I have the same problem US vista ultimate 64 bit. I did install the french language pack for my kids who are taking french
HorseRadish
I have also sent in a bunch of crash reports that popped up to GPG
No kryo I have a US version of Windows Vista Ultimate 64-bit. I have updated every driver and re-downloaded and re-installed still I get to to vs. screen light vs dark and I then look at a note from windows that demigod has stopped working. Demigod Application has stopped working A problem caused the program to stop working correctly Windows will close the program and notify you if a solution is available <span style="font-size: 10pt; fon
I would just like the game to launch without looking at my windows desktop. Does anyone know if any other software that conflicts or a windows update. I am frustrated because this is the first software that doesn't run on my machine. Beta 1 thru 1c ran great no issues.
Everytime I launch a game it goes to the 3v3 bitmap then straight to desktop and closes Demigod. Hope no one else has this problem!!
Whoever is deemed overpowered by the community. Whoever the most people whine about thats who I'll play I like to increase the whining to a maximum
I am sick of Stardock and GPG ooo we are almost ready around Thanksgiving not tooo mention the intial beta schedule which we are what 2 and half months behind and now this crap!!!! Maybe these people need to learn what a deadline is and actually make it!!! I guess not but then again Spring of 2009 is what anytime from march to middle of June!![e digicons]>:([/e] [e digicons]:thumbsdown:[/e]
We can not either confirm or deny that their will be a beta 2
Maybe we could make this a six sigma project on why they can't make their previous estimated announced dates
At current pace I think their Gant chart has it scheduled for January[e digicons]>:([/e]
[quote who="Trigeminal" reply="16" id="1944724"]Update from irc today: 9:42 AM There is no Demigod update this week - probably not next week either because its Thanksgiving in the U.S. and we'll be closed part of the week. 9:49 AM plans are tenuous things... they change a lot 9:49 AM and we'd rather do things right than rushed Hope no one is too bummed. [/quote] You ju
Torchbearer can kill a maxed out beast easy. Get two life steal rings and two gloves, get deathbringer, and the braclet that does +300%, ashbringer I was doing +6800 damage with torchbearer Give us a real challenge
wow great find that looks awesome
This looks very good I think they have thought this through and looks great we will see how it plays but so far sounds and looks right on
what is occulus?
How I am surprised lets see how it plays
Well Pretty pics and talk is all good but the real thing is what we need to prove it. Come on and roll out beta 2 hopefully with two generals so we can see how this will play out
This game is evolving and beta testers do get input check out the feature page for a better explanation. http://www.demigodthegame.com/features.asp
Demigod!!! Enough said
[quote who="lprometheus" reply="6" id="1913136"]I would like to add that in other post I had out there from Demigod Q&A with lead designer Mike Marr that the article was correct and that the creep control is gone. IE the death of the general all we are going to get from this class now is one unique creep about the level of the healer and will not be able to build or control anything but that one unit. We get some bonus spells but the generals appear as on now useless. You will not
If you got two portals you should get 2 of your unique that you control one for each portal so then you should be back to a possitive number at 30 seconds of lets say +4 if creeps come out every 15 seconds. but then if you think you got them on the defensive use your gold advantage you just got for 30 seconds and build more of your unique unit.
[quote who="HorseRadish" reply="1" id="1913032"] quoting post Right now GPG is in the process of implementing generals. Before I spoil it and tell you how they work it would be cool to hear HOW you guys think they should work? Now, bear in mind, there's balancing and scope involved here. While on paper having assassins play like they do now and have generals play like a Supreme Commander style RTS might sound good, that would be impossible to balan
[quote quoting="post"]Right now GPG is in the process of implementing generals. Before I spoil it and tell you how they work it would be cool to hear HOW you guys think they should work? Now, bear in mind, there's balancing and scope involved here. While on paper having assassins play like they do now and have generals play like a Supreme Commander style RTS might sound good, that would be impossible to balance and probably not very fun in practice. So what would y
I like the way innociv is going with his take on the system that way a lot less buying and selling of items just upgrading them to do more things
Nope not yet because all that code can change easily