boshimi336

boshimi336

Joined Member # 3097079
2 Posts 346 Replies 18,018 Reputation

[quote who="Seleuceia" reply="3" id="3369092"] This may or may not be a bug... ...stuff... [/quote] Gormoth1, can you confirm what Seleuceia has said is true? I've ran into this issue when building Kostura Cannons if the planetary upgrades have not yet finished (or get canceled).

7 Replies 23,491 Views

[quote who="endersblade" reply="11" id="3368952"]Guess I'm just going to uninstall this and wait for Sins 2, hopefully they'll get smarter with this one.[/quote] While I understand the sentiment, there was nothing inherently wrong with how they designed SoaSE back in the year of 2005 as the market share for 64-bit was fairly low. I'm fairly confident that if a Sins2 is developed that it will be 64-bit capable simply because so many gam

13 Replies 13,420 Views

To quote from reply#3992 on page 160: [quote who="NewHorizons" reply="4156" id="3368565"]StatCountType tells the AI how many of a particular unit is on the map at any given time. What units to build, and how many of a that particular unit to build. We used this to help balance the mod out. For example if we put the Defiant in the Light Frigate role, and gave it that StatCountType. The AI would literally build hundreds of them up until the fl

5,473 Replies 14,217,312 Views

[quote who="Frogboy" reply="23" id="3368246"] I hope to post some private builds this weekend. These would just be EXEs but the forums are a treasure trove of ideas[/quote] Frogboy, I'm having some issues getting the AI to use custom sovereigns and custom factions properly it seems. Also it was mentioned earlier in post #14 about AI becoming Vassals. That would be an awesome feature from my perspective (sometimes if you want a buffer zone where you aren't committ

101 Replies 555,123 Views

It looks like the new DLC adds a couple capabilities to modders, nothing too big though. I also heard a rumor that with either the 1.5 patch of the new DLC content that Titans have be something the AI can build otherwise it doesn't work (could set the AI 'titan' to just be 'another capital ship' for any faction that shouldn't have a titan)? Can anyone confirm this?

5,473 Replies 14,217,312 Views

[quote who="GoaFan77" reply="1" id="3367633"] Probably not. As warned in the change log (and the change log of the beta released a month ago), the 1.5 patch is big enough to break saved games. Steam unfortunately has no easy way to revert to old versions. [/quote] While this is true, there is some hope moving forward. You can choose to install future patches to your games manually when they come out, just as an FYI. This is an option in Steam itself which ca

2 Replies 5,888 Views

[quote who="Seleuceia" reply="462" id="3367486"] For what it is worth Yarlen, I think early game fleet composition (for competitive gameplay) is at the best it has ever in terms of balance and diversity...[/quote] In our local LAN games we have had an absolute blast with the early fleet compositions. Quite a load of fun. [e digicons]:grin:[/e]

473 Replies 1,009,908 Views

[quote who="tazgecko" reply="54" id="3362883"] There's a group working on how to print skin for burn victims ...[/quote] Using a 3D scanner on a burn cavity and then mapping out the same area using that individual's adult stem cells mixed with skin cells and then using a 3d printer (spray mechanism) to apply the mixture to the area has already been done last year in 2012 and proven to work. It also has had limited success in regrowing muscle tissue as well

63 Replies 165,145 Views

One of the big things to remember with sins (and I think it is absolutely awesome) is that regardless of game speed, the DPS for combat stays the same. If you leave the game on normal or slow speed, your actions have greater consequences as often times battles will be over before you can reinforce your units. However, on faster game speeds, it is easier to move your fleets from one side of your empire to the other, though research, income, ship movement etc is much faster and requires greater

6 Replies 9,475 Views