So Impulse TV does live streams of gamers 24/7?
RogueCaptain
Early rush isn't the only Terran problem. Marauders need a rebalance due to overreliance and massing, not fun gameplay. Maybe a nerf in dmg and an equally large buff to stim? The player would have to choose roles between slowing debuff or additional damage until medivacs arrive on scene.
[quote who="Mumblefratz" reply="258" id="2580063"] Such systems can get by in Europe because they don't live unhealthy lifestyles on par as we do.The way that the French smoke and drink is hardly healthy. Without the fortuitous coincidence that red wine is good for you the French "lifestyle" wouldn't be noticeably "healthier" than that of the US.[/quote] It's all relative when doing comparisons. I'm not saying that this is the pinnacle of health, just that our bar
If you guys are serious about a socialized healthcare system then improving the overall American quality of health and life should be your top priority. Such systems can get by in Europe because they don't live unhealthy lifestyles on par as we do. -An ounce of prevention is worth a pound of cure.
What about foraging for food in times of starvation? If the land is fertile then there must be something out there that's edible.
Why not have food as both bonus resources to be individually caravan transported and as a global resource? This way you offer some reward to the micromanaging players for creating and running an extremely efficient empire without making it a requirement for players who just want to play the game. Designing the game this way could also allow the AI to be more competitive without (hopefully) dumping more valuable company resources into better AI. Traditonally AI players in gam
Glass bunkers, hard counter oriented, illusions of choice (mules vs scan) have all contributed to damaging the hype around this game. SC2 has way too many serious problems right now.
Some parts of this complaint have already been addressed with the new surrender mechanic redrawing the fantasy battlespace. This also appears to have been theoretically addressed in Civ5's combat system but that is for another thread. By design, tbs 4X games are faulted to be late game tedious because they usually follow the norm strategy to crush the weaker or little guy. You claim his land, resources, ect and move to your next little guy target growing ever bigger with e
Sovereigns! Definitely sovereigns for the sovereign.
I'm very surprised that this discussion hasn't mentioned Battlenet2.0 yet. Want Starcraft 2, Diablo 3, next gen World of Warcraft? Then go through Battlenet 2.0 (beta). Point is the new players are in town and Impulse is being (unfairly) singled out for abuse.
The so called 'hero' who ransacks tombs is nothing more than a grave robber. That loot or treasure belongs in a museum not at the local bazar.
*epic music* Legends whispered speak of The Rogue Captain . Who is the RC? Nobody knows but the tales of his deeds go far and wide throughout the world. Okay that was really really lame but it would be cool if Stardock would reward its players by adding their names to the random hero name generator.
A bigger problem is the ridiculous road spam all over the area. It looks and plays awful.
The word Email (male) is so sexist. Proper terminology is EPERSON! I'm shocked shocked at the blatant display of typical male gamer sexist bigotry on this forum . Seriously, the law must be applied to all citizens equally reguardless of sex, race, origin, beliefs and ideology. The law has clearly mandated no sexual relations with mi
[quote who="Cauldyth" reply="178" id="2547587"] But in Elemental the population = military. Only after they're trained. Until then, they're just soft squishy things. [/quote] That is what the great Heroes are for. Haven't you seen the movies? The hero always gets there first, warns the people of impending disaster and then inspires them with charismatic speeches, takes the reigns of leadership to work with what
The funnest weakness/talent system I ever saw was in Fallout. Every weakness could be utilized as a strength under specific conditions. For example, the flower child would double the effects of all drugs but reduce the longevity by 50%. The one hander slinger gives your hero a glory hand but any activity involving 2 hands is an epic fail. You had to work around these and build accordingly to your stregnths so in the end your man would shine when played proper. It
When I clicked on the article they wanted me to $ubscribe! Where's the thread's disclaimer?
Why not just do both? Have autoroads work very slowly while manually constructed ones will be fast due to player involvement. Losts of unanswered questions here. The problem is we still do not have any idea of what our roads should be like. I still say road traffic levels should be indicators of enemy presence if the enemy military is using one of your roads. Extra speed over initial stealth, a tradeoff.
But in Elemental the population = military. Will it be so easy to raze a city if a population can fight back? I suppose weapon control laws are a hot political issue in elemental. Historically kings kept the populace unarmed due to fear of rebellion and armies could completely trample over entire (defenseless) kingdoms. It would make a nice civ trait choice like egalitarian. Choose to raze cities and the populace will be forced to defend themselves afterward, fig
Help! The Government are SAVING ME! Yea! [e digicons]:grin:[/e] -Any *rosy family* modern disaster movie story. You'd think we'd see more R rated ones.
Two Words: Human Trafficking! [e digicons]:rofl:[/e] Population explosion leads to population migration. If there is a housing shortage then people migrate to a better climate. Prestige could influence where to among other variables. Let's say the sov used super aphrodesiac like bunnies spell on city A because the city had an excess of food without a dependable method of transporting it to other cities. Unfortunately, now
Showed this to a friend and his question made me speechless. "Why is it fantasy worlds have every creature of the night but no black people like me?"
I got annoyed when playing Populous aka the god games. How could those sims have another super mega disaster every 60 secs or less and still not adapt technology to deal with it? That army reeling from Procipinee's shock and awe campaign is another example. "Doh!" or "How many times can we keep doing this?" Edit: Frogboy has my permission to use the shock and awe as an in game joke.
Then I certainly hope Lightning Rod is in the tech tree. [e digicons]:S[/e] Hey it's realistically feasible, it's lower tech. Study ancient Japanese arcitechture (somewhat influenced by Chinese) and you'll see they built with very clever design tricks to resist earthquakes.
It's obvious few here have tried Coke offshore. Real sugar FTW.