[quote]I have to check this at home, but I have never noticed this. I have not put any weapon emmiter inside the ship, nor any of the abilities IIRC. Just the standard ones. Even bomb isn't in the center but at the main weapon. Please try to disable manshooters mod and see if the error persists.[/quote] Manshooter's mod - OFF - The beam from the Sharlin happens when more than one enemy ship is around or ships fly past it. The beam comes from the body of the ship as in
SteinerX
Not sure why the beam is coming from inside the ship ... and it's NOT from another ship, I have manshooter's Vol. explosions enabled, but wouldn't think it was that.
Image link http://babylon5ins.blogspot.com/
Image link http://babylon5ins.blogspot.com/
Peachy - image link http://babylon5ins.blogspot.com/
It is great to see the 2nd playable B5 ship in Sins, Nial fighter. It's also a refreshing change playing Sins with the B5 stat changes ... Perhaps for future upates the more powerful ships eg: Victory class could have a research requirement, needed before they can be built. Love the jumpgates! Any chance for the next update to have an EA ship? And some Furies?
There is another mod in progress for B5: Current general release has: "Jumpgatemodel and effects (when loading a safegame, to reactivate the jumpgateeffect turn jumpgate off and on) Beam colors and graphics modified Stats and names for all EA and Minbari ships Stats for Military outposts (EA and Minbari)"(1st release) plus the Sharlin ship (2nd release) link to: <a href="https://forums.sinsofasolarempire.com/361694/page/2"
Peachy video ... Wow! Excellent ship movements! Looks amazing! How close are you to a public release?
Very nice to see the Sharlin in Sins, looks great! I've been waiting to play B5 races/ships in Sins for a very long time! It's a great start ... thanks for spending your time and energy with this mod. I'm looking forward to your next releases!
Great! Thanks for the update!
Nice jumpgate effect, information and stat changes. What are your next plans with this mod?
Peachy! Really looking forward to seeing B5 ships! Excellent to see this mod progressing! Thank you!
Very nice mod! Plays fine for me, ships look great when you tweek the team colour settings. Any chance of bringing the HW2, FX 1.85, Complex 7.4 races/ship models into this mod also? It's really nice to see HW models in Sins, thanks for creating this mod! I'm really looking forward to seeing this develop!
PLAYTEST! YES!
[quote who="TFL BigBANGtheory" reply="23" id="2299512"]The Sharlin model you have does work in game you can see a brief clip of it (looking pretty damn good with a basic black skin) at the end of this video done way back on the beta version of SoaSE. http://www.youtube.com/watch?v=d9ITqkSlI2U What problems are you having?[/quote] Wow!
Is it possible to transfer models from HW2 to Sins? Perhaps models from B5 WWE mod for HW2 (with the permission of the modders)?
Nice to see some people are still working on this! X3 has a B5 mod: http://www.youtube.com/watch?v=88ti-nCZN2I&NR=1 Nexus has a B5 mod: http://www.youtube.com/watch?v=o3PpzjB_DhA&feature=related HW2 has a B5 (WIP): <a href="http://www.youtube.com/watc
Very nice mod! Thanks Teal
Peachy mod (2.2b) works really nicely with Dynamic Battle System from Manshooter. I really like the new strikecraft options, am looking forward to seeing this mod develop!
Great to play the new 7DS 2.0! I kept a copy of 1.05, just to play it. I am also looking forward to see what the 7DS team is going to add in 2.5! An excellent mod, always worth waiting for!
Excellent mod! Amazing! It brings new life/interest to battles! Looking forward to see this mod develop!
It has always been worth the wait!
PERFECT! now runs like a dream, many thanks for the new patch (4 entrenchment)
[quote]Interesting it should work fine, which version of the MOD did you use this fix with normal SOASE or Entrenchment? [/quote] Entrenchment MOD version Thanks for the new patch!