WIP EA Explorer update: Rendered image: Ingame images: <img src="http://1.bp.blogspot.com/_EpX6GUNLABE/S1CVYWXJthI/AAAAAAAAA5o/aj-VJ0d2syA/s320/ScreenShot_57x.jpg" alt="" w
SteinerX
[quote]I will take a look at it at home (probably tomorrow, because today I have to attend yoga) EDIT: You do mean the square dark part on the side, don't you?[/quote] @ Tobi - don't worry about this! the problem is that there seems to be a difference between a rendered image and ingame image - LOOKS FINE INGAME!
[quote]EDIT: You do mean the square dark part on the side, don't you?[/quote] Yes, the dark grill effect on the sides seems warped so can't get a nice effect as the rightside of that is twisted ... [quote]For my problem with the research tree ( not letting me buy certain research witch wont let me start the research tree for use of strike craft) this trouble is with the race [/quote] <a href="http://4.bp.blogspot.com/_EpX6GUNLABE/S024RYEbE-I/AAAAAA
[quote]Explorer looks wonderful!![/quote] @ Tobiwahn - It looks wonderful because I had a great teacher ....thanks for your comments Teacher:) I'll drop the latest .dds in but please remember it's still a WIP:) One thing could you have a look at this area in the tex. the grill (dark side)area seems warped somehow
[quote]Next ships: Yeah, all ship in scale as on early preview.[/quote] Excellent! Thanks! [quote who="-Ue_Carbon" reply="1052" id="2506295"]Hey, I dont know if this will help yall with scale but its a really cool site: http://www.merzo.net/[/quote] Yes there are some interesting ref. pics there, thank you! [quote]the one that uses mostly beam wepons & is mostly modeled after the advent[/quote] Minbari = p
[quote who="sparten117" reply="1038" id="2505479"]what with the research trees??? it wont let me buy research even when i have the credits & and previous research. for example for a few races it wont let me build strike craft becuase it wont let me do the research to get them.[/quote] Tested Minbari - all fighters available after research <img src="http://4.bp.blogspot.com/_EpX6GUNLABE/S024RYEbE-I/AAAAAAAAA34/TIWCWUsGPew/s320/ScreenShot_47x.jpg" alt="" width="320" height="
[quote]I get minidumps the very second I start a match with this mod active.[/quote] Most common causes of mini-dumps: Pre-Alpha 0.35 is for Entrenchment 1.041 ONLY DO NOT let the AI play as the Shadows = mini dump <span styl
WIP EA Explorer tex. -cl and basic -da update
@ Tobiwahn - I am begining again to set-up at 7DS/Danmans games forum ... Links: Main: http://danmangames.com/forums/index.php?board=58.0 Mod info: http://danmangames.com/forums/index.php?topic=1688.0 Have a look and tell me what you'd like to include/delete etc ... we lost a lot .. but we can rebuil
Evil just going to finish the B5 Explorer tex. then I'll do some more 2D work for you ... Before 7DS forum went down ... I saw some really great pics of new pirate models and tex. any chance of posting them here .. I'm sure many would love to see them... You may need to update your new forum/threads at Danmans (1st post above) link. Happy New Year and hows the mod progressing?
[quote]Since i have use the manshooter mod, i have edit my user.settings ... simply replace the "MaxParticleCount 6000" by "MaxParticleCount 16000"[/quote] Thanks for the very valuable info too! [quote]You might wanna chech out Celestial Bodies Mod also.[/quote] I'll check that out! Thanks!
An old pic of the Explorer (just the basic -cl tex - no -da (lighting) or -nm (bump) to show the scale between the Omega
[quote]NEW IMAGE - YOU MAY SEE HOW BIG CAPITAL SHIPS, ALL SHIP IN SCALE. You may identified ship themselves. Left ship have 2.9 kilometres. Right - 0.2 km.[/quote] Excellent work! Very nicely laid out ... I can use those to make ingame ship icons! As always wonderful models Zvezdochets! A great addition to the B5 Mod is: https://forums.sinsofasolarempire.c
EA Explorer - altered the spotlights "similar" to your suggestions File'o'soft (still need some alterations but did them similar to the Cortez clip Tobi posted)- but will focus on the -da more after -cl tex. is mostly finished ... I have a nice base tex. and now am adding details and adjusting as I tex.
