EvilTesla-RG

EvilTesla-RG

Joined Member # 2899113
7 Posts 78 Replies 813 Reputation

No, no, not really possible. Maby if you made a planet mesh that included the astroids as part of the planet mesh itself, but otherwise no.

2 Replies 2,218 Views

Hmm.....that is VERY strange. I have made a music mod. And my current Pirate mod uses some voice acting, but it normally comes out fine....You MIGHT want to try a differnt recording program, or a differnt conversion program. Also, message me if your interested in this. How good of a voice actor are you? I could certenly use a Pirate ship with a spanish accent. Message me if your intersetd

7 Replies 5,178 Views

Go to your mod folder, and open up the mod itself. DIRECTLY inside the mod what do you see? Do you see a bunch of folders labled "GameInfo" "Mesh" "Particle" ect... Or do you see something else, such as anouther single folder, that THEN contains a bunch of folders?

4 Replies 1,399 Views

What he said. What I would do, is make an ability that bombs the planet. (exept have landing craft instead of bombs) and then the ability colinizes the planet when done. It is actully the same exact thing, you just now can colonize AND bomb in the same ability!

9 Replies 6,123 Views

no.....I was expanding on the idea of missile barrage, by posting a brief converstaion between a Marza captain and some underling. Maby there was a better way to do it...

30 Replies 219,389 Views

"Captain! We have over a hundred enemy frigates closing in! what should we do?" "Um...I don't know. Why do you always ask me. I just blow stuff up. Why don't you just push that button we always use?" "Yes sir! I don't exactly know what it does, but it always works!" *Presses "Induce Panic"* "Look at all the pretty missiles!" "As I said, I just blow stuff up."

30 Replies 219,389 Views