Holy god, that was the stuff!!! I will appreciate what you are doing here. You have to upgrade the hulls as the TEC. All the hull upgrade for the TEC are relatively great(Tier 1 upgrades are just pure awesomeness).
RoyalRook
[quote]Maybe instead of having each planet spread culture (which is, at least in a way, covered by allegiance) each planet could have their own culture, that is associated with its indigenous population. Then if you colonize the planet you would have to deal with its inhabitants and try to assimilate/incorporate them into your empire. There could also be a second population indicator, for your colonists. The planets allegiance could be compiled from your indigenous/colonist population and other
I've had better
Can you list the names of all the new maps?
No come on stop this out post talks. I love how this game is right now, I don't want to see people build useless out posts all over the galaxy. Extra Cap ships ARE out posts, think about it. What's next? You can just build Labs or Trade Centers anywhere you want just because you have the extra resources? Forget about asteroids or planets, then.
I don't know, this is not Civ, you can't put an outpost anywhere you want in space, just put an extra Cap in locations that you wanted to guard. Other wise...there will be out posts EVERYWHERE. Put an out post near a star or wormhole is just plain dumb, why not settle between phase lanes, then? Besides, we already got asteroids. Finally, bunnies don't want to mate in an out post. Case closed.
This game is screaming for a novel, like I am screaming for F-Zero Wii. RA is one of such things that it just fit the Vasari's theme so well. I am not so sure about an in-game-campaign, b/c I am having the best time ever by trying to play Sins by fooling everything around.
[quote]Well, as an Advent player mostly, having 2/3 of my worlds able to be one-shotted by Novaliths even when said worlds are fully upgraded would seriously unbalance the game in my opinion.Seige units (Marza ) would also be like sudden death to all but the most heavily fortified of worlds at the edge of your empire. (Who hasn't gotten hit by an AI siege rush?)Don't get me wrong, I like the idea. Just want to look at it from all the angles.[/quote] Dude I totally get you man. But this
[quote]But you have to balance that with the TEC's Novalith.[/quote] But don't you think that's the whole point? If the population was under your influence, you don't have to nuke the whole planet, you just have to prove a point, like park your Cap ship in their gravity well. I think Novalith is fine as it is, then again...I kinda like TEC, lol.
The ships are entering "phase space," and wormhole traveling and ignite fires in the space. I must be freaking out. And oh, space pirates are practical, too. Where are my space ninjas? But, I do think the space trading posts are really cool. I WANT F-ZERO Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
Yea man, artifacts is like the wonders in Civ. Sure the developers told you they are not THE end game factors, but....they are, lol. If you got the extra cash and hit the jackpot artifacts, who can really say that it's lucky? Why didn't your opponents squeeze out the extra dough for explorations, then? Finally, it speeds up the game for the ones who know what they are doing, and gosh, the game needs to be speed up anyway it can, lol.
So I was bombing my opponent's Home planet the other day, and oh boy that took a while, lol. And it got me thinking, while I was enjoying the fire works (thank you Stardock): do we really have to kill everything on the face of a planet, especially when it's already under my political (cultural) influence? I can understand the reasons (both game play and combat pace), but come on, you know you want to shorten the game time just a little bit :) So this is what I am suggestin
Replay request! Please post some. Please.