[quote]Another thing I'd been thinking of, but I don't think it would work, would be to make the Shadows and Vorlons pirate raiders. Not for a low level raid, but maybe when the pirate threat rating got to Severe, a random choice would be made to cause the pirate raid to be replaced by a Shadow or Vorlon attack. Of course we wouldn't want them constantly attacking, so the idea hinges on the pirate raid strength dropping after an attack or as available bounty falls. But as far as I know, lo
[quote who="VarekRaith" reply="1011" id="2503601"]Apologies for the mini-rant but; I'm curious as to why the EA even gets the Victory class? Just like the Whitestar, it's an ISA vessel. Why even have the Victory if you're not going to have the Whitstar? Seems...odd, to me. As to who should get the Whitestar, if you include one; Since the EA gets the Victory, the Whitestar should go to the Minbari. [/quote] As we are still at pre
[quote who="Thoumsin" reply="1004" id="2502814"] Quoting SteinerX, reply 1003 EA Explorer tex. WIP update: Very interesting light effect on the side panel... but maybe you can make the surface with light no so much round... it give the impression that the projector are flooting in space... maybe a eggs shaped light surface will be better, with the more round side of the shape being at the opposite side of where the projector is located... and if possible, put a gradient i
Edit - double post
[quote who="dntthe" reply="1007" id="2503513"]I get mini dumps whenever I start a match with your mod on. :{[/quote] Mini dumps are caused by: Having the Shadows as an AI faction - AND can dump if you have the AI on random faction (sometimes the Shadow is picked on random = dump). The mod is for ENTRENCHMENT 1.041 ONLY. If it's not these please give more details, and thanks for testing our mod:)
[quote who="Zvezdochets" reply="1001" id="2502644"]New update: "Nike" battlecruiser [info with efni.org] [/quote] Wow! Nice model!!! EA Explorer tex. WIP update: <img src="http://2.bp.blogspot.com/_EpX6GUNLABE/S0n1R1ZvYqI/AAAAAAAAA24/f3a6l2FqKr4/s320/ScreenShot_38.jpg" alt="" width="320" height
[quote]With our 7DS threads gone ... I have made a secondard blog for all to comment on ... so if there are any error reports or observations, etc ... you can choose to comment here or: http://sinsoftheyoungerracesb5team.blogspot.com/[/quote] Bug reporting now at Danmangames thread: For 0.35 Pre Alpha http://danmangames.com/forums/index.php?topic=1722.0
[quote who="Thoumsin" reply="996" id="2502498"] Quoting SteinerX, reply 994 Quoting koobalt, reply 993The 7DS forum is back onile http://danmangames.com/forums/index.php Correct ... but our threads (last 6 months) are not:( Sorry guys but i work with what i have... you can already be happy that i use a lot of my normal sleep time for try make the working place running again... Remember that i have loose a lot too... more that 3000 post, several tutori
[quote who="koobalt" reply="993" id="2502470"]The 7DS forum is back onile http://danmangames.com/forums/index.php[/quote] Correct ... but our threads (last 6 months) are not:(
With our 7DS threads gone ... I have made a secondard blog for all to comment on ... so if there are any error reports or observations, etc ... you can choose to comment here or: http://sinsoftheyoungerracesb5team.blogspot.com/
[quote]And as teaser - group ships: "Orestes", "Oracle", "Olympus" and small dunboats "Monsson"[/quote] Great thanks! [quote]Apollo Screens[/quote] Wonderful, love it! [quote]explorer looks wonderful[/quote] Thanks but still far from finished ... working on the -cl ... da/nm to go! @ Tobiwahn - I noticed with the Explorer from the drop(ingame) that the engine "flare" needs to be added. <