Mellowe

Mellowe

Joined Member # 3045449
9 Posts 193 Replies 15,356 Reputation

[quote who="Vryllyn" reply="5" id="2144878"]I had sound popping issue when I first bought HL2, years ago. Had the same issues with VtM:Bloodlines as well, and it turned out to be an Engine issue. With that said, I've read on countless forums that people have problems with SoundBlaster cards and sound popping. I've experienced this same problem with my on-board RealTek sound, due to they cannot write drivers to save their lives and when I would upgrade, every game would start to pop

39 Replies 15,855 Views

[quote who="droper66" reply="5" id="2144865"]I think it is unrealistic to require router modification as a requirement to play a game online. The average gamer is not a network technician nor do they want to go to that trouble. [/quote] Seriously? Port forwarding is often necessary, especially with bad routers and P2P netcode. There are hundreds of PC games that require port forwarding. Yes, it would be better if Demigod could better circumvent NAT so port forwarding would n

23 Replies 9,017 Views

[quote who="Rumors" reply="3" id="2144848"] I'm sorry but reading that is just revolting. How can you say that? Do they pay you? You know this issue? http://forums.demigodthegame.com/346250 Or is GPG simply ignoring this bug like you have been since beta? I have 2 friend from RL with this issue and have to play with no sound. And you say "There are no known sound problems with Demigod." ? When is GPG go

39 Replies 15,855 Views

[quote quoting="post"]I still am Unable to join any game online do to my strit nat. I have tried fixing it but it dose not seem to want to be fixed. it still Runs wow pretty well. [/quote] WoW is client-server, but Demigod is peer-to-peer. In other words, NAT issues are far more apparent in P2P games, so you will have to hold out hope that Stardock engineers a way around that. Have you attempted setting up your gaming machine for DMZ? That should bypass most router/N

1 Replies 973 Views

Sound crackling/sound popping is a nasty glitch but I doubt that Demigod is responsible. There are many things that can cause such issues, and it is no surprise to me that Creative's sound cards are once again doing this (they have a history of it, sadly, although other cards and chipsets can have the same problem). The best you can hope for is tweaking your settings (CMSS 3D and all of that) to find something the reduces or eliminates the sound glitch. Sound cards and drivers ar

39 Replies 15,855 Views

Well doh, I didn't see it in the forums but it WAS on the Demigod blog. Oh well. Still worth generating more exposure, I say!

1 Replies 1,776 Views

Our beloved Frogboy (CEO Brad) has submitted a personal video message to IGN. Cheer up troops, he's working for you! http://pc.ign.com/articles/973/973368p1.html (I did a search for this and couldn't find it. Forgive me if it has been posted.)

1 Replies 1,776 Views

Well, try updating the following drivers and see if it helps. If it does not help, you should contact Stardock support and tell them the steps you have already taken to resolve the issue. It may be an obscure bug. -Video card (nvidia.com) -Motherboard (gateway.com) -BIOS (gateway.com) -Sound chipset (check Device Manager to identify it and then visit the maker's site for drivers; Windows Key + Pause key, then click Device Manager, and expand the Audio/Sound Con

16 Replies 18,179 Views

Do you happen to notice the hard disk thrashing a lot when it hangs like that? HDD light going non-stop, making noise, etc. How much space is left on your hard drive? Is it heavily fragmented? Do you have System Restore enabled? Do you have the Indexing Service enabled? When the game stops responding in the middle of a match, what do you see and hear? Does the screen literally freeze at whatever you were seeing in-game? Does the sound stop? Does it continue normally?

