I have an suggestion about ground combat/invading worlds Now if it’s at all possible Invader ship launches pods/ships; pods/ships go to planet. Now it would take time to take the planet ground combat could be simulated by having Explosions of different sizes around and in urbanized areas (as well as radio chatter from the ground) what starts at the place where the pods/ships landed and works around the world as the time to take th
hydrocarbn
Oh, and since there's no edit link on the first post of threads for some reason, here's the little log I wrote as I did the above: 1. Changed everything to free (carrier, military lab) and build time to 0 Observation: do not set build time to 0 in future, indefinite build 2. Fixed, core dump on build (?) Need to set up SQUAD file for building carriers? 3. Set up dummy SQUAD file for carrier (?) Doesn't work, core dump 4. Change entity type
Spent the last 45 min or so trying to whip up a mobile shipyard by playing with the things the carrier produces. Essentially, I want to make a semi-self-replicating carrier (I was thinking about making it make Kol battleships, but a free, build time 1 carrier that builds itself was too funny to pass up) The fundamental problem is that I haven't figured out how to do so, and I've tried a bunch of different things. The three ways I approached the problem are the following: <b
I was playing around with the Ion shot and noticed something. It could have been my own mistake, but it seemed as soon as I fired the ion shot at a target then changed to another target that the ion shot "wore off", essentially making it useless if you want to use it to disable one target while you pick on another. I'll see if I can't confirm this later. Has anyone else had this problem? I love the Akkan and always pick it as my flagship because of Colonize being so useful and it being
It was Systems of War.
It is possible these were insurgents? or a pirate base in another solar system? Doubt they were insurgents - nobody had really gotten that far in the game, and it said that there was a pirate fleet about to be launched and then later the message about them incoming. And the pirate base was only connected to one planet, and every other one of those planets had been taken by either me or my ally, so we'd dete
Oops, I meant "better than Beta 2". It would be difficult to be better than itself.
First, my specs: Core 2 Duo E6400 2GB RAM 8800GTS Sound Blaster Audigy Pro Dual monitors (I run in windowed mode) A few bugs I've ran into while playing Beta 3: In multiplayer games (and perhaps SP), about 75% of the time I will have no sound from units. Voices and unit sounds, as well as engines, ambient sounds, etc etc will be gone. Clicks and menu stuff still sound, however, as well as music. Second, the scrolling seems to be broken sometime