech tree to Distant Stars, but Mad Scientist is vastly superior. Yep, if

1,730 Replies 4,137,972 Views

Man, great job. You need to extend hangar space on hangar defence so you could make them usefull. And whats with the cheap particle Fx? Have you implied BailKnights graphical mod? I was dissapointed about no autocannon or beam cannon effects. Just lasers gets boring. The republic interdictor dosent auto aquire, same with the republic armed frigate. The mod crashes with multiple very large fleets going on... I'm sure your working on this one

1,730 Replies 4,137,972 Views

[quote who="Archaon6044" reply="8" id="2031326"]what somebody needs, is a jolly good THRASHING! tan their worthless hids a healthy shade of red, and them TRASH them some more then give the a jolly good THRASHING for making your arms hurt from the act of THRASHING them! [/quote] Lol. But who ever says "Jolly good" nowadays? I mean seriously, who are you? Santa Clause?

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I will look that up vp21ct. The Gundam mod for Starcraft was great too. I was thinking about adding a new planet, the space colony, too... Its mesh would be metal, like a metal planet.

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Hey I'm wondering if there are any Gundam fans out there that are good at creating mods? I was playing Sins and I thought that this game is PERFECT for a Gundam mod. Gigantic fleet Mobile Suit V Mobile Suit action. The races could be categorized by gundam timelines. This would be amazing if a team could make this happen. I cant do anything graphically, but I can write tech trees, balance issues, and descriptions. Man, I can already taste the awesome g

3 Replies 7,870 Views