16 Replies 18,179 Views

Easy there. Before you start kicking and screaming, demanding a refund, allow Stardock and the community to assist you. You will need to provide the following information, at the very least: -Your system specifications, including CPU, memory, video card, operating system, sound card/onboard sound, and any background applications that may be running, such as anti-virus or chat -Provide greater detail: What is "takes forever?" What is your system doing while it is loadin

16 Replies 18,179 Views

[quote who="WarlokLord" reply="3" id="1905531"] Criticisms these are not - these are suggestions. As I stated, "From some of what I have read, it seems that the Assassins are bereft of the more conventional direct-command powers of Generals, to whatever degree Generals will ultimately possess them in this game." In other words I *am* aware that the precise powers that Generals utilize are unknown at this time. TheBigOne, Good!...[/

11 Replies 1,174 Views

Considering that we haven't even been exposed to the functions and abilities of Generals, I would hold off such criticisms. I'm going to assume that Generals do not behave purely as RTS-like command units, as you suggest. Regardless, you shouldn't draw conclusions until GPG releases more details.

11 Replies 1,174 Views

Going to add a "same here" to this. Once the big units start to spawn (Giants, mainly), there are HUGE bottlenecks. Dozens and dozens of units (no hyperbole) spawn and get stuck along corners, buildings, and walls, usually around the same area. For the mines map, that means the first corner after the base (the sharp turn with the defensive structures). Once the units start to build up, memory usage spikes and the game slowly descends into a crawl.

39 Replies 6,075 Views

So is this a sound-related thing? It seems that a lot of performance issues these days are the result of wonky sound cards and/or poor drivers. I, however, have no issues with my Razer Barracuda, which shares a chipset in common with some of the Asus Xonar cards. Any Xonar users out there having trouble, or are you also in the clear?

16 Replies 3,531 Views

Is there any chance of mixing up the AI armies so there is some diversity of models? I cite two reasons for why this is important: -Visual variety, to increase the appeal of the design and to add more flavor to the aesthetics -Unit differentiation, so players can tell by unit silhouette the side of the unit and its purpose (right now, the size and the slight color differences between the units serves this purpose); present unit differentiation is a bit lacking What doe

1 Replies 849 Views

[quote who="Trigeminal" reply="2" id="1903499"]I think there are few we have probably missed. Aprreciate the post. Look forward to your posts with the next BETA. I think we will be dueling each other as this is your second bug that covers one of my original bug posts. [/quote] Haha, well it's good to see that the testers are so vigilant here.

7 Replies 6,873 Views

Here's the issue: While in the lobby, the host cannot change that Demigods assigned to the AI players. If Demigods have already been assigned by the host, he cannot use the change character option to change them, but must first kick the bots and then assign new characters. In other words, an option that should work (Demigod change) does not appear to work for AI players who have already been assigned a Demigod. This does not seem to be an issue for human players. <

7 Replies 6,873 Views

A minor graphical glitch: The "x" in the top right of the Skill Tree window responds a bit oddly during mouse-over. Instead of displaying a yellow "x" directly in the black "x" upon mouse-over, the yellow "x" is not aligned properly. System: Core 2 Duo E6420 ATI Radeon HD4850 4 GB DDR2-6400 RAM Vista Ultimate 64-bit DELETE ME Additional report exists, sorry.

0 Replies 811 Views

When following fleeing units (I've only tested this as Unclean, but feel free to share your own feedback), my hero will stop every few seconds instead of running non-stop in order to catch his target. It seems that this hero (perhaps all heroes) will stop running every few seconds when auto-chasing a slower enemy, making it impossible to catch them. DELETE ME Sorry, I used the search box for what I thought would show any similar posts, but didn't

0 Replies 653 Views

So, the game seems to shoot up in memory use if alt-tabbed multiple times. While initial memory use hovers around 500 MB, if alt-tabbing while playing, that number can surpass 800 MB. Is this a known issue? Most games may increase a bit in their memory footprint when repeatedly minimized, but certainly not by 60%. System stats: Intel Core 2 Duo E6420 ATI Radeon HD 4850 nVIDIA nFORCE 650i Ultra mobo 4 GB DDR2-6400 RAM Windows Vista

3 Replies 947 